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	<title>Player One Podcast</title>
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	<link>http://www.playeronepodcast.com</link>
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		<title>Episode 201 (08/30/10) &#8211; Where&#8217;s That Run Button?</title>
		<link>http://www.playeronepodcast.com/2010/08/30/episode-201-083010-wheres-that-run-button/</link>
		<comments>http://www.playeronepodcast.com/2010/08/30/episode-201-083010-wheres-that-run-button/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 13:13:07 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Game Club]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[mafia ii]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[shank]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[ufouria the saga]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1238</guid>
		<description><![CDATA[Tweet This week! On this eve of the release of Metroid Other M we talk mostly about Super Metroid. But mixed in there there&#8217;s also Ufouria: The Saga, Shank, Mafia II and more! Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and [...]]]></description>
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<p>This week! On this eve of the release of Metroid Other M we talk mostly about Super Metroid. But mixed in there there&#8217;s also Ufouria: The Saga, Shank, Mafia II and more!</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p>This week&#8217;s links:<br />
<a href="http://www.youtube.com/watch?v=Xx-oNUud0Qk" target="_blank">Super Metroid Ending Run</a><br />
<a href="http://www.youtube.com/watch?v=UN0LvFZMKq8" target="_blank">Press Your Luck documentary</a><br />
<a href="http://www.youtube.com/watch?v=e6b5hs2NXSU" target="_blank">Ufouria The Saga</a></p>
<p><em>Running time: 1:38:13</em></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/08_30_10-Episode201.mp3">08_30_10-Episode201.mp3</a></p>
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		<slash:comments>2</slash:comments>
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		<title>WELCO METOT HENEX TLEVEL &#8211; BC Racers</title>
		<link>http://www.playeronepodcast.com/2010/08/27/welco-metot-henex-tlevel-bc-racers/</link>
		<comments>http://www.playeronepodcast.com/2010/08/27/welco-metot-henex-tlevel-bc-racers/#comments</comments>
		<pubDate>Sat, 28 Aug 2010 02:24:30 +0000</pubDate>
		<dc:creator>Greg Sewart</dc:creator>
				<category><![CDATA[BC Racers]]></category>
		<category><![CDATA[Chuck Rock]]></category>
		<category><![CDATA[Core Design]]></category>
		<category><![CDATA[Sega CD]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1234</guid>
		<description><![CDATA[Tweet Publisher: Core Design Developer: Core Design Released: 1994 Was there a more prolific Sega CD developer than Core Design? Probably not. Hot on the heels of my Battlecorps bit comes BC Racers. I could rattle on and on about all the names attached to this game that would eventually go on to create the [...]]]></description>
			<content:encoded><![CDATA[<div class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2010%2F08%2F27%2Fwelco-metot-henex-tlevel-bc-racers%2F&amp;via=p1podcast&amp;text=WELCO+METOT+HENEX+TLEVEL+-+BC+Racers&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" style="" class="twitter-share-button">Tweet</a></div>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-2.gif"></a><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-1.gif"></a><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-Cover.png"></a>Publisher: Core Design<br />
<a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-Cover.png"><img class="alignright size-medium wp-image-1233" title="BC Racers Cover" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-Cover-176x300.png" alt="" width="176" height="300" /></a>Developer: Core Design<br />
Released: 1994</p>
<p>Was there a more prolific Sega CD developer than Core Design? Probably not. Hot on the heels of my Battlecorps bit comes BC Racers. I could rattle on and on about all the names attached to this game that would eventually go on to create the Tomb Raider franchise, or how Core was really pushing the 3D envelope on the Sega CD, or how they ultimately disappeared from the video game landscape&#8230;but that was all covered in the previous WELO METOT HENEX TLEVEL entry. Go read it. It was awesome.</p>
<p>BC Racers is the third game in Core&#8217;s Chuck Rock series. Back in the 16-bit era, everyone seemed to think that, to be successful, you needed some sort of mascot. Chuck Rock was Core&#8217;s answer to that requirement – an overweight caveman that starred in a couple of fairly mediocre sidescrolling platformers.</p>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-1.gif"></a>Considering Mario was the reason everyone felt the need to create their own mascots, it&#8217;s no surprise that Core followed Nintendo&#8217;s lead right to the point that their caveman ended up starring in a kart racer, as well.</p>
