The genre introduces some unique variables however, so I'd like to get some input before I start organizing things.
• Day and Time
In the past, people have been unwilling to show up on weekends, and if I hold it on a Thursday (or any weekday really), I then have to find that magic hour before east coast people are calling it a night, and after west coast people are getting home from work. Tournaments take a while to run, depending on number of entrants and how fast individual games go by so I'd like to start as early as possible.
• Tournament Format
Depending on turnout, there are a few different ways to go with this.
- Round Robin
An all-play-all tournament. With a really low turnout, (5 or 6 people) this is the format I would go with. Everyone plays one another and each player's total wins/losses determine placing.
- Double Elimination
As the name implies, this is a standard tournament with a loser's bracket. I would go with this for a 5-16 player tournament.
- Single Elimination
Again, this is a standard tournament with no loser's bracket. I would only use this if there was a huge turnout (17-32 players)
- Ranking Battle Season!!!!11one!!1!omg
If the interest is relatively high and consistent, this is what I think would be the most fun/interesting. A ranking battle season is played as such: at the end of each tournament, the top finishers (top 4 in double elim., top 3 in single elim.) are awarded points (1st = 10, 2nd = 7, 3rd = 5, 4th = 3) and at the end of the season (6 tournaments) the player with the most points wins.Spoiler
All tournament matches would be best of 3, with grand finals being best of 5. I put up some polls, so vote away. Another thing I need to decide on is how to coordinate the matches. I'm leaning toward using IRC currently, but if anyone knows of an easier web-based option I'm open to suggestions.





















