The number of replies separating ConanOBrien's posting of Mr. Cifaldi's tweet and me calling you a moron.
The number of female gamers living in the United States.1,2
The number of words Jeff Gerstmann was compelled to write to counteract the gross bigotry a portion of Giant Bomb's audience unleashed in response to the criticism the company received over hiring a couple of upper middle-class white dudes.3
The number of words Patrick Klepek wrote concerning essentially the same subject after E3.4
The amount of people who worked on Assassin's Creed IV.5 I don't think it's unrealistic to expect that the number of developers working on Unity will meet or exceed that number.
The number of people who demanded that Giant Bomb hire a woman just 'cause.
This is a real, existent issue. And as a community, we're sweeping it under the rug because it doesn't directly affect us.
Half of gamers are women; is it really so outrageous question why they aren't better represented in the enthusiast press?
As far as Assassin's Creed is concerned, the argument isn't that implementing a female playable character is a trivial affair. The argument is that if you're going to employ 1,000 people for three years to the tune of $100 million dollars, you have the time, money and manpower to diversify your fucking game.
ConanOBrien posts a tweet by Frank Cifaldi. It's odd because Mr. Cifaldi's opinion, regardless of one's feelings on the matter, doesn't fit the 60-page topic we're discussing. But let's ignore that for now and assume that the tweet is germane to the subject at hand.
Next, a number of posters expressed a sentiment that Mr. Cifaldi's tweet was intentionally reactionist, self-serving drivel. tsamba dismisses the tweet and Cifaldi himself with a reductive post. I ask him to Google Anita Sarkeesian and see that a vocal portion the audience not only can be intentionally hateful to outside voices, but does this sort of thing all the time. The response I got was mixed, but mostly echoed the same sentiment--this is not a thing you should discuss or care about.
This is the problem right here. By holding the opinion that we shouldn't care that the games industry has yet again hired more middle-class white males to produce content consumed by an increasingly diverse audience, we're reinforcing everything that's wrong with this hobby. It takes a lot to make Indy look like a sane, level-headed person, but qwertyman managed to do it with such aplomb that it's frightening.
The anger isn't over a disagreement. The anger stems from the fact that this sort of ignorant soapboxing perpetuates the cycle. "I'm the target demographic for this game and it doesn't bother me!" isn't acceptable rhetoric, plain and simple.
Who pay nothing for games and can write off any game-related purchases come April. They are subsidized by the industry at large and have repeatedly expressed a tone-deafness when speaking to their audience on financial matters.
No I'm not, you fucking moron. My point is that the audience that plays the games and makes purchasing decisions is diversifying all the time, maybe the people who act as the go-between for publishers and players should start to represent this trend.
But continue to speak from a place of vitriolic ignorance, please. You're doing wonders for the rest of us.
Decided to emulate this and mapped the C-buttons to my 360's D-pad, enabling me to play it like a dual-stick FPS (albeit with the far-too-taut look spring). Game holds up surprisingly well for a pre-Goldeneye console shooter.
You're missing the entire point, dude. It's about representation. Don't fucking tell me that GTA is selling 35 million goddamn copies and none of the players are women, or black, or Asian, or gay, or transgender, or any other permutation of what makes us human. Not every person who plays video games is a hetero-normative upper middle-class white male aged 25-50.
I think what Cara Ellison or N'Gai Croal has to say about any given game is inherently interesting. Not because they fill out my diversity profile, but because their diverse backgrounds grant them insight I'll never have. It's about making the conversation bigger. Did you read the part where Mr. Cifaldi said Giant Bomb is the best at steering the conversation around the industry? His argument is that Giant Bomb has an ethical responsibility to use its platform to effect change, and you don't agree with that--that's totally fine.
But maybe you should consider what he's saying, and the fact that he isn't alone in saying it--these are the growing pains of our hobby, fucking deal with it. To even compare something like this to the irresponsible writing of The Kuch® is gross.
We've got to pump the brakes and address this right now--no one said this, and even Mr. Cifaldi made the point that his tastes are admittedly his own and not respective of Giant Bomb as an organization in any way.
I'm not arguing that Giant Bomb should've hired a woman just to hire a woman--but think of how interesting a person like Cara Ellison would make those quick looks? Honestly, what about a Mexican-American guy? Or An Asian-American?
Mr. Cifaldi is obviously simplifying things, but I don't think he's implying that all hetero-normative white males are exactly the same; but the conversation around games' troublesome iconography (from the ultra-violence of the new Mortal Kombat to the hyper-sexuality of, well, every game) has finally gotten interest and all he's trying to do is keep the momentum going.
And your hostility's proving my point. I don't think everything's #problematic, but the third largest game publisher in the entire world recently said it's too much work to appeal to nearly half the gaming audience. There's something incredibly skewed in this industry, and shushing someone because you don't like the tone of his rhetoric isn't going to fix the problem.
Google "Anita Sarkeesian bitch" for me real quick and tell me what you find.
There's a weird segment of this audience that is violently negative when it comes to equal voices for minority groups. The lack of diversity in the games industry is well-documented, but that doesn't mean we shouldn't talk about it. Have you seen the tech companies disclosing their diversity profiles lately? And they're all overwhelmingly white and Asian men? The problem is the industry, at pretty much every conceivable level, fails to represent its audience with any sort of accuracy.
Danielle Riendeau has been sitting in on the Idle Thumbs podcast lately, and it's fantastic to hear what she has to say. I would expect Mr. Cifaldi faces a barrage of "Social Justice Warrior" or "White Knight" tweets as pejoratives from the basement-dwellers who refuse to let this medium grow the hell up.
These are cool. Some constructive criticism, feel free to ignore:
1. Too much negative space? Maybe scale up the NES controller, or perhaps bring some color or texture into the black areas.
2. Maybe a little too T2 title sequence for me, personally, but well-rendered.
3. This is my favorite. Scale up the logo itself maybe 10-20%, maybe add some color to the logo.
4. Second favorite. I think the DOF effect is a tad extreme, personally. Also, is the aliasing on the left side (above PLAYER) present on the full-size image?
Bungie always puts together nice editions, and I got the Limited version of HALO 2, HALO 3 and Reach. I think that's the extent of it, and I got Reach for $40 during a Gold Box sale about 3 months after it came out.
Chrono Trigger is one of the best-written, best-looking, best-playing, best-sounding games I've ever seen. Akira Toriyama's designs are probably the best of his career. This game is not my favorite SNES cart, but it blew me away when I discovered emulation as a freshman in high school (and had just purchased a Dreamcast on 9/99). I can understand not enjoying it as much as everyone else, but this game was just a confluence of talent in a way that has rarely been seen in any trans-media artistic endeavor.