<p>But this isn&#8217;t really a Mario Kart clone in the strictest sense. BC Racers feels like Mario Kart without the weapons, merged with the combat style of Road Rash, and without even half the charm of either game.</p>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-2.gif"><img class="alignleft size-full wp-image-1232" title="BC Racers 2" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/BC-Racers-2.gif" alt="" width="256" height="224" /></a>So in a way, BC Racers maintained about the same level of quality we&#8217;d come to expect from the Chuck Rock series. The game isn&#8217;t necessarily bad, it&#8217;s just not really exceptional in any way.</p>
<p>And talk about backing the wrong horse – BC Racers appeared on the Sega CD, 32X, and 3DO. Good choices!</p>
<p>One tiny bit of interesting info I found while doing my research on BC Racers (considering I blew the Lara Croft wad on Battlecorps) is that one of the concept guys on this game eventually went on to be one of the programmers on Robotech: The Macross Saga for the GBA. OK&#8230;so that&#8217;s not overly interesting, but it does give me a very miniscule link to this game – the first game I ever worked on as a developer being a Robotech title and all.</p>
]]></content:encoded>
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		<title>Episode 200 (08/23/10) &#8211; Smell This Map</title>
		<link>http://www.playeronepodcast.com/2010/08/22/episode-200-082310-smell-this-map/</link>
		<comments>http://www.playeronepodcast.com/2010/08/22/episode-200-082310-smell-this-map/#comments</comments>
		<pubDate>Mon, 23 Aug 2010 02:10:50 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[200]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1224</guid>
		<description><![CDATA[Tweet This week! It&#8217;s our 200th episode extravaganza, which means a slightly longer runtime than usual plus lots of tangential conversations. We talk about some of the game tapes we played this week which includes Ys Seven, Madden 11, NHL 11, Monster Dash, Monday Night Combat, Hydro Thunder Hurricane, Super Mario Galaxy 2, Dragon Quest [...]]]></description>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/Zcv4T9Auy0U?fs=1&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/Zcv4T9Auy0U?fs=1&amp;hl=en_US" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This week! It&#8217;s our 200th episode extravaganza, which means a slightly longer runtime than usual plus lots of tangential conversations. We talk about some of the game tapes we played this week which includes Ys Seven, Madden 11, NHL 11, Monster Dash, Monday Night Combat, Hydro Thunder Hurricane, Super Mario Galaxy 2, Dragon Quest IX, Lara Croft and the Guardian of Light and oh so much more. Thanks to all our listeners for their amazing support over the past 200 shows, we wouldn&#8217;t be able to do this without you! Special thanks to mik @ <a href="http://www.thefanboys.com" target="_blank">The Fanboys Lunchcast</a> for this week&#8217;s intro.</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p>This week&#8217;s links:<br />
<a href="http://www.deadmalls.com" target="_blank">DeadMalls.com</a><br />
<a href="http://www.youtube.com/watch?v=MSkBOcBTXfg" target="_blank">Jarosh&#8217;s Wario DIY levels</a><br />
<a href="http://8bc.org/members/Valpo+Usta/" target="_blank">&#8220;Baby&#8221; by Valpo Usta</a><br />
<a href="http://8bc.org/members/kulor/" target="_blank">&#8220;Always&#8221; by Kulor</a><br />
<a href="http://8bc.org/members/Dos/" target="_blank">&#8220;Working for the Weekend&#8221; by Dos</a></p>
<p><em>Running time: 2:23:49</em></p>
<p><em>Direct download: <a href="http://traffic.libsyn.com/playerone/08_23_10-Episode200.mp3">08_23_10-Episode200.mp3</a></em></p>
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		<slash:comments>5</slash:comments>
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		<title>Game Club #22 &#8211; Super Metroid</title>
		<link>http://www.playeronepodcast.com/2010/08/17/game-club-22-super-metroid/</link>
		<comments>http://www.playeronepodcast.com/2010/08/17/game-club-22-super-metroid/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 10:09:25 +0000</pubDate>
		<dc:creator>Phil Theobald</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Game Club]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Metroid III]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Samus]]></category>
		<category><![CDATA[SNES]]></category>
		<category><![CDATA[Super Metroid]]></category>
		<category><![CDATA[Super NES]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1207</guid>
		<description><![CDATA[Tweet The last Metroid is in captivity. The galaxy is at peace&#8230; Holy cow! We&#8217;re finally doing another Game Club! In celebration of our 200th episode of the Player One Podcast and the upcoming release of Metroid: Other M for Wii, we are taking a look back at one of the most acclaimed titles for [...]]]></description>
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<p style="text-align: left;"><img class="aligncenter" title="Game Club Logo" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/game-club.jpg" alt="" width="600" height="250" /><br />
<a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroidBox.png"><img class="aligncenter size-full wp-image-1213" title="SuperMetroidBox" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroidBox.png" alt="" width="450" height="310" /></a><br />
<strong>The last Metroid is in captivity.<br />
The galaxy is at peace&#8230;</strong></p>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid01.png"><img class="aligncenter size-full wp-image-1208" title="SuperMetroid01" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid01.png" alt="" width="256" height="224" /></a></p>
