That makes more sense now. For some reason I thought I already unlocked Star Road, because I thought it was down the pipe from there (didn't go that way yet). Forgot it was directly from the Ghost House.
Yes. I did not make any claims about how many hours I spent, personally. The tweet from my own keyboard does not contain that information. It is contained within the screenshot. Therefore I did not "say" it. TECHNICALLY
Well I mean we were at 17 questions. I don't know that many arcade puzzle games, so when Bust-a-Move didn't work out and with a final hint to clinch it... I didn't know who made Puzz Loop, so I guess that was a hint in and of itself. And the clone thing kinda just sealed it. Also I remembered you like Puzz Loop. Perfect storm.
I didn't say anything. My Wii U would know better how much I played than I. I do really dig that it tracks this stuff for every game. It's something I like about Steam as well. I think that day there was a lot of multiplayer that was played and then after my boyfriend went to bed I stayed up for another 4 or 5 hours doing the majority of the single player events to unlock stuff. I wanted to get more stages!
And even still you can use L/R to extend the screen ahead of you if you really need to see something far away. And hey! I already brought up half that stuff. Vanilla Dome is one of my favorite areas in the game, FYI. Oh, and what Ghost House do you fight the Big Boo in? Unlike regular levels which have indicators of secret exits, I gotta remember which ones in the Ghost Houses I haven't found yet. I thought it was the Donut Secret House.
Did my tweet make this thread happen? I'll have to look later. Is there an easier way to get like a list other than per-month? I can tell you Smash Bros. is at 32 hours, so it's not gotten that high yet. It's basically that I've just started it now. Probably prompted by multiplayer sessions during my vacation last month. Super Mario 3D World is up there because I've played through it more than once already. Think it's in the 30+ range.
Losing power ups is why I usually only play without 30 lives in single player. It's just too much to deal with sharing upgrades and worrying about which ship is which in 2P. Also a reason I do kind of like Salamander (Arcade) is that you can recover more from death, but it's harder than Life Force on NES. Salamander actually doesn't have a power-up bar, you just gain them as pick ups. You get options a lot faster and can pick them back up when you die so you're less likely to lose options.