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Halo Reach Beta - May 3rd

Halo Reach Beta   19 votes

  1. 1. Will you be trying the Reach beta?


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Hey, all. We've got two less than two weeks to go until the Reach beta. There are already some great summaries of what to expect, but I figured that I would cut out all the new hats for the less inclined. Clicking is pretty hard, I know. Copy and pasting Ghaleon's gaf post, however, is not. Less essential knowledge will just be spoiler tagged.

To get into the Beta | Download and launch the Reach Beta through the 'Intel' menu of the Halo 3: ODST Campaign disc.

What's New, At a Glance:

  • Armor Abilities
  • Loadouts
  • Elite and Spartan differences
  • New gametypes with different spawn mechanics (e.g. spawning on your buddy)
  • New guns
  • New matchmaking system, cosmetic gifts

    What's Changed since Halo 3: Fall damage is back, as is health. Dual wielding is out.

    Gameplay | Significant new systems and additions that impact combat.

    Spartans vs. Elites
    | The different player models are no longer equivalent - their capabilities are very different and feature prominently in the certain game types.

    Usage
    | The Spartan is the default player model for most game types. In
    Invasion
    and
    Generator Defense
    games, games are one-sided with Elites attacking and Spartans defending.


    Size Matters
    | Relative to Spartans, Elites are significantly larger, have more health, move much faster, and recharge their shields more quickly.


    Health
    | Spartan health bars recharge in sections: up to the nearest third lost. (i.e., lose nearly all your health, it recharges 1/3 back). The remainder requires health packs. Elites health recharges completely.

    Loadouts | Playlist-specific combinations of weapons and Armor Abilities, selected in the pre-game lobby and between spawns. [Detailed below]

    elitevhumanSmall3.jpg LoadOutsSmall.jpg

    Assassinations | An optional flourish added to from-behind melee kills, triggered by holding down the melee button. Essentially a way to rub in a kill, they render the player vulnerable for a few seconds as they are performed.

    (save-as).

    assasinationSpartan.gifassasinationElite.gif

    Spawn System | Players can selection from a list of spawn locations after dying. In addition, in the Invasion game type players are paired with a fire team partner (or "battle bro") and can choose to spawn by them, co-op style, as long as they are away from enemies.

    Player Rank & Reward Systems

    Player Rank & Reward Systems | Halo 3's Ranking and XP systems are scrapped, in favor of a Credit-driven system to track and reward player investment in Reach.


    Rank
    | All-encompassing representation of a player's investment in Reach, driven by Credits. The more lifetime Credits earned, the higher the Rank. Rank has no impact on matchmaking - that is driven by Trueskill, which is entirely behind the scenes (
    not displayed
    ) in Reach.


    Credits (cR)
    | Awarded for playing Reach (Campaign and MP) and achieving certain goals. In the Beta, credits pay out for completing and/or winning games, and for Commendations.


    Commendations
    | A persistent record of player behavior in numerous areas. Examples include Headshots, assists while driving the Warthog, and more. Credits pay out for reaching Commendation milestones.


    Armor Customization
    | What you do with all those Credits: customize your Spartan (and Elite). In the Beta, customization is limited to the helmet, chest, and shoulders. Each piece can have multiple augmentations, and require a level of cR earned to access. (i.e.: 10,000 lifetime cR earned to access, 500 cR cost to purchase)
    Armor is cosmetic only
    .


    CreditsEarnedSmall.jpg
    Purchase1Small.jpg
    Purchase2Small.jpg
    Purchase3Small.jpg



    The Arena

    The Arena | A ranked, ultra-competitive set of Slayer playlists featuring an overarching seasonal rating model. Ratings and Divisions are Arena-specific, and separate from the overall Reach Ranking system.


    Level Field
    | Spartan vs. Spartan or Elite vs. Elite, using fixed Loadouts. Utilizes Trueskill for matchmaking (which remains hidden).


    Personal Rating
    | In each game you receive a Rating based on your individual performance (even on team games). The rating formula will be published prior to the Beta start.


    Daily Rating
    | Play a certain number of games to get a Daily Rating, which is an average of your best game ratings that day.