<p>Holy cow! We&#8217;re finally doing another Game Club!</p>
<p>In celebration of our 200th episode of the Player One Podcast and the upcoming release of <a title="External link" rel="nofollow external" href="http://metroid.com/">Metroid: Other M</a> for Wii, we are taking a look back at one of the most acclaimed titles for the Super NES, Super Metroid.</p>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid02.png"><img class="alignnone size-full wp-image-1209" title="SuperMetroid02" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid02.png" alt="" width="256" height="224" /></a> <a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid03.png"><img class="alignnone size-full wp-image-1210" title="SuperMetroid03" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid03.png" alt="" width="256" height="224" /></a></p>
<p>Despite all of the praise that Super Metroid has gotten over the years,  the game is over 15 years old now. Does it still hold up after all this  time?<sup>*</sup> Let&#8217;s find out by playing it together!  Bust out your old cartridge or pick up the game for 800 Nintendo Points  from the Wii&#8217;s Virtual Console.</p>
<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid04.png"><img class="alignnone size-full wp-image-1211" title="SuperMetroid04" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid04.png" alt="" width="256" height="224" /></a> <a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid05.png"><img class="alignnone size-full wp-image-1212" title="SuperMetroid05" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/SuperMetroid05.png" alt="" width="256" height="224" /></a></p>
<p>We&#8217;ll be discussing Super Metroid on episode 201 of the Player One  Podcast, so get playing and share your comments and/or memories. You can  post them in the comments section of this blog post, in <a href="http://www.playeronepodcast.com/forum/index.php?showtopic=6555">the official thread on our forums</a>, drop us an email, or leave a voicemail  (713-893-8069).</p>
<p>* Don&#8217;t be a fool. Of course it holds up! Still, maybe you  have&#8230;odd&#8230;taste in games and you&#8217;re not a fan of Super Metroid. In  that case, we <em>really</em> wanna hear from you.</p>
]]></content:encoded>
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		<title>Episode 199 (08/16/10) &#8211; Buttons</title>
		<link>http://www.playeronepodcast.com/2010/08/16/episode-199-081610-buttons/</link>
		<comments>http://www.playeronepodcast.com/2010/08/16/episode-199-081610-buttons/#comments</comments>
		<pubDate>Tue, 17 Aug 2010 05:55:48 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1203</guid>
		<description><![CDATA[Tweet This week! Games! We talk about Scott Pilgrim vs. The World: The Game, Bioshock Infinite, Pixeljunk Racers 2nd Lap, The Incident, Shining Force iPhone, Monday Night Combat, and oh so much more in this, the one hundred and ninety-ninth episode of the Player One Podcast. Oh, and we announce the next Game Club game [...]]]></description>
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<p>This week! Games! We talk about Scott Pilgrim vs. The World: The Game, Bioshock Infinite, Pixeljunk Racers 2nd Lap, The Incident, Shining Force iPhone, Monday Night Combat, and oh so much more in this, the one hundred and ninety-ninth episode of the Player One Podcast. Oh, and we announce the next Game Club game too.</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p>This week&#8217;s links:<br />
<a href="http://www.youtube.com/watch?v=ktsVSqotm5o" target="_blank">Monday Night Combat Developer Diary #2</a></p>
<p><em>Running time: 1:25:25</em></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/08_16_10-Episode199.mp3">08_16_10-Episode199.mp3</a></p>
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		<title>Episode 198 (08/09/10) &#8211; Somewhere a Children is Crying</title>
		<link>http://www.playeronepodcast.com/2010/08/08/episode-198-080910-somewhere-a-children-is-crying/</link>
		<comments>http://www.playeronepodcast.com/2010/08/08/episode-198-080910-somewhere-a-children-is-crying/#comments</comments>
		<pubDate>Mon, 09 Aug 2010 03:04:08 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1198</guid>
		<description><![CDATA[Tweet This week! It&#8217;s four guys, a girl and a Dragon Quest &#8211; Dana joins the &#8216;cast to talk about Dragon Quest IX. We also talk about Castlevania Harmony of Despair, Summer of Arcade, Hydro Thunder Hurricane, Zombrex Dead Rising Sun, Madden 11, and much, much more. Own an iPhone/iPod touch? We&#8217;ve got an app [...]]]></description>
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<p>This week! It&#8217;s four guys, a girl and a Dragon Quest &#8211; Dana joins the &#8216;cast to talk about Dragon Quest IX. We also talk about Castlevania Harmony of Despair, Summer of Arcade, Hydro Thunder Hurricane, Zombrex Dead Rising Sun, Madden 11, and much, much more.</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p>This week&#8217;s links:<br />
<a href="http://www.playeronepodcast.com/2010/08/03/11-things-thatd-make-xbox-live-better/">Player One blog post: 11 Things that would make Xbox Live Better</a></p>
