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Sly Cooper and the Thievious Raccoonus (PS2)


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#81 Wenny

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Posted 27 May 2009 - 08:46 AM

I also had a lot of slowdown and frame rate problems, but if it doesn't cause a death I don't mind it.

It's a real problem in certain areas of the swamp...though never seemed to occur when my life was on the line.
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#82 Vegan

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Posted 27 May 2009 - 10:12 AM

I love the commentary feature, we need more games with dev commentary (I know Half-life and Riddick does this). It's too bad it's so freaking impossible to unlock. I found most of them on Youtube, but not all, unfortunately; and the quality is lacking.
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#83 Casual_Alcoholic

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Posted 27 May 2009 - 11:25 AM

I love the commentary feature, we need more games with dev commentary (I know Half-life and Riddick does this). It's too bad it's so freaking impossible to unlock. I found most of them on Youtube, but not all, unfortunately; and the quality is lacking.


I tried very hard to get these, but even using a guide I found it impossible and 90% of the time I didn't even run out of time. I found the 1 hit kill thing an impenetrable barrier in making it though the levels running at full speed.
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#84 ness08

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Posted 27 May 2009 - 08:19 PM

I tried very hard to get these, but even using a guide I found it impossible and 90% of the time I didn't even run out of time. I found the 1 hit kill thing an impenetrable barrier in making it though the levels running at full speed.

To help, apparently you can get 90+ coins, then get a horseshoe to keep you from dying when you do the speed runs. I only tried one (where you need to use the barrel) and found it hard as hell, so never again took the chance of failing.
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#85 Vegan

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Posted 29 May 2009 - 01:23 PM

Well, I finished this last night with all the clue bottles. I don't know why I was so obsessed with finding them, when Dive is the only ability I ever used.
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#86 PlayerOnePhil

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Posted 30 May 2009 - 01:27 PM

Announcement Time: We pushed back the Sly Cooper Game Club another week. We'll now be talking about it in Episode 138. Our recording session yesterday went fairly long, and we felt that cramming Sly in after all of our other talk would result in a lackluster discussion.

We're also trying to line up a guest for the Game Club, and the scheduling just wasn't working this week.

What this means, of course, is that everybody has another week to play and leave your comments here or on our voicemail line (713-893-8069). And don't forget that you can always e-mail us an MP3 message as well.
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#87 Owozifa

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Posted 31 May 2009 - 03:51 AM

So. I just accidentally got farther than I was supposed to, I think. Every world (so far, I won't count on my memory) has a thing to get three keys and then you get access to more levels. I just skipped that part and jumped over a wall. I had to go back to the hideout and reenter the world to get back, though. Tried it again with the same result, so it's not really that hard to do. It's the first gate in the swamp world, I jumped over the wall to the right of the gate. Platformers always seem to tempt me into jumping where I'm not supposed to.

Also, if you want to have some fun, jump off the top of the spinning voodoo mixer with the water invincibility ability. Man, I thought the madness would never end.
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#88 Owozifa

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Posted 02 June 2009 - 04:16 AM

Bentley's hacking game would be a lot less frustrating if he wasn't the same color as the mother-loving background.

Edit: As I typed this, I reflected that I didn't remember such bullshit the first time I played the game. That's when a theory formed in my head. I transferred my save to a memory card and moved from playing on my 80GB PS3 to a PS2. There is a ton of extra visual stuff that wasn't showing up on the 80 Gig. I couldn't see the grid or the green outlines on all the objects. I guess "No significant problems" wasn't exactly tested all the way through the game. Now maybe I have a chance of winning.
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#89 mook201

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Posted 05 June 2009 - 01:44 PM

I've been playing Sly again for game club while concurrently working my way through inFAMOUS, and it's fun to see how Sucker Punch has evolved. I was gettinig a little frustrated with the checkpoints in Sly, especially when it came to the boss fight with Ms. Ruby. I died a couple of times on the last section of the the mini game and had to start over from the beginning. Then I look at inFAMOUS, and it seems they're tossing out checkpoints every minute or so, so hooray for that.
I just arrived at the Panda King's stage, and so far have been enjoying the game. The only flaws, aside from the aforementioned checkpoints, are the mini game stages.
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#90 probune

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Posted 05 June 2009 - 06:25 PM

I might have enough time to actually buy and play through this game before they finally talk about the fuckin' thing.
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#91 sunalso

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Posted 07 June 2009 - 10:25 PM

The graphic in this game have held up much better than I expected - most likely owing to the art style chosen.

The completely unnecessary "life" system gets on my nerves. To me it seemes like this was a hold over from older generations of game consoles, and that the devs put it in just because "that's how games are."