    Divisions
    | Achieve a certain number of Daily Ratings to enter a Division (Steel, Bronze, Silver, Gold and Onyx). You progress up - and down - Divisions over the course of a Season based on your Daily Ratings.


    Seasons
    | Seasons span a calendar month; the Beta will run for one Season. At the end of a Season, your Divisional Rating becomes final, and your performance becomes part of your Service Record (e.g. Top 10%, Silver Division). All Ratings reset after each Season.


    New Gametypes | Generator Defense and Invasion will be in their own playlists. The other gametypes will be mixed into Arena, FFA and Grab Bag; I'll update what appears where when that information is published.

    Invasion
    |
    Players
    : 6v6 | A multistage, Elites vs. Spartans objective gametype, set entirely on Boneyard in the Beta. The objective is for the attacking Elites to capture a Data Core.

    • Each team is formed of three pairs of fire teams, with Elites attacking and Spartans defending.
    • Players can choose to spawn by their fire team partner, if they are away from the opposing team, or choose from the list of spawn locations.
    • The game takes place over three distinct phases, with new Loadouts, vehicles and sections of the map unlocking at each phase.
    • Phase 1: Attackers try to unlock the Vault the Data Core is located in by capturing a set of territories.
    • Phase 2: Attackers open the Vault to access the Data Core.
    • Phase 3: Attackers steal and transport the Data Core to a Phantom for extraction.
    • Each Phase lasts four minutes; if the objective is not completed on time, the game ends. Completing a phase extends the game into the next.
    • In the Beta, a game of Invasion is one-sided, to increase matchmaking churn.

      Invasion Slayer
      |
      Players
      : 6v6 | A Slayer-focused Invasion variant, also Elites vs. Spartans set on Boneyard.
      • Scoring is based on kills, first team to 100 kills wins.
      • Similar to Invasion, the game evolves in Phases, unlocking Loadouts and vehicles at each: Phase 2 begins when a team hits 25 kills, Phase 3 when 50 kills are reached.
      • Roaming reinforcement territories move around the map, and can be captured to air-drop in additional supplies (which drop after a countdown and can be taken by either team). The air drops get better from Phase to Phase.

        INV1S.jpg
        BY1S.jpg


        Headhunter
        |
        Players
        : FFA - 8 | FFA game blending Slayer and objectives.
        • Players drop a single flaming skull when killed which must be collected and deposited into a depository - which moves frequently - to score points.
        • The number of skulls a player is carrying is displayed in a waypoint over their head which everyone can see.
        • Game ends when 1) time is up, where the player with the most skulls deposited wins, OR 2) when one player deposits 10 skulls at once.
        • HH1S.jpg

          Stockpile
          |
          Players
          : TBD | Team-based objective game where the goal is collect and score neutral flags.

            [*]
            Four flags spawn randomly in any of ten locations, for either team to snag and return to their capture zone.
            [*]
            Every sixty seconds, all flags in the capture points are scored, and the flags reset at new random locations.
            [*]
            Only flags inside the capture point (even being carried) when the timer sounds at the end of each minute scores a point.
            [*]
            Opposing teams can remove flags from the enemy capture point before they are scored.
            [*]
            The game runs for ten one-minute rounds, with the team scoring the most points at the end winning.

            SP1S.jpg

            Generator Defense (Network Test 1)
            |
            Players
            : 3v3 | A network test disguised as an objective gametype, Elites vs. Spartans.

              [*]
              Elites attack, with the goal of destroying three generators on the map, with Spartans defending.
              [*]
              Spartans can lock down generators for ~30 seconds at a time, after which the generator must cool down and is vulnerable.
              [*]
              Power weapons are distributed via air drop to random locations on the map.
              [*]
              Team with most generators destroyed after one round of offense each wins.

              GD1S.jpg

              Returning Gametypes

              Returning Gametypes | Modes coming back from Halo 3 for another round.

              Territories | Three Plots
              |
              Players
              : TBD | A returning staple, and in the case of Three Plots, a return of a classic from Halo 2. Capture territory markers to score points. In Three Plots, capture and hold territories to accumulate time - the team that tallies up the most time captured at the end of the round wins.