<p><em>Running time: 1:23:59</em></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/08_09_10-Episode198.mp3">08_09_10-Episode198.mp3</a></p>
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		<title>11 Things That&#8217;d Make Xbox Live Better</title>
		<link>http://www.playeronepodcast.com/2010/08/03/11-things-thatd-make-xbox-live-better/</link>
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		<pubDate>Wed, 04 Aug 2010 05:39:08 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Video Games]]></category>
		<category><![CDATA[xbox live]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1182</guid>
		<description><![CDATA[Tweet I don&#8217;t think I&#8217;m alone in becoming increasingly frustrated with Xbox Live. I pay my 50 bucks (or rather, I watch the deals and buy discounted memberships off Amazon), but I don&#8217;t feel I&#8217;m getting enough out of it. I find myself actually gaming online less and less. In fact, having Netflix Instant Streaming [...]]]></description>
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<p><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-01.jpg"><img class="aligncenter size-full wp-image-1183" title="XBL Dash 01" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-01.jpg" alt="" width="550" height="306" /></a></p>
<p>I don&#8217;t think I&#8217;m alone in becoming increasingly frustrated with Xbox Live. I pay my 50 bucks (or rather, I <a href="http://www.cheapassgamer.com" target="_blank">watch the deals</a> and buy discounted memberships off Amazon), but I don&#8217;t feel I&#8217;m getting enough out of it. I find myself actually gaming online less and less. In fact, having Netflix Instant Streaming has become one of the key reasons I&#8217;ve kept my Gold account. My frustration boils down to these:</p>
<p>1) I really don&#8217;t like to play with strangers because in general it&#8217;s not a great experience.</p>
<p>2) Sometimes my gaming taste and the tastes of people on my immediate friends list just don&#8217;t jive, so while I have 100 friends maybe only a small handful are playing the same game I am (Hydro Thunder Hurricane).</p>
<p>3) Unless I look at everyone on my friends list&#8217;s recent activity or are on when they&#8217;re on, I can&#8217;t easily see what everyone&#8217;s playing or what games we might share. I have to hunt that information, it&#8217;s not being fed to me.  It&#8217;s akin to Facebook being nothing more than a list of your friends and the only way you could find out what was going on with them was by clicking on their profiles or being online at the same time as they were. There&#8217;s just a feeling of minimal actual social interaction on XBL.</p>
<p>4) After the first week of a big game&#8217;s release, it&#8217;s tough to coordinate a time to play with friends. It&#8217;s just luck of the draw whether they&#8217;ll be on when you&#8217;re on so you can throw them an invite.</p>
<p>So I started thinking about features or things that could be added to the service that might change that for me. The list starts after the jump!</p>
<p><span id="more-1182"></span></p>
<h2><strong>Organization</strong></h2>
<p>Ever since the New Xbox Experience was first released, Microsoft has been hard at work making it as big of a mess as possible. They’ve hacked it up into disparate pieces, diluting the front menus so that important functions are layers deep or too many clicks away. How many people, really, honestly, use that horrendous coverflow Friends area to sift through their friends list?</p>
<p>The other problem is that Microsoft has taken functions of the dash and made them their own apps, the most recent offender being Destination Arcade. It’s a bloated, largely unnecessary new frontend in a system that’s just not conducive to the app-style interface. While I can download game trailers from the game marketplace, I can’t watch them within the Xbox’s old Videos application. No, I have to spend 30 seconds starting up the Zune Video app. There are separate Facebook and Twitter apps that each look completely different (and neither very good). There’s a Last.fm app. There’s a Netflix app. There’s the Avatar Marketplace. There’s Halo Waypoint. There’s Game Room. There are separate stores for big music game franchises like Rock Band, Guitar Hero and Lips. And everything is lost within a morass of advertising-disguised-as-content and content-disguised-as-marketing and separate entry tabs for Spotlight and My Community and Inside Xbox. And none of those parts talk to any other part.</p>
<p>There has to be a better way.</p>
<h2>Do a better job of packaging adver-content</h2>
<p>Boot up your Xbox and on the very top level you’re presented with three separate tabs for sponsored and Microsoft-created adver-content (four if you haven’t elected to hide the “Welcome” row). You’ve got Inside Xbox, Spotlight and My Community, all of which contain various amount of video features and advertising. Why not combine these into one place, a curated collection of news and sponsored content that can be sorted in a logical way. Microsoft knows what games I have played, so they should show me content that will be most relevant to me. Turn it into a digital/TV magazine but separate it away from system functionality. Move the Twitter/Facebook stuff somewhere else &#8211; perhaps within a “system apps” area that has easy access to all of these secondary functions like Video (Netflix, Hulu, Zune, others?), Music (Last.fm, Pandora, more?), Social (Twitter, Facebook, pictures, video chat). Then you’ll have a place to add more functions later where it makes sense!</p>
