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Tis the season to be rapid

January 24th, 2009

As I write this, the green flag has just dropped on the Rolex 24 hour race at Daytona, and thus, on the 2009 racing season. I caught a few of these American Grand Am (or Le Mans, whichever) races last year, and the drivers usually put on a really good show. I’m going to make sure to catch a few more of those this season.

Anyway, there is a gaming bent to this post. The 24 at Daytona reminded me about a great racing game from a generation ago – Test Drive Le Mans on the Dreamcast, and the PlayStation 2 re-release, Le Mans 24 Hours.

lemanscover

I remember first hearing about the game back during my EGM days, and thinking Infogrames (the French publisher that eventually became the new Atari) was completely nuts. NASCAR and F1 are generally the only licensed racing leagues you can hope to release to any sort of success. But basing an entire game on a single, 24 hour race? How could that possibly work out?

Well, that’s not totally true. Test Drive Le Mans was really a series of championship seasons across various, licensed tracks, along with the ability to run the 24 hours of Le Mans if you so desired. And yes, the option to run the real-time, 24 hour race was in there.

lemans1And it was designed really well, too. With a full day and night cycle, as well as the option for random weather changes, the whole thing felt very authentic. Plus you could save your game every time you pitted, which made the whole thing quite manageable.

The key thing to note, though, is that the game was just a hell of a lot of fun to play. The graphics were great for the time, with some very impressive lighting and that shiny, metallic look a lot of us came to expect from Dreamcast racers. They don’t hold up incredibly well today, but the game still has a pretty unique look.

lemans2The reason I remember this game so well, though, is because it was awarded EGM’s Racing Game of the Year back in 2000 (I think that was the year, anyway). That and it seemed like the cornerstone of a series of quite enjoyable racers to come out of Infogrames. While they never had an amazing reputation, a lot of racing fans were really well-served by Infogrames and some of their developers over the previous generation. Places like Melbourne House, Ratbag, and Monster Games in particular. The publisher released great, grass-roots style racing games that covered World of Outlaws Sprint cars, dirt-track stock car racing, great rally racing, and even NASCAR. Even destruction derby style racing (along with figure 8 racing and all that sort of stuff) was well served by Test Drive: Eve of Destruction.

So if you’re a racing fan, you could do worse than looking up some of Infogrames’ stuff on the PlayStation 2.

Greg Sewart Video Games , , ,

  1. January 25th, 2009 at 23:19 | #1

    Well Greg, you’ll be happy to know that Ratbag and Melbourne House live on as being Krome Studios Adelaide and Krome Studios Melbourne respectively.

    So keep an eye out for whatever Krome Studios are doing in the future :)

  2. Greg Sewart
    January 26th, 2009 at 03:28 | #2

    I knew Krome picked up Melboure House, but I wasn’t sure about Ratbag. That’s awesome. Hope they’re still doing racers.

  3. Mark
    January 26th, 2009 at 06:06 | #3

    This game was great.

    2 friends and I thought it be a great idea to actually sit and play the 24 hour race mode in one session. We also thought it be fun to drink beer while doing this. About 6 hours into it and 9 beer later we decided it be more fun to go to a bar.

  4. January 26th, 2009 at 19:12 | #4

    I wasn’t crazy enough to do the actual 24 hour race, but I did try the condensed version where the game simulated the 24 hours day-to-night cycle in a 30 minute race. I remember thinking the graphics were incredible.

  5. GTRat
    January 31st, 2009 at 19:21 | #5

    I was thinking about this game during the Daytona 24 as well. I played the heck out of this game.

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