The one hit kills don't bother me (at least until I run out of lives), especially because the standard enemies (at least in the 2 stages I've finished) are one hit kills themselves.

I like how Sucker Punch broke up the gameplay by having different "mini-game" sections in each area, but unfortunately the controls are poorly done in these sections and they become frustrating instead of fun.

The barrel stage has been my favorite so far, if I could only show one level to a friend in order to explain the attitude and nature of the game, this would be it.
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#92 Owozifa

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Posted 08 June 2009 - 03:56 AM

Finished the last of the Master Thief sprints, with only a bit of damage to my blood pressure. The game does seem to have a lot more problems with slowdown than I remember, and they are exaggerated by trying to go very fast. It's amazing how much the game starts feeling like Mirror's Edge during those timed runs. Or I suppose I should say Mirror's Edge felt like Sly Cooper.

Doing the sprints also revealed how ineffectual many of the enemies in the game are. 90% you can just run past.

I didn't have a problem with the health, the horseshoes were basically like the system Spyro had. The levels weren't long enough for a Game Over to really ever bother me. The one thing that frustrated me was dealing with stealth with limited useful moves. Just coming back from the other two games, I really missed some of the improvements in that regard.

Final Boss gave me tons of trouble the first time I played the game, but this time I got through it pretty easily. Some of those final platforming sections are really awesome. First game I've completed for Game Club, so yay. Man, I love this game.
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#93 pvx22

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Posted 08 June 2009 - 11:56 AM

Finished the last of the Master Thief sprints, with only a bit of damage to my blood pressure. The game does seem to have a lot more problems with slowdown than I remember, and they are exaggerated by trying to go very fast. It's amazing how much the game starts feeling like Mirror's Edge during those timed runs. Or I suppose I should say Mirror's Edge felt like Sly Cooper.

Doing the sprints also revealed how ineffectual many of the enemies in the game are. 90% you can just run past.

I didn't have a problem with the health, the horseshoes were basically like the system Spyro had. The levels weren't long enough for a Game Over to really ever bother me. The one thing that frustrated me was dealing with stealth with limited useful moves. Just coming back from the other two games, I really missed some of the improvements in that regard.

Final Boss gave me tons of trouble the first time I played the game, but this time I got through it pretty easily. Some of those final platforming sections are really awesome. First game I've completed for Game Club, so yay. Man, I love this game.


Good job man, how are you liking the game commentary?
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#94 Vegan

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Posted 09 June 2009 - 06:23 PM

It's interesting to hear that people have trouble with the Ms. Ruby fight. I didn't have any problems at all, and I'm the guy who always gets the Square button and the Circle button mixed up in quicktime events and rhythm games.
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#95 Owozifa

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Posted 10 June 2009 - 01:14 AM

Good job man, how are you liking the game commentary?


It was good. I listened to them all, and it's fun to hear how they thought up particular parts and planned out everything. One thing that sucks is anytime you die in the level the commentary has to start over, which sucks if you want to actually play the level while you listen.
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#96 sunalso

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Posted 10 June 2009 - 09:15 AM

It's interesting to hear that people have trouble with the Ms. Ruby fight. I didn't have any problems at all, and I'm the guy who always gets the Square button and the Circle button mixed up in quicktime events and rhythm games.


I didn't have much trouble with this fight either. I thought Ruby actually tossing the button shapes at you that you then had to dodge by pushing the same ones was an interesting take on the whole quick time scenario.

However, whoever thought killing 50 chickens in two minutes while avoiding insta-kill enemies was a good idea needs to be shot.
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#97 mrplaid

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Posted 11 June 2009 - 02:42 PM

Announcement Time: We pushed back the Sly Cooper Game Club another week. We'll now be talking about it in Episode 138. Our recording session yesterday went fairly long, and we felt that cramming Sly in after all of our other talk would result in a lackluster discussion.

We're also trying to line up a guest for the Game Club, and the scheduling just wasn't working this week.

What this means, of course, is that everybody has another week to play and leave your comments here or on our voicemail line (713-893-8069). And don't forget that you can always e-mail us an MP3 message as well.


