I only played a bit of W3, and the performance was most certainly not what turned me off about it... but I think I could see where framerate issues could theoretically lead to some unfair deaths. It's not really a twitchy game, but it does demand some fairly precise timing, or at least that's how it seemed to my rather poor first impression of the game. Granted, I'm also a "console-tard," so just about anything will look good to my eyes.
Yep, less than an hour after posting, I totally caved. For some reason, it was cheaper to get the version with all the bonus chachkies was cheaper on the PSN store than the regular one. I don't get it, seems backwards to me, but ten bucks is ten bucks to I took the deal. No regrets.
I made it to what I assume is the final boss of Freedom Planet. I have kind of mixed feelings about this game. Part of me believes that if I can just grin and bear it, I'll have a lot more fun on a second playthrough. I don't want to sit here and complain about how the game is bad because it's too hard, but holy hell does it ever go overboard in places.
Onigiri is a butt ugly game that isn't very good, and I've been playing it for hours... though I think I've officially hit the point where I'm either not able or not supposed to solo it anymore, so it's time to move on. At least it was free.
Look at it this way. If we agree that games can be art, then you should expect artists to make games. And when you're dealing with artists, you need to expect to deal with head cases every now and then. I know because I am one.
I'm sure that on multiple occasions, I vowed to never play Super Meat Boy again for as long as I live... but it was free on PS+ so what the hell. I've long suspected that I was actually being shafted by the d-pad on the 360 controller, but never really seriously considered it because, you know, blaming the controller and all that, but switching to the DS4 has made one hell of a difference.
Whenever I see selfie-sticks, all I can think about is how easy it'd be to discreetly take upskirt or other creeper photos with one. You'd think someone at gawker would have raised a fuss about that by now.
For what it's worth, a lot of what you're saying totally mirrors my experience with the game as well. Bosses were Events in Dark Souls, they were things you'd talk about with other players, or describe to people when trying to explain to them how cool the game is. In Bloodborne, they just feel indulgent. Every time you think the game is about to open up, you're funnelled into a boss room. (you will eventually be able to recognize when you're about to hit a boss, if not already), and the bosses themselves are neither as spectacular, nor as creative.