[NOTE: This, too, is a repost of a blog entry I did a couple years back. Originally posted July 1, 2004. Enjoyyyyy. -CJ]
During the summer of ‘95 I got to come back and do another project for Sendai—a one-shot PlayStation guide. Both the PlayStation and Saturn were scheduled to hit in the fall and they wanted to have two books ready for both of those consoles’ release dates. (Of course, the Saturn launched early, kind of messing up that half of the project, but they still did the book anyway.) As luck would have it, I got the better end of the deal and got to work on the PlayStation guide. (Brian Goss, another fanzine editor who did a fine ‘zine called The Guru, did the Saturn book.)
I couldn’t have asked for a sweeter deal. They paid me $5,000, the first $2k of it up front, and set me up with a Japanese PlayStation console and about 10 games. If I met all of three milestone deadlines, I could keep the PS and half of the games. Not bad for a summer job in between high school and my first year of college. With the money they’d given me up front I bought a brand spankin’ new Mac (before that all I had at home was an Apple IIGS, albeit nicely decked out), and churned out the book.
There was a slight snag though. I didn’t have a memory card, which was kind of a necessity for a lot of early PS1 games. And I only had three weeks to do the book (broken into three end-of-week milestone deadlines). So while I was working on one of the sections, like the Ridge Racer chapter, I’d have to leave the system on and just barrel through the game and take as many notes as possible. After I’d unlocked everything I could in one game, I’d power down for a while and move to the next…and saved nothing. (So if I’d messed up and forgot to write something down I had to do it all over again. Luckily that only happened once.)
Since the system was brand new, a lot of import shops were sold out of memory cards. So I spent about a week without one ’til NCS (National Console Support) had restocked. I’d asked Sendai if they’d pop for it, but they refused and they didn’t have one in the office either. Getting the card from NCS saved me for the last two milestones, but after that point I’d already done most of the strategy without it.
This was the first time I had written strategy of any kind and it’s a very dry read. The “reviews” of each title that serve as intros follow the same formula from paragraph for paragraph. But it’s far from the worst I’ve ever done. The deadlines went without a hitch and by the end of the summer I was $5,000 richer and had a Japanese PS1 and 5 games. Not bad.
While I thought the final product would be all gussied up like EGM, it’s more like 100 pages of layout diarrhea. Imagine EGM from back then without funky type treatments or wacky colors in the background and you’ll have a good mental picture of it. It’s like they imported my text straight into a 4-column Quark layout and dumped screenshots around it randomly. I probably could’ve done a better job myself. Thankfully it still looks better than most of the competing books (some of which had no screenshots at all), but it’s far from compelling by today’s standards.
Like my previous EGM work, it’s full of lines that are stone-cold stunners, like:
Ridge Racer tip: “Pick a fast car if you can.” (Lovely strategy that can be applied to just about any racing game, when you think about it.)
Battle Arena Toshinden: “It is truly one of the great home video games ever made.” (Wow, I’d like to take that one back…)
Cyber Sled hint: “…just keep at it. Eventually you will fine-tune your own game play strategy.” (Ha, and you thought I’d written this book to give you my strategy. Fool!)
Air Combat: “Air Combat has a lot of playability.” (“Playability” is one term that shows up in a lot of reviews that has zero meaning to me. If you can explain to me what you think it means, please do-’cuz to me it means the reviewer is grasping at straws trying to fill a word count. Calling something “playable” means that you can push buttons and things happen on-screen. It’s an EMPTY statement. If you’re a reviewer, please don’t ever use this term, and if you’re a reader-this word should set off your bullshit alarm. Why do you think I used it here? I was bullshitting.)

Tama: “Tama is a fun game, but the concept pales in comparison to other ‘guide the ball’ games.” (??? What other “guide the ball” games?)
PlayStation: “The PlayStation is turning out to be a system that has almost every type of game available for it.” (Huh…well, I guess it’s true. I mean it has the market cornered on the “guide the ball” genre.)
Maybe I’m being too hard on myself. The book is actually pretty good and served its purpose, despite the shoddy layout and loads of poorly chosen screenshots. Many of the sections have huge shots of title screens. Just look at that Ridge Racer layout–one picture of the title screen and another of the pre-title loading screen. WTF? I can’t be blamed for those though — I had no hand in taking any screenshots for the thing. I just wrote the text. And I did it all without having to deal with Ed. My contact was strictly with editorial director Joe Funk and Sendai’s director of operations, Marc Camron.
More to come…
Chris Johnston Electronic Gaming Monthly Electronic Gaming Monthly
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