All Weak People Exist to Be Eaten
Check it out! An actual Player One blog post! An actual sorta-reason to come to our main page! Maybe now we won’t feel all guilty for asking people to go here during our show outro.
I was looking through some old backup CDs from my Ziff Davis days earlier this evening, and I found all sorts of crazy pictures/poorly-Photoshopped images that we used to amuse ourselves back on Expert Gamer and GameNOW. Many of them are extremely in-jokey, “you had to be there” kinda deals, but I figured that “outsiders” would appreciate this one.
There is a bit of a story behind it, though. Back in late 2001, there was a contest to design the movie poster for the then-upcoming Resident Evil film. Mike Vallas, one of the head art guys at Ziff, was a huge RE fan, and he jumped at the chance to design the poster. You might remember Vallas as the guy who told the show-stopping anecdote at the end of our Andy Baran tribute episode (#145).
Contestants were given access to all sorts of artwork, including logos and various poses of the movie’s stars. Most of the pictures were the standard stuff that you might expect…Milla Jovovich brandishing large guns, random zombies…that sorta thing. Among all the images, however, was one picture that really stood out. Instead of a grim-faced shot of Milla or Michelle Rodriguez in some sort of “action movie” pose, it was a close-up of Milla with a delightful grin on her face. It looked remarkably out of place–definitely not an image that would sell a zombie movie.
We all had a good laugh at the picture, and joked about how we should make a poster using that image to enter into the contest. Not one to let a good joke die, Vallas actually went ahead and did so after whipping up a trio of fantastic (and serious) posters for his own entry. This is what he came up with:

We were all extremely pleased with the results. At the risk of unintentionally taking any credit for this, I didn’t create any of it. The design and the tag line were all Vallas. Because Vallas wanted to enter his “real” entries (or maybe just one of them…I can’t remember if there was a limit to the number of entries one could submit), the idea was for me to enter the joke poster. Unfortunately, my laziness (and probably some hectic magazine deadlines) caused me to miss the entry date.

It’s a shame, really. For all I know, the movie producers would have loved the idea. They might have completely reworked the film to fit the poster’s aesthetic. Maybe that movie would have actually ended up being good (ho-ho!).
Bonus Trivia!: Unfortunately, Vallas didn’t win the contest. Strangely enough, however, the winner was another videogame magazine editor: Nick “Nick Rox” Des Barres, of GameFan and Play fame. I don’t recall the exact details of the contest, but Nick’s poster didn’t end up as the one used in theaters/on the DVD case (at least, not that I’ve ever seen). If memory serves, this is Nick’s winning poster.


Back in the mid-90s, the shooter (or “shmup.” God, I hate that word) was king. In the home gaming market, the Genesis in particular seemed to play home to most of the great shooters on the market. The Sega CD? Not so much. But there were a few of them on there. And they were pretty cool, if only for the CD perks they featured — big, sprite-animation cut scenes; redbook audio; and…well, that was usually it.
It actually sounds a bit cooler than it ends up being. For, when you turn into this robot, it just sort of flies around the screen, frozen in a single pose. It’s really nothing more than an on-screen indicator that your current weapon has been upgraded to the highest level, actually. But to 90s Greg, it was still pretty neat.
The developer, however, is one I’m sure a few folks have heard of. Human Entertainment is likely better known in most circles as the house behind the FirePro Wrestling series, along with the Clock Tower games that enjoyed a bit of success on the PlayStation. It also spat out a few Formula 1 games over the years. They folded in 1999, and this was their only Sega CD title.






Many apologies for how long it’s taken to release another installment of my impossibly poorly conceived look at the Sega CD’s library. But read on, and you’ll understand why this latest post is so delayed.
Willy Beamish was one of the first PC ports to hit the Sega CD. It’s the story of a young, Bart Simpson-esque citizen of Frumpton whose summer vacation is spent pursuing childish activities like frog jumping contests and practicing for a big video game competition. In the meantime, he fights vampire babysitters, tricks bullies out of beating him senseless, and takes down a criminal conspiracy by the owner of the Toot Sweet corporation. Just another lazy summer.
The Adventures of Willy Beamish on the Sega CD should be great, but it’s actually excruciating. The problem lies in all that great voice acting and high quality sound effects — every time a new sound or bit of dialoque plays, the entire game freezes for a few seconds while the system loads in the right file. It absolutely destroys the pacing of the game, not to mention extends the play time in the worst way possible.








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