              Slayer
              |
              Team Slayer
              |
              Slayer Pro
              |
              Slayer Covies
              |
              Players
              : TBD | The staple gametype. Slayer Pro is a hardcore variant with DMR starts, no radar, and Sprint as the only Armor Ability, while Slayer Covies is Elites vs. Elites.

              Capture the Flag
              |
              1-Flag CTF
              |
              Players
              : TBD | Red vs. Blue. You know the drill here.

              King of the Hill
              |
              Crazy King
              |
              Players
              : TBD | Another returning staple. Hold down the hill, which moves regularly in Crazy King, to score points. The team or player with the most at the end of the game wins.

              Oddball
              |
              Players
              : TBD | Hold the ball, er, skull, get points. The player or team with the most, wins.

              Maps

              Sword Base | Playlists: TBD | A five-level deep indoors map with an open space between sides, reminiscent of Boarding Action or Prisoner.

              SB1S.jpg SB2S.jpg

              Powerhouse | Playlists: TBD | An asymmetric, midsized map set in and around a hydraulic power station.

              PH1S.jpg PH2S.jpg

              Overlook | Asymmetric, open map featured only in the Generator Defense playlist in the Beta.

              OL1S.jpg

              Boneyard | The largest map in the series to date, set amidst the skeleton of a decommissioned ship being disassembled, used only for Invasion (in the Beta).

              Armor Abilities | The evolution of Halo 3's Equipment, Armor Abilities can be used indefinitely, after a short recharge. They are selected as part of a Loadout.

              Jetpack
              |
              Elites and Spartans
              | Enables flight for a brief time. On the downside, it's noisy, makes you an easy target, and you can take fall damage if you drop from the max height.

              Active Camo
              |
              Elites and Spartans
              | Renders the user nearly invisible, and scrambles the radar of anyone nearby, including the user, altering players that someone is camouflaged. The faster you move the more visible you are.

              Armor Lock
              |
              Elites and Spartans
              | User locks into place and deflects all weaponry and vehicles - effectively a temporary invulnerability. The ability has three levels of effect, from a brief pause to a prolonged stance with an EMP fired off at the end to drain shields and disable vehicles - friendly and hostile. The user is stationary and thus exposed for retaliation.

              Sprint
              |
              Spartans Only
              | Enables Spartans to briefly run about the same speed that Elites move at native speed. Cannot fire weapons while sprinting.

              Evade
              |
              Elites Only
              | A diving roll that enables Elites to shed locks (Needler, Plasma Launcher), get behind opponents quickly and dive into cover with speed. can be used twice before recharging.

              Returning Weapons

              Returning Weapons | In addition to frag and plasma grenades, the following weapons return from Halo 3, tweaked but functionally similar.

              AssaultRifleSmall.jpgSniperRifleSmall.jpgRocketLauncherSmall.jpgShotgunSmall.jpg

              SpartanLaserSmall.jpgNeedlerSmall.jpgPlasmaPistolSmall.jpgEnergySwordSmall.jpg

              GravityHammerSmall.jpg

              New Weapons | Weapons new to Halo: Reach. (Click for high-res version.)

              DMRSmall.jpg

              MagnumSmall.jpg
              GrenadeLauncherSmall.jpg
              PlasmaRepeaterSmall.jpg

              FocusRifleSmall.jpg
              Needle%20Rifle%20Small.jpg
              PlasmaLauncherSmall.jpg

              Designated Marksman Rifle (DMR)
              | The new BR. Single-shot, 3x zoom, the go-to rifle for mid to long range.

              Magnum
              | The same stopping power as the DMR, in a smaller package. Higher rate of fire is offset by the 2x zoom, shorter range and lower accuracy when firing rapidly.

              Grenade Launcher
              | AKA, the "pro pipe". Single shot per magazine. Secondary fire: hold the trigger to "cook" until ready to serve; "cooked" grenades let off an EMP, ideal for knocking out vehicles.

              Plasma Repeater
              | The AR for Elites. Rapid-fire plasma weapon.

