These can be tough to gauge sometimes, because it's kind of relative to who you hang out with. I've been on forums where clearing a bullet hell shooter doesn't count unless you didn't use any continues, and others that consider willingness to touch a bullet hell shooter with a ten foot pole to be an accomplishment in itself. I got my completion time on Phantasy Star Zero down to about seven hours. (average first time run will be between 30-40, depending on character class)I did no-death runs of both Gunman Clive and Sakura SamuraiI cleared Master Mode on Tetris Party Deluxe (have not yet done so on other versions)I learned how to play Dream Trigger 3D (trust me, this is an accomplishment)Made it to level 100 in Cloudberry Kingdom arcade mode.
So I finally finished Final Fantasy Type 0 HD. That was one hell of a curve ball in the fifth act, but that's JRPGs for you. Overall, the game had its ups and downs. The gameplay splits the difference pretty well to create something greater than the sum of it's parts, which is good, because neither the action parts nor the RPG parts would have held up on their own. My one big complaint with the game, though, is that there were these unpredictable little moments where something would happen that you couldn't possibly see coming or prepare for. Missions in this game are replayable for grinding purposes, so once you know what to do, they become trivial, but they tend to blindsight you on your first run.
I mean, the one thing that's worth remembering here. It looks bad if they leave it it. It looks bad if they take it out. Square Enix is damned either way. The only face-saving move in this situation would be to not release the game outside Japan at all.
I usually just go to the tab where the newly uploaded levels show up and just start at the top and work down. If I find something I like (and I usually do) then I check to see what else that creator made. Yeah, there's some shit, just quit and try the next one. Haven't had a problem so far.