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	<title>Player One Podcast &#187; A/X-101</title>
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		<title>WELCO METOT HENEX TLEVEL &#8211; A/X-101</title>
		<link>http://www.playeronepodcast.com/2009/10/18/welco-metot-henex-tlevel-ax-101/</link>
		<comments>http://www.playeronepodcast.com/2009/10/18/welco-metot-henex-tlevel-ax-101/#comments</comments>
		<pubDate>Mon, 19 Oct 2009 02:23:48 +0000</pubDate>
		<dc:creator>Greg Sewart</dc:creator>
				<category><![CDATA[A/X-101]]></category>
		<category><![CDATA[Absolute]]></category>
		<category><![CDATA[Activision]]></category>
		<category><![CDATA[David Crane]]></category>
		<category><![CDATA[Micronet]]></category>
		<category><![CDATA[Sega CD]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=880</guid>
		<description><![CDATA[TweetSo how about that new Boy and His Blob game for the Wii? Did you know that the original NES game it&#8217;s based on was coded by none other than David &#8220;Pitfall&#8221; Crane? If you&#8217;re old enough to remember the actual game when it was released, I bet you did know that. What does that [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton880" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F10%2F18%2Fwelco-metot-henex-tlevel-ax-101%2F&amp;via=p1podcast&amp;text=WELCO%20METOT%20HENEX%20TLEVEL%20%26%238211%3B%20A%2FX-101&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><img class="alignleft size-thumbnail wp-image-877" title="0003" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/10/0003-150x150.png" alt="0003" width="150" height="150" />So how about that new Boy and His Blob game for the Wii? Did you know that the original NES game it&#8217;s based on was coded by none other than David &#8220;Pitfall&#8221; Crane? If you&#8217;re old enough to remember the actual game when it was released, I bet you did know that.</p>
<p>What does that have to do with A/X-101? Well, during my paltry bit of research into this Sega CD shooter, I found out that the publisher &#8211; Absolute Entertainment &#8211; was actually co-founded by the very same David Crane. The same David Crane that left Atari to help form Activision. Another cool tidbit &#8211; Absolute was named as such because it&#8217;s alphabetically ahead of Activision, which was in turn alphabetically ahead of Atari (somewhat of a naming convention among this crowd &#8211; see also: Accolade and Acclaim). I guess David and his Absolute pals won that confusing little war.</p>
<p>So yeah&#8230;A/X-101 has a bit of a pedigree, I guess.</p>
<p><img class="alignright size-thumbnail wp-image-879" title="0006" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/10/0006-150x150.png" alt="0006" width="150" height="150" />Not that Crane or Absolute had anything to do with the actual coding of this full-motion video extravaganza. That was handled by Micronet, a Japanese game developer that you&#8217;ve probably never heard of. Its lineup of games is pretty mediocre, all-told, though the company apparently still exists. It hasn&#8217;t been in the games business since the Dreamcast era, though &#8211; it&#8217;s a 3D graphic development house now, according to Wikipedia.</p>
<p>The game? Oh! Well&#8230;it&#8217;s awful. This is one of a handful of full-motion video shooters that came out for the Sega CD, to mixed results. Similar games like Star Wars Rebel Assault and Silpheed were pretty playable and not all that un-good, while other stuff like A/X-101 and Microcosm were just a big, garbled mess of super-low-res full-motion, pre-rendered video playing backdrop to otherwise crappy, boring enemies to shoot in the foreground.</p>
<p><img class="alignleft size-thumbnail wp-image-878" title="0004" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/10/0004-150x150.png" alt="0004" width="150" height="150" />This game is probably more a product of the industry back then, and its desparate need to integrate Hollywood and Silicon Valley into everything. A/X-101 just grinds along, with no music, no excitement, and little to do in the actual game play department. And everything is bookended by some horrendously-acted cinema scenes that are literally comprised of pallette-swapped &#8220;pilots&#8221; going throgh a single animation over and over again. Brilliant stuff.</p>
<p>Yep&#8230;best system ever.</p>
<p>At some point I will cover a good game. I promise.</p>
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