It struck me more as the Saturday Morning Cartoon version of pre-gangsta rap hip hop. The humour was more random than it was gross. I imagine most people's nostalgia is tied to the co-op, which really was a blast, and I would argue was ahead of its time. It was also extremely unique for a console game at that time, and I bet it was a lot of people's first experience playing an action/adventure game with roguelike elements in it.
Playing the Nioh Beta demo, and This Needs To Be Shared, For context, I just defeated a motherfucker of a boss. One that I could never best during the alpha demo. What followed was a serious conversation where our white samurai who totally isn't that guy from the Witcher forges an alliance with Hattori Hanzo, and in the middle of this serious moment, he pulls a live cat out of his coat and looks into its eyes, announced that dawn is breaking, then stuffs the cat back into his coat. Now, I know it's part of folklore that ninja could supposedly tell time by looking into a cats eyes, but the whole scene just comes off as the silliest damn thing. I want you to take a moment and consider the practical implications of keeping a cat in your coat pocket. This just raises so many questions, and trying to answer those questions just raises more questions!
I did at times. Though I wonder how that map lines up with the actual layout of districts within Tokyo. Like, when the game tells you to meet someone in Ikebukuro station, it could be on the friggin' moon for all I know (though admittedly, that's quite unlikely), but maybe a Japanese player would have at least some sense of the general direction they'd need to head in order to get there. My struggle with that game was that shitty list of random busywork they make you do near the end of the game, but I've made my peace with that, because the preceding 70 hours of game were very enjyoable.
So, an update on the Nioh front. To be honest, I didn't really expect much to change from the alpha, especially since publishers have made a bad habit of using alphas and betas as limited time demos and promotional material rather than actual alphas and betas. So it's much to my surprise when the second demo dropped this week, and is actually tweaked and polished quite a bit in comparison to the previous time they did this, and it's a much better game as a result. - Equipment durability is gone and THANK FUCKING CHRIST FOR THAT! - In place of durability, each weapon now has a "familiarity" rating attached to it. The more you use a weapon, the more your familiarity goes up. Your familiarity affects how many not-souls you get when you sacrifice that weapon as an offering to the shrine. I like this addition, it's a nice little incentive, even though I could see it being a negligible difference in the end. - Drop rates have been reduced to reflect this change, but Nioh still has traces of a loot game, in that you could get the same sword or helmet three times, and each one will have different bonus traits. I doubt the difference they make is all that huge, though. - Controls are much improved. Your character doesn't seem to get caught between actions nearly as often. I'm still having "deadzone issues" though, with my character occasionally walking to the right for no reason. - Stamina management has been made less punitive. Now, instead of staggering and needing to catch your breath, your character just won't perform any action that'll put his stamina below zero. Blocking or sustaining "ki damage" will still stagger you, though. I actually preferred the way it was before, because it instilled a sense of genuine caution in your actions, but I concede that it also didn't make for the most fun experience, so it's probably better the way it is now. - According to the webside, enemy AI was tweaked. Personally, I can't tell the difference. (oh wait, it says they adjusted the AI for revenants... yeah, that needed to happen) - Locking onto enemies works the way you expect it to, with your character constantly facing the locked-on enemy, and the character animations and movement have been adjusted. So no more getting backstabbed by an enemy you're locked onto. Yay! - There's a tutorial now. Yay? - Performance "seems" better. It could just be a placebo thing. - There's supposed to be some UI improvements, but I can't really tell what's changed. The game does do the Dark Souls thing of bringing up definitions of all the different terms when you press Options, and there's now little video clips demonstrating how to do certain moves, but frankly, those things might have been in the original and I just forgot or never noticed. So I started a new game and was swearing at the TV all over again. This game is still freaking hard. But at the very least, with the changes the've made, the difficulty feels a little more fair... or the right kind of unfair, it that makes sense.
I think I'm gonna start slowing down on this as well. I kinda want to keep binging, but I don't want to ruin it for myself, and also, this game is starting to become a disruptive force in my daily life. My final verdict, I give this game an extremely biased 9/10, because it caters to me, my tastes, and my gaming habits in some very specific ways, and I'm willing to overlook a lot of stuff on account of that. It's one of those games that just perfectly fits a particular hole in my heart, and to that end, my expectations were largely met. Realistically, though, I guess it's a "wait for a sale" game. The first couple hours are by far the most impactful, so I think everyone should at least play that far. And realistically, this is a game you really shouldn't feel compelled to "finish." From what I hear, the centre of the galaxy is nothing special anyway, and the game will probably feel like a chore long before you get there. Just play for as long as it holds your interest, play in short sessions, play while listening to music or chatting online with friends, and if you eventually drop off when the grind kicks in or when other games come out, that's totally okay.
Okay, but suppose it does happen, and has no bearing at all on your own personal enjoyment of the game when it comes out. And while you're basking in the excitement of your new game and posting your early impressions, you're telling me it wouldn't kill the buzz at least a little bit to have someone jump in the thread and remind you how poorly the game is being received? Am I bitter on account of the NMS thread? Yeah, I am, not because you said anything untrue, but because you killed the fucking mood for no good reason. Now, something you're excited about is having the wind taken out of it's sails, and I'm not proud of the fact that this amuses me, but it does. You didn't intend for this thread to be about you, but I'm sorry, if you can't see the irony, then I just don't know what to tell you.
But it's totally not okay when the herd rains on your parade. I think that's the parallel here that people are drawing. Point out all the false equivalencies you want, fact is people on the internet are killing the mood by being negative over something you're excited about, and you're absolutely right to call them on that, but we can't help but be amused by it.
You mean to suggest that the inherent flaws of going along with mob mentality are all the more apparent when the shoe's on the other foot? Foolishness! I'm cancelling my momerath preorder this very instant.