<h2>Game-level friends</h2>
<p>I am not the normal Xbox Live user by any stretch. My friends list is perpetually at 100 and every couple months I have to purge so I can add some new people, especially if I’m playing a game the rest of my friends list isn’t. For instance &#8211; Hydro Thunder Hurricane just came out. While some people on my friends list are playing it, it’d be great to have a smaller, dedicated list of people that are &#8220;temp friends&#8221; that I can add just for that game. If I’m hanging around multiplayer and find a good group, maybe I don’t want to perma-friend them, but when I come back to Hydro Thunder, it’d be great if I could join up with them again or at least use them for competition in games my regular friends list is not playing. Such a list could top out at 20 and I wouldn’t be notified when they’re online like my real friends list; instead, I only see them/they only see me when I boot up Hydro Thunder Hurricane. Right now, the only way to really do that is try and use Recent Players to find people you think you played against days ago. It’s hit or miss.</p>
<p>Whatever your feelings are about Nintendo’s friend codes, the one thing I have never had to worry about with any of Nintendo’s online games is running out of room to add people. I can hop onto NeoGAF, go into the thread for X game, and basically add anyone and everyone and it doesn’t touch my Wii Address Book.</p>
<h2>Deeper profile</h2>
<p>You really can’t tell that much about a player from an Xbox Live profile, though the foundation is certainly there for something that could be a lot more useful. You have your Gamer “Zone” where you can choose from Recreation, Pro, Family and Underground. Those&#8230;aren’t particularly used. The definitions are ambiguous at best and I don’t think there are any games that let you matchmake within those designations. So what are they for? To tell someone looking at your profile what kind of gamer you are? Then why not go deeper &#8211; let people see what genres I like, see not only my most recently played games but my favorite games on the Xbox 360. Let me specify a current status like “Looking for people to play Hydro Thunder Hurricane with/against.”</p>
<div id="attachment_1188" class="wp-caption aligncenter" style="width: 328px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/raptr-01.png"><img class="size-full wp-image-1188" title="raptr-01" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/raptr-01.png" alt="" width="318" height="327" /></a><p class="wp-caption-text">Social gaming services like Raptr offer deeper stats like how long you&#39;ve played particular games.</p></div>
<div id="attachment_1189" class="wp-caption aligncenter" style="width: 519px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/raptr-02.png"><img class="size-full wp-image-1189" title="raptr-02" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/raptr-02.png" alt="" width="509" height="243" /></a><p class="wp-caption-text">Raptr also shows you how compatible you are with another friend, showing games you have in common.</p></div>
<h2>Better matching / suggested friends</h2>
<p>Part of the idea behind a deeper profile is to make it easier to find people worth playing with. Another way of doing that is a variation of Suggested Friends on Facebook or suggested connections on the professional networking site Linked In. Linked In’s system may even be a better way to look at this because they actually tell you how many steps removed you are (2nd/3rd level connections) and how many connections you share. Already, the way you’re most likely to find friends on XBL is through people you’re already friends with. But it&#8217;s impossible to do that effectively. You can view someone else’s friends list but it’s not quick, you can’t find a list of friends less than 3 steps removed who are playing Blur without going through every person on someone’s list.</p>
<div id="attachment_1186" class="wp-caption aligncenter" style="width: 575px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/linkedin1.png"><img class="size-full wp-image-1186" title="linkedin1" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/linkedin1.png" alt="" width="565" height="73" /></a><p class="wp-caption-text">Linked In suggested connections, showing how far removed you are from someone and how many/which people you have in common..</p></div>
<p>The other idea here is to allow friends to vote you up or recommend you to others. This adds another dimension to the existing Reputation stat that is also not really used at all. If you can select 5 “top friends” or your favorite people to play online with, then it’s going to be all the easier for everyone to find those worth playing with. This could factor nicely into the five-star Reputation stat that is also pretty useless at the moment.</p>
<div id="attachment_1187" class="wp-caption aligncenter" style="width: 541px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/peopleyouknow.png"><img class="size-full wp-image-1187" title="peopleyouknow" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/peopleyouknow.png" alt="" width="531" height="128" /></a><p class="wp-caption-text">Facebook suggests people you may know, also based on the friends of your friends.</p></div>
