With the amount of characters and bullets/projectiles on screen, I'm wondering if the pixel style helps keep things manageable. Not in terms of horsepower, but more in terms of the player being able to tell what's happening on screen, keeping in mind you can have up to 30 characters blasting away at once.
Really loving what I've played so far, which admittedly is just 3 worlds so far. The best part is watching all of your lives play out in realtime when you finish a level, a la Super Meat Boy.
I've come to view the Vita as a supplemental, "swiss army knife" gaming device in that it plays nearly everything - console ports, indie games, mobile, legacy PSone games, etc. - but its lineup of original, exclusive software isn't a real draw (Gravity Rush, LBP and future-GOTY Tearaway being exceptions). As long as you don't mind exploring a deep back catalog of software, Vita's still worth it.
It seems to be the direction Destiny's moving in as well, from what I can tell. I'm open to it so long as the online competition/community doesn't prevent me from playing at my own pace from time to time.
So funny that you guys should mention iRobocop. I was visiting a friend in Texas a couple years ago, and his family decided to rent Robocop. (And shame on Mike for not watching that. Or Alien.) We made it 2/3 through the movie, long after Murphy was revived and Robocop-ed up, when his mom finally asked, "When does Will Smith show up?"
Plugging away at Mole Mania, which I hadn't had a chance to play now. Really ingeniously designed, with underground digging reminiscent of the mole mitts in Skyward Sword, but much more fleshed out. I know GB games can be pretty crusty, but this one holds up beautifully, with really cute animation and clean sprites.
The game is mostly wonderful, certainly a step up from Super Mario 64, but I've always felt it peters out towards the end. The first few levels - the windmill town, the harbor, the amusement park - are amazing. Lots of great platforming opportunities, and as much as I adore Galaxy, I love the freedom that those opening bits of Sunshine give you. However, by the time you get to the hotel level and Noki Noki Bay, the game loses sight of its strengths. The former is way too tight, while the Bay is 90% water, which the 3D Marios have never handled particularly well. And there should be at least one more level in place of those blue coins. Mario 64 had at least a dozen environments. Sunshine had 7.
Like Windwaker, it's brilliant, but it feels like something's missing at the end.
Also, between juice-barfing Yoshi and bathtub Bowser, it's REALLY weird.