If we're talking 1) purely about Nintendo's output and 2) talking about simply which games are most playable today and not their broader cultural impact, I think there's a reasonable argument to be made for the Wii U. I still think I'd give the SNES the edge in that regard - Link to the Past, Super Metroid, Earthbound, etc. are pure/timeless - and I do have a soft spot for the weirdness of the GameCube, but Nintendo's been firing on all cylinders creatively in the last few years. Super Mario Maker is probably my favorite Nintendo software of the decade (no lie!) and games like Splatoon and Captain Toad show a playfulness that just wasn't there on the Wii. Of course the question didn't add either condition, and the third party lineups for the NES and especially the SNES are immense. In that case, Wii U would fall firmly in the middle. At least a step up above the N64 and Wii. OH, and I'm not counting handhelds here, but I don't think it would affect the rankings much. Virtual Boy < Game Boy < Game Boy Advance < Wii U < 3DS < DS
To be fair, while you could argue that Brad didn't articulate this well, he's not wrong. In a physics-based, sidescrolling platformer, you really want to pull the stick back (rather than up) to make the kite rise. It feels really weird the way Unravel handles it.
Here's a few of mine. I have about 6 or 7 that I'm pretty happy with so far. Looking forward to playing through some of the P1P community's levels this weekend!
With the amount of characters and bullets/projectiles on screen, I'm wondering if the pixel style helps keep things manageable. Not in terms of horsepower, but more in terms of the player being able to tell what's happening on screen, keeping in mind you can have up to 30 characters blasting away at once.
Really loving what I've played so far, which admittedly is just 3 worlds so far. The best part is watching all of your lives play out in realtime when you finish a level, a la Super Meat Boy.
I've come to view the Vita as a supplemental, "swiss army knife" gaming device in that it plays nearly everything - console ports, indie games, mobile, legacy PSone games, etc. - but its lineup of original, exclusive software isn't a real draw (Gravity Rush, LBP and future-GOTY Tearaway being exceptions). As long as you don't mind exploring a deep back catalog of software, Vita's still worth it.