While my top 100 video editorial series I'm nearly finished preparations for will not be solely dedicated to graphical prowess, I can say that it will encompass a great deal of the GB's outstanding technically impressive achievements It is not a spoiler to say that the best looking GameBoy games were mostly made by the same developers who made the best looking Famicom games - Nintendo, Square, Capcom, Konmai, Hudson, Sunsoft, Rare, Infogrames, and many others. The problem with the GameBoy was that there were a lot of developers who just didn't get it, that thought developing for the GameBoy was the same as any other 8-bit system. The lessons of using small but recognizable sprites in launch title Super Mario Land were wholly ignored in favor of using large detailed sprites at the cost of screen crunch. It's why even though its an unpopular viewpoint, I think Super Mario Land is a superior game to Mario Land 2. Mario Land 2 is much more advanced and is a fine game, but it isn't nearly as playable because too much of the screen is devoted to sprites and not being able to tell where the hell you're going. This problem is amplified in the likes of Metroid II, which uses sprties roughly three times as big as they should be. In my view, Metroid II is almost unplayable as a result. That remains one of the games Nintendo really ought to remake now that screen crunch is no longer really an issue with either of their devices.
Donkey Kong Land 2, on the other hand, is MUCH more playable as you can actually tell what the hell you're looking at, not to mention that the slippery controls and just bad level designs of the original Donkey Kong Land are no where to be found.
Both of these statements are wrong. Donkey Kong Land is one of the worst looking gameboy games, period.
and actually, most GameBoy games stand the test of time remarkably well because they were designed to offer quick fun meaning gameplay trumps everything else. Most GameBoy games are timeless. That's the appeal as opposed to something like even the GBA, which discounting the SNES ports, has a library mostly made of licensed crap that mostly lacks the creativity of earlier systems. That isn't to say that there aren't quite a number of excellent GBA games that have will always remain timeless, but not to the same degree as the original GameBoy.
You guys are in luck; I'm 99% near relaunching my Top 100 GameBoy editorial series on my youtube channel as a video series. This will be similar to my written top 100 GameBoy series I startewd, but will focus solely on GameBoy and Super GameBoy. GameBoy Color will be in a future video series as the GameBoy Color is different hardware than the original GB. On the topic of impressive GameBoy games, there's a whole lot; everything from first party releases of course, but also tons of third party games from Sunsoft, Konami, Capcom, Infogrames, Hudson, even tiny two man team games like Glam's Monster Max.
Basically, if they made impressive NES games, chances are, the same developers later also made impressive GameBoy games.
Unravel looks kinda neat, but I've got way too much on my plate at the moment. Moe Chronicle just arrived, I'm 130 hours into Fallout 4 and counting, playing Skies of Arcadia Legends for the first time, my deluxe copy of Valkyria Chronicles Remastered for PS4 from Sega Japan will ship tomorrow, and another package arrived at my post office I'm going to pick up on my way home which I assume will be my deluxe version of Megadimension Neptunia VII.
I still say this ATB is invalid due to the vast, vast number of games it encompasses. There are literally hundreds of thousands of games that have not been released in the US, and hundreds more get added to that every month. On PS2 alone there are some 3000 games that never made it to the west.
The scope of that is so huge that it's absurd to completely generalize all games the same way. Think of what it would be if you wanted to do an ATB Games that were released in the US. That poll to pull from is slightly less, but it still would mean tens of thousands of games at least. When pulling from such a large library, personal preference and foreknowledge of what's even out there is needed. While I take pride in my knowledge of awesome Japanese exclusives, even I only am aware of a tiny fraction of what's else there. I'm constantly discovering new Super Famicom, GBA, PS2, and other games I hadn't even heard of before.
If this was more focused, like ATB RPGs that were never released in North America or something, then I could get behind it. but as it is? There's a scattering shot of endless recommendations.