Hey, at least now I can leave a comment without it being an automatic star. So you could get some acknowledgement. I'm working on a new level too, actually. It's almost ready for prime time, there's just one part that I don't think is quite right yet.
Not coincidentally, River Raid and Pitfall! are both Activision games. I love classic Atari, but really, companies like Activision and Imagic were a big part of what made the 2600 library so memorable. These new compilations have no third party titles whatsoever. They have a sizeable list of games, but they clearly had to scrape the bottom of the barrel to hit those impressive numbers, And that's really my main beef. Everything about it feels fine, I have no issues with how the games look, play, or are presented. It's just quantity over quality. You're paying for a fat stack of junk in order to get the handful of classics hiding within.
Well, they cost a bit more here in Canada, and credit where it's due, the arcade games are mostly all good picks. If they'd cut down the list and made only a single compilation with all the best stuff that they've spread between both volumes, then it would probably have been worth it. Anyway, I don't want to tell you what to do, but you should probably check the games list, and see if there's enough stuff you'd actually want to play to justify buying volumes of this stuff. edit... I'm linking an older article, from before the games were actually announced, but I'll vouch for the accuracy of the list they posted.
I came into a little extra money, so I picked up Atari Flashback Classics, Vol 1 and 2 for PS4. I'm sure you guys already knew this, but they are so not worth the asking price. There's really only a few classic per volume, and then 90% of it is just filler to make the list of games look more impressive.
Been playing the Bug Butcher on PS4. It's an interesting iteration on the old Pang/Buster Brothers formula, more action oriented. The art is okay and dialogue are a little cliche, but reasonably well done for what they are. The character movement feels great, though, and that's really the thing a game like this needs to get right in order to win me over. I also picked up Steamworld Heist, which just came out on WiiU. I've been kind of hesitant to try this game, even though everything I've seen made it look really interesting. The WiiU version was really just the excuse I needed to give it a shot.
No linear notes, no publishing or copyright info, no musician or producer credits, not even a date more specific than 1995 as to when it was recorded/broadcast. This is some shady-ass bootleg territory right here, and the craziest part of all, I bought it off the shelf at Wal-Mart!
Hey, this can be a general SMT thread. That don't bother me one bit. My thing about parties in Strange Journey is that at the time, the game seemed all too eager to punish any mistakes I might have made when determining my party. These games generally have you considering a lot of variables when choosing who to summon, but that game seemed particularly inflexible about it. I think the main advantage Soul Hackers would have over SJ is that it has a sub-menu accessible at any time where you can tweak certain gameplay functions. But, I mean, all of these games are convoluted to varying degrees. It's kind of a characteristic of the series, and I think that attracts a particular audience.
Strange Journey was my first SMT experience, so maybe it'd be different if I went back to it nowadays, but at the time it was absolutely brutal. The thing that sticks out the most to me was getting hopelessly wiped out by bosses because I went into the fight with the "wrong" party build. The whole experience gave me a pretty bad first impression, and almost turned me off SMT right from the get-go.