<h2>A social feed</h2>
<p>When Destination Arcade was first unveiled one of the screenshots showed off a newsfeed of sorts. It was really product-centric, not user-centric, just showing what your friends have recently purchased or recommended. But when you think about how many game-centric social networks already feed to Facebook and Twitter (Raptr, Giant Bomb, GamerDNA, etc.), one that lives on Xbox Live and is specifically made to share game statuses with friends could be really awesome.</p>
<p>What kinds of things would I want to see in this feed? I’d like to be able to see when a friend purchases an XBL game (or how many friends have purchased the same game). I imagine such a story on that feed would read something like “CanadianStewy and 4 other friends bought Carcasonne.” I could click Carcasonne and be shown additional options like Buy, Download Trial, see friends leaderboards/achievements, and hide future purchase notifications for this game.</p>
<p>Or let’s say someone on my friends list has edged ahead of me on an in-game leaderboard? That shows up in the feed too (perhaps as a taunt sent by a friend who just beat me). Most games use a fairly universal system for displaying/sorting leaderboards so allow me to view that without even launching the game to see how badly I&#8217;m being beaten in a particular level. While I think Farmville and Facebook games in general use publishing to the feed a little too much sometimes, since XBL is a game-centric social network anyway I really wouldn’t mind seeing those kind of stories. In fact it might encourage me to go back and play a game that a friend’s playing.</p>
<p>The other major component that would take this to the next level is the ability to view this either through XBL or on the web. So even though I’m at work and not playing Hydro Thunder Hurricane, I can see when someone beats my time in Seoul Stream &#8211; and perhaps even comment on that status to steal even more features from Facebook.</p>
<p>A key to this would be making it easy to manage what you see in the feed and what gets left out.</p>
<div id="attachment_1184" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-04.jpg"><img class="size-full wp-image-1184" title="XBL Music Downloads" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-04.jpg" alt="" width="550" height="308" /></a><p class="wp-caption-text">140+ weeks worth of Rock Band DLC. That&#39;s a lot to sort through!</p></div>
<h2>Better management of DLC</h2>
<p>This is a big pet peeve of mine since I’m big into the music games. Music games have HUNDREDS of pieces of DLC including song packs, and you cannot easily browse content for those and determine what you’ve already bought.</p>
<p>Currently, if I’m browsing the store and land on a track pack where I already own or more songs from it looks no different than DLC I haven’t bought. It’s deceptively easy to rebuy something in that circumstance, and as DLC packs get more and more common and song packs come out AFTER individual songs have been available, it’s going to be even easier to make that mistake. So borrow an interface tweak from iTunes &#8211; the podcast/TV episode/movie half-played icon. And show me what in that pack I’ve already bought and maybe offer me a discount to complete the pack.</p>
<h2>Let users schedule game events</h2>
<p>One of the things about hosting a podcast that I’ve really enjoyed are game nights, where we gather a group of listeners off our messageboards to play a particular game. But scheduling that can be difficult. What would make that a whole bunch easier is if Xbox Live had a way to create a game event and invite everyone on your friends list that owns that particular game to join you.</p>
<p>Let’s say I want to create a Blur game night. I set up the event within XBL &#8211; the time, # of players wanted, whether to invite everyone or just certain people, if I want to open it up to my game-centric friends (mentioned above), if I wanted to have a co-host/co-planner, etc. Then that event gets published out to the newsfeed. My friends can accept/reject/hide future event invites for this game/me. Like a meeting request in Outlook or Entourage (a Microsoft product!) in the days leading up to the event I can see who RSVP’d yes/no or alter the date/time/settings. If I update something, all participants see an update in their feed.</p>
<p>But the fun stuff happens at game time. Not only would I get a reminder but anyone who said they wanted to join would as well. In that notification XBL would ask if I wanted to set up a party chat session then it would automatically invite those who RSVP’d into it, then into the game session. As invitees log into XBL as the event is going on, the system would automatically invite them too.</p>
<p>Let’s say for some reason I can’t make it to the event I set up, I could alter the settings over the web (so I could do it on my iPhone) or designate someone else as the host or leave the event “dormant” so one of the other participants could start the event but invite me if I was just running late.</p>
<h2>Better Achievement tracking</h2>
