I didn't go this year. They pretty much fuck up this convention in the same ways every year. Terrible availability of passes, terrible scheduling... it's also too bad that the BCEC is located in the worst area ever, but it's not like they can change that.
I didn't know anyone that could even get a ticket, and going to the con alone is too much of a hassle.
This game does look pretty nice. And this is coming from a PC gamer who hasn't really played many console games in the last 3 years or so.
It's a pretty fun game, but you guys should expect people to complain about the lack of content. It was very easy to 100%. I assume all I'd have to do for the platinum is beat the game as evil and max my evilness. This doesn't really bother me, because I figure if they added anything, it would just be the stupid open world game garbage that litters Assassin's Creed and all those other Ubisoft collectathon games. Not compelling gameplay.
Oh yeah, also, are facial animations just getting amazing from every studio or what? The mocap and stuff really looked ridiculously good. Is this a Sucker Punch thing? I've never played one of their games before.
Totally agree about the scope of the project. It's pretty much exactly what I feel about it. Also agree on the rewards - physical rewards are nice, but they take so much time and money to put together than I doubt any big successful KS will do many of them in the future.
As a backer, I'm not really unhappy about the news. I'm not losing anything. I still get the game when it comes out.
Sure, I guess they might have mismanaged their funds. I find it easier to believe that the public's preconception of this project got so inflated after its success that they had to make it bigger and bigger to avoid being a disappointment to everyone, and that ate up all their money. In other words, to make the game that people thought that they would make with that money, it would take quite a bit more than 3 mil.