Hey guys, you know we don't mind if you give us a quick update on the games you are still playing. I haven't played The Witcher, but I'm totally fine if you want to give a little anecdote or a little update of what is going on. Maybe even just what is going on in the story, or something funny that happened. We are all game nerds, we don't mind if you want to talk about the same game a little more :-) Also, I thought that Phil's voice sounded like Choose Goose.
CJ, good on you for giving Toki Tori+ a go. Off TV play works fantastic, i played about half the game that way.
Just those two simple commands: Stomp and Whistle. Even just 1 hour into the game and i guarantee you will encounter puzzles that will make you smile when you solve them
Bravely Default: About 40 hours in, being a PAL gamer. It's SO GOOD. If you liked FF3 and FF4 on the DS, it's that. But prettier, bigger, more handheld friendly (like how CJ mentioned, you can tweak difficulty level and encounter rate). And best of all, its FUNNY! The dialogue is great! Having a blast with it.
And to anyone who didn't beat EO4, I played right through and finished it, playtime 68 hours. I didn't grind at all? I think if your playtime is around the 70 hour mark, you should be able to beat the final boss, I don't remember him being too hard, maybe there was a trick to him. The final boss in Mario and Luigi Dream Team was harder if you ask me!!!
I'm surprised no-one mentioned the other big Nintendo re-release. Metroid Trilogy. It's a direct comparison to WW HD.
Sure, it's 2 GC games and a Wii game (making it more of a collection, than a single game), with Wii controls grafted on and a couple little gameplay tweeks, for $60. Possibly even higher now. Possibly even going to be a collectors item for much more.
WW is arguably getting MUCH more of a makeover. But more importantly, it's a way to play WW with what you have under your TV.
Having upgraded Wii to Wii-U I no longer have a GC under my TV. It's nice to have Prime trilogy, and soon, WW HD, playable on my Wii-U.
Your talk about Microsoft and Sony meeting in a secret room to talk about killing used game sales reminds me of the Prisoner's Dilemma. (and yes, Iv'e been playing a lot of Virtue's Last Reward lately...)
Micro and Sony meet in office:
1. If they BOTH agree to implement a code to disable re-sale games they BOTH make good bank, as everyone is forced to buy new games. (but can not afford to buy as MANY games)
2. If they both agree to implement the code but then Sony betrays Micro and doesn't, everyone supports the Sony system and they make MAD bank.
3. If Micro betrays Sony, Micro makes mad bank as consumers support their system
4. They both agree to implement the code both they BOTH betray each other and do not implement it - they both make average bank (consumers split purchases between both systems).
So the situation is... If either one Sony or Micro implements the code while the other DOES NOT.... BOOM, good bye consumers.
Both games have great "escape rooms" so the core game is pretty similar.
Where VLR triumphs over 999 is the branching story path. You can pick ANY story line at ANY time and just jump there! No more replaying sections again!
So you may escape a room, follow the story for a while and then decide to "jump" over to another lane, see what would have happened over there.
This works because every path just adds some more story, some more character background, some more mystery. It is NOT a linear story, you don't have to play through like that. It's more like a puzzle, each path gives you a piece (a piece of story that is) and you just begin to understand.
So yeah, similar game, but just infinitely more fun to play, as you have 100% control over how you want to progress.
Watch out for save corruption bug on 3DS tho, google that shit.
You go out slightly unprepared? You die.
You don't return to town soon enough? You die.
You have made a bad team that can't handle all situations? You die.
You stray a little too far from your self created map, or you didn't map something quite right? You die
You fight a FOE before you are ready, You die.
You take a peek at the next floor, out of interest, before you are fully prepared? You die
And no auto save either! In all the above situations, you lose your progress, start again from town, from your last save.
Yet all that just makes the game even more exciting, as you carefully pick your way around the maze, your team that you have spend hours agonizing over every single skill point spent on every single character... YOU don't make the above mistakes and you love it.