I eat my pizza like a human being, but there are definitely other foods where I like the individual flavours and textures too much to let them mix. Deserts in particular. I usually separate them by layer. My sister and I also have colour sorting habits when it comes to candy. I tend to try and even out my groups before finishing them off, whereas she eats them in order from smallest group to largest. (let's just say we find it a bit strange when some people brag about how OCD they are)
I've already replayed both games pretty recently, but it's not really a problem to revisit them again, if need be. I love them both, but it's hard not to throw in for SMW. Because unlike certain other Canadians, I don't use rose-tinted childhood memories as a metric of quality.
I'm of two minds, because I understand what you guys are saying, but at the same time, I really want people to take off the rose-tinted glasses and appreciate these games for what they actually were, rather than what our fond memories tell us they were. To me, it just shows a gross disrespect for the past when you need them to clean up and fix the games in order for them to be playable. When the Halo Anniversary remake thingy came out, hearing people talk about how the original game's graphics made their "eyes bleed" made me want to cry. Also, hearing tell of the colours being too bright or washed out is funny to me, considering how many complaints people make about VC being too dark. Though I don't have the means of doing side by side comparisons like some of you, just a thing that jumped out at me. I guess at the end of the day, I just don't want the Special Edition to be the definitive version of Star Wars.
I kinda wish that video was a single-blind demonstration. I feel like I'd be able to better judge if I didn't know which one was the original audio and which was the remaster. It also doesn't help that one is slightly louder than the other.
So I got to a point where random battles started happening, which only raises more questions, but I can't really complain too much, since these battles seem to be much easier than challenging other people directly, and yield decent exp and drops. You don't need to heal between battles either, though you do need to expend grease to do some routine maintenance on your robots, but the only downside to not doing that is reduced rewards at the end of the battle. I kind of want to start an LBX thread, but I get this weird feeling that no one else here is going to play this game... except maybe Satoshi.
Been playing LBX. It's basically one of those Arena Battle games that seem to be popular in Japan right now, mixed with Pokemon, mixed with just a hint of completely geeking out on fighting robots. So, probably a good entry point for someone like me, who doesn't have a lot of experience with this stuff. The amount of robot customization and variables to consider makes my head spin, and I'm not entirely sure how much of a difference it makes in battle. Like, if I equip a shield, my weight class goes from B to C, which I'm told affects my speed, but I'm not entirely sure where and how. Do I move slower, or does it slow my attack animations, or is it like Dark Souls where my dodge is sluggish if I'm too heavy? My only real complaint is that I wish there was a practice mode, like in fighting games, where I could just run around and wail on a practice dummy for a while, because the controls also have a lot of quirks that I'm sure were deliberate, but are not very intuitive to non-robophiles like myself.
I think it depends on the direction the community takes with level creation. If most of the focus ends up being on Kaizo levels, then I could see that being a turn off for a lot of people. Like Pushmo World, that game lost a bit of it's momentum because the community levels were filled with pixel art, a lot of which looked great, but weren't very fun levels to play.