<p>Games like Blur and Beatles Rock Band have something similar to what I’m thinking of here. Both games have a sort of in-game tally where you can go through the achievement list and see what % away you’ve gotten to getting them. For instance, if I have to get a 350-note streak on Ticket to Ride and I’ve only been able to do 300, it shows me through a status bar that I’m really close to getting this.</p>
<p>Basically, let me sort achievements within games by % complete and let me sort my games list by amount of achievements I’m closest to getting. This would require a rethink of the system, but it would encourage way more achievement-mining within games I already own.</p>
<div id="attachment_1185" class="wp-caption aligncenter" style="width: 560px"><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-05.jpg"><img class="size-full wp-image-1185" title="Beatles Rock Band Achievements" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/08/xbl-05.jpg" alt="" width="550" height="315" /></a><p class="wp-caption-text">Beatles Rock Band gets granular with the Achievements screen.</p></div>
<h2>Stop ignoring Indie Games</h2>
<p>Part of it is giving the Indies program more visibility and there&#8217;s really only one way to do it. Give Indie Games developers the tools to add achievements, but switched off until the community/critics/Microsoft itself deems a game editorially worhty. I look at the list of new Indies releases and there&#8217;s barely anything that looks appealing. But on the flip side there&#8217;s some really, really great stuff in there by developers like Arkedo with Jump! or Ancient with Mamotte Knight. Those games deserve to rise above the fart machine and massage apps and ocean screensavers and get some real attention. And nothing gets attention like nerd points. <img src='http://www.playeronepodcast.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Without achievements they also don&#8217;t show up on my or my friends&#8217; gamercards &#8211; crucial exposure if anyone&#8217;s going to pay attention to Indies.</p>
<p>Already, flash game portals like Newgrounds and Kongregate have a similar system where the community has a hand in deciding which games get their achievements switched on. That model seems to work, and hopefully just the visibility of being a game with achievements could mean the Indies catalog would get a lot more quality stuff.</p>
<h2>Give some hope for those games with dead communities</h2>
<p>As much as I’m sure Microsoft would hate to admit it, there are many XBLA games where the community is dead. There’s no one playing. Or, rather, there isn’t a critical mass of players at one time to keep things going. For instance, I love Jetpac Refuelled. Great game. No one is playing that game anymore. The chances of me booting up that game and finding someone to play against is nil. But if I was online and if I knew someone else was out there that wanted to play it, I *might* join them.</p>
<p>Already, when you use Quick Match in a game, the game hunts for lobbies. When it doesn’t find one many games allow you to create one. Well change that up and when a Quick Match turns up no results, allow me to create a room OR do a larger search for potential players. The game then expands the pool to people who are online and X steps away (either geographically or by circles of friends) that might be interested in playing and pings them with an invite. Maybe it&#8217;s &#8220;let&#8217;s play now&#8221; or sending an invite to a longer list of potential players at a specified time but SOME WAY to keep that community alive.</p>
<p>That&#8217;s the list so far! I could probably have come up with more things to mention but I&#8217;ll leave it here for now. I almost miss the old blades. Almost. Those could have been improved upon too (<a href="http://thefanboys.com/2008/07/01/dreaming-of-dashboard-20/" target="_blank">check this post at The Fanboys Lunchcast</a>).</p>
]]></content:encoded>
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		<title>Episode 197 (08/02/10) &#8211; They Call Him Doctor</title>
		<link>http://www.playeronepodcast.com/2010/08/01/episode-197-080210-they-call-him-doctor/</link>
		<comments>http://www.playeronepodcast.com/2010/08/01/episode-197-080210-they-call-him-doctor/#comments</comments>
		<pubDate>Sun, 01 Aug 2010 17:51:27 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[destination arcade]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[helsing's fire]]></category>
		<category><![CDATA[hydro thunder]]></category>
		<category><![CDATA[kinect]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[playstation plus]]></category>
		<category><![CDATA[podcast]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1180</guid>
		<description><![CDATA[Tweet This week! The whole crew&#8217;s back together again to talk games and stuff. Including: Hydro Thunder Hurricane, LIMBO, Helsing&#8217;s Fire, plus Kinect pricing, PlayStation Plus, Destination Arcade and lots more. Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read [...]]]></description>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/JvKIWjnEPNY&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/JvKIWjnEPNY&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This week! The whole crew&#8217;s back together again to talk games and stuff. Including: Hydro Thunder Hurricane, LIMBO, Helsing&#8217;s Fire, plus Kinect pricing, PlayStation Plus, Destination Arcade and lots more.</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p><em>Running time: 1:24:47</em></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/08_02_10-Episode197.mp3">08_02_10-Episode197.mp3</a></p>