              Focus Rifle
              | A cross between the Beam Rifle and Sentinel Beam, it fires a long-range sustained beam that cuts through shields and armor in seconds.

              Needle Rifle
              | The Covenant answer to the DMR. Fires needles at mid to long range; if three impact on soft tissue (ie, not shields) they super combine and explode.

              Plasma Launcher
              | Fires 1-4 explosive, tracking plasma missiles, with a charge up similar to the Spartan Laser.

              Vehicles

              Vehicles | Five Halo staples return for the Reach Beta, largely unchanged from Halo 3. Of note: the Warthog chaingun can now overheat.

              WarthogSmall.jpgScorpionSmall.jpgBansheeSmall.jpgGhostSmall.jpg

              WraithSmall.jpg

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Posted · Report post

Damn, it almost seems like they could release this as 15 dollar DLC and sell a shitload.

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Posted · Report post

nice summary. i'm definitely in; although i think i'll skip the day 1 trainwreck that's sure to occur as everyone tries to get in the front door at once. i can pretty much garauntee the server load will be "more than anticipated", and "catch them completely by surprise", even though it's a freaking HALO beta.

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Posted · Report post

Aw, the day one trainwreck is part of the fun! The slow march of the Halo 3 beta download was a spectacle.

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Posted · Report post

And how do you get into the beta?

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Posted · Report post

Sorry, forgot to copy that.

To get into the Beta | Download and launch the Reach Beta through the 'Intel' menu of the Halo 3: ODST Campaign disc.

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Posted · Report post

Rapid increase of used copies of ODST being bought confirmed

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I saved my copy. I bought the last halo 3 DLC pack and sold the ODST / HAlo 3 multiplayer disc

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Posted · Report post

I know that I will be playing this, will probably start playing halo 3 again so I can get some skill back at the game.

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Posted · Report post

I know that I will be playing this, will probably start playing halo 3 again so I can get some skill back at the game.

That's what I started doing too.

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Posted · Report post

Holy crap, I might actually enjoy a Halo multiplayer component!? DAAAAMN.

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Someone needs to organize a Halo Reach gamenight.

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I'm hoping CJ will care enough to hype it a little on the podcast. I doubt we can get the same numbers as we did back during the Halo 3 beta, but I don't doubt that we could fetch a nice big party for BTB. Here's hoping someone figures out how to glitch the beta for custom games again.

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I'm hoping CJ will care enough to hype it a little on the podcast. I doubt we can get the same numbers as we did back during the Halo 3 beta, but I don't doubt that we could fetch a nice big party for BTB. Here's hoping someone figures out how to glitch the beta for custom games again.

man, i had totally forgotten custom games were not part of the original H3 beta. that was without a doubt, the best of the P1P Game Nights; truly one for the ages. hopefully when Reach has its turn, it will be similar in scale and spectacle.

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New vidoc is up for the beta.

<object width="853" height="505"><param name="movie" value="

name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="
type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="853" height="505"></embed></object>
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Posted · Report post

I'm glad this topic is here to remind me when the beta is, because I keep on forgetting.

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Posted · Report post

Ok that vidoc was enough to get me to play halo 3 tonight.

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Posted · Report post

I'll save my Halo playin' for closer to the beta. Gotta help make the dinosaurs extinct again first.

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So, are Friday nights still the ideal time for game nights? Or do we want to push this into the work week? I'm up for whatever so fill me in if you've got objections before I start promoting a schedule.

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So, are Friday nights still the ideal time for game nights? Or do we want to push this into the work week? I'm up for whatever so fill me in if you've got objections before I start promoting a schedule.

How can you even plan this? Haven't you heard? Red Steel 3 confirmed! :>

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Posted · Report post

Hopefully I can score a beta code somewhere or I guess I can rent ODST from Blockbuster. I definitely want to check it out.

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My vote depends on if I go to my friend's wife's graduation tomorrow (he has an extra copy of ODST).

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Well my schedule changes all the time so not sure when I can but Friday the 7th works out for me.

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Yea, looks like we'll be sticking to the usual time of 9PM EST next Friday if no one has any objections.

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I probably won't be able to play long if I can play at all since I work on that weekend.

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