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		<title>Episode 196 (07/26/10) &#8211; Everybody Limbo</title>
		<link>http://www.playeronepodcast.com/2010/07/25/episode-196-072610-everybody-limbo/</link>
		<comments>http://www.playeronepodcast.com/2010/07/25/episode-196-072610-everybody-limbo/#comments</comments>
		<pubDate>Mon, 26 Jul 2010 02:31:05 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Alpha Protocol]]></category>
		<category><![CDATA[Dead Rising 2 Case Zero]]></category>
		<category><![CDATA[dead space]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[Halo Reach]]></category>
		<category><![CDATA[James Bond]]></category>
		<category><![CDATA[Limbo]]></category>
		<category><![CDATA[Mega Man Universe]]></category>
		<category><![CDATA[NBA 2k11]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Spider-Man]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1173</guid>
		<description><![CDATA[Tweet This week! Gregs Ford and Sewart are joined by mik from The Fanboys Lunchcast. They talked a bit about Mega Man Universe, Dead Space, Halo Reach, Dead Rising 2 Case Zero, James Bond Blood Stone, Spider-Man Shattered Dimensions, NBA 2K11, NCAA Football 11, and Limbo. They finish up the show with some tweets that [...]]]></description>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/ggIKV-jKz_U&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/v/ggIKV-jKz_U&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This week! Gregs Ford and Sewart are joined by mik from The Fanboys Lunchcast. They talked a bit about Mega Man Universe, Dead Space, Halo Reach, Dead Rising 2 Case Zero, James Bond Blood Stone, Spider-Man Shattered Dimensions, NBA 2K11, NCAA Football 11, and Limbo. They finish up the show with some tweets that can&#8217;t be beat. </p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p>This week&#8217;s link:<br />
<a href="http://thefanboys.com/" target="_blank">The Fanboys Lunchcast </a></p>
<p><em>Running time: 1:17:44</em></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/07_26_10-Episode196.mp3">07_26_10-Episode196.mp3</a></p>
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		<title>Episode 195 (07/19/10) &#8211; Summer of Loots</title>
		<link>http://www.playeronepodcast.com/2010/07/18/episode-195-071910-summer-of-loots/</link>
		<comments>http://www.playeronepodcast.com/2010/07/18/episode-195-071910-summer-of-loots/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 05:40:11 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[Crackdown 2]]></category>
		<category><![CDATA[Death Spank]]></category>
		<category><![CDATA[dragon quest ix]]></category>
		<category><![CDATA[episode]]></category>
		<category><![CDATA[mega man]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[summer of arcade]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1169</guid>
		<description><![CDATA[Tweet This week! We talk about the game tapes we played this week, which includes Dragon Quest IX, Death Spank, Crackdown 2, Summer of Arcade, 1 vs. 100, Mega Man Universe, Taiko no Tatsujin and oh so much more. Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is [...]]]></description>
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<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/McPrFm3NFP4&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/McPrFm3NFP4&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>This week! We talk about the game tapes we played this week, which includes Dragon Quest IX, Death Spank, Crackdown 2, Summer of Arcade, 1 vs. 100, Mega Man Universe, Taiko no Tatsujin and oh so much more.</p>
<p>Own an iPhone/iPod touch? We&#8217;ve got an app for that&#8211;the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you&#8217;ll be able to access bonus audio and video content (soon, once we figure out what that is). <a href="http://itunes.apple.com/us/app/player-one-podcast-app/id336349717?mt=8" target="_blank">Click here to download.</a></p>
<p>Follow us on twitter at <a href="http://twitter.com/p1podcast" target="_blank">twitter.com/p1podcast</a>.</p>
<p>Thanks for listening! Don&#8217;t forget to visit our new web site at <a href="http://www.playeronepodcast.com" target="_blank">www.playeronepodcast.com</a>. You can leave us a voicemail by calling <strong>713-893-8069</strong> or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don&#8217;t forget <a href="http://www.playeronepodcast.com/forum" target="_blank">to join our forums</a> if you haven&#8217;t already!</p>
<p><em>Running time: 1:18:44</em></p>
<p>This week&#8217;s link:<br />
<a href="http://www.capcom-unity.com/jgonzo/blog/2010/07/15/announcing_mega_man_universe_for_xbox_live_and_playstation_network" target="_blank">Mega Man Universe trailer</a></p>
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<p>Direct download: <a href="http://traffic.libsyn.com/playerone/07_19_10-Episode195.mp3">07_19_10-Episode195.mp3</a></p>
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