Just get on with it, already. Greg is really excited to start playing Majora's Mask again.
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#98 Casual_Alcoholic

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Posted 12 June 2009 - 02:36 PM

I got my friend to play this game right after I beat it. We were talking about it today and he made an interesting point I thought I'd bring up. Even though he was getting a lot of abilities from the safes, he seldom used more than a couple of them, and that's when I realized I did the same thing. I was like "Oh man! New ability!" and then would never use it. Did this happen to anyone else?
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#99 Owozifa

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Posted 12 June 2009 - 06:06 PM

I used being invisible while moving and the roll all the time. The hat mine I also found entertaining. Other than that, not so much.
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#100 gamer812

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Posted 12 June 2009 - 08:41 PM

I only got two abilities, used them once, then never used them again.
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#101 sunalso

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Posted 13 June 2009 - 12:52 AM

I used the cap gernade quite a bit to take out patrolling enemies, and I used the cardboard dummie a couple of times - but for the most part part I didn't find them very helpful. Might have been a different story if I was dedicated to going back and doing all off the timed run throughs. I thought it was nice that you didn't need them all to finish the story.

I also appreciated the way the game had sort of dynamic difficulty system. If you really were terrible at something, but kept at it, the game rewarded you (gave you charms, changed the speed something came at you, etc.)
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#102 Chairman Steve

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Posted 15 June 2009 - 11:01 AM

I just got my copy off eBay last week, and have only been able to get about a quarter of the way through the game (if even that), so thanks for the multiple delays!

I couldn't agree more with drunkmessiah's thoughts on the voice actor for Sly. The other characters are way over-the-top, sounding like generic Saturday morning cartoon characters, which just makes Sly's soft, calm voice even creepier. It's what I'd imagine a date rapist to sound like.

The regular enemy design is pretty laughable - and not in a good way. Considering the POP's past hatred of lame minions in Donkey Kong Country, I hope you all don't let "mole with a hammer" off the hook. ;)

The cell-shaded graphics hold up quite well - especially when Sly is in motion. The core gameplay is also still very fun, even though I found myself frustrated by some cheap deaths early on. I definitely plan on moving on to the sequels after I finish this one.
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#103 ZWAN666

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Posted 03 July 2009 - 10:01 PM

Thank you for that Game Club!! After listening to the podcast I went to the store and bought Sly 3: Honor Among Thieves, and I am really enjoying it. If I have time to finish this game, I will buy the 1st and 2nd probably..!
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#104 Vegan

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Posted 04 July 2009 - 11:29 AM

I've been playing 2. It's a big improvement in the variety of things you do.
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#105 Satoshi_Matrix

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Posted 05 January 2010 - 10:40 PM

By the 128-bit era, my videogame hobby was entirely supported by my own finaces, and as a young teen at the time, I could only afford one system and a few games, and I chose the Gamecube and for the longest time, only had Melee and Star Wars Rouge Leader. It wasn't until late 2006 that I got a PS2, and even then I only had Katamari Damacy for it because that game was so damn unique and awesome it was a system seller.

Over the past few years, I've been slowly growing my PS2 library of good exclusives, as if it was multiplatform chances are I own the Gamecube or Xbox version already. Sly Cooper to me hit the mark of being a truly exceptional PS2 exclusive. As silly as it sounds, 3D platformers are a favorite genre of mine. I even like "bad" games in the genre like Malice for Xbox and Dr. Muto for Gamecube.

I am throughly impressed how well the game stands up graphicly and in terms of design. From the comicbook story to the diverse level design to the well devoloped and subperly voiced cast, to me its a real shame to me this title didn't go multiplatform, as it would have been one of my top played Gamecube games. Having played all that is worth playing on Gamecube, I'm so very thankful for gameclub and playerone for this recommendation. Ps2 games that time forgot is what I love to play. Truly awesome stuff.
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#106 Wenny

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Posted 06 January 2010 - 06:59 AM

Over the past few years, I've been slowly growing my PS2 library of good exclusives, as if it was multiplatform chances are I own the Gamecube or Xbox version already. Sly Cooper to me hit the mark of being a truly exceptional PS2 exclusive. As silly as it sounds, 3D platformers are a favorite genre of mine. I even like "bad" games in the genre like Malice for Xbox and Dr. Muto for Gamecube.

I am throughly impressed how well the game stands up graphicly and in terms of design. From the comicbook story to the diverse level design to the well devoloped and subperly voiced cast, to me its a real shame to me this title didn't go multiplatform, as it would have been one of my top played Gamecube games. Having played all that is worth playing on Gamecube, I'm so very thankful for gameclub and playerone for this recommendation. Ps2 games that time forgot is what I love to play. Truly awesome stuff.

It's one of my favorite genres as well...now play the other 2 in the series and the try the first Jak & Daxter and all the PS2 Ratchet's except for deadlocked (OK, give deadlocked a shot it's good, just not my cuppa tea.)
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#107 aspro73

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Posted 05 December 2010 - 09:19 PM

I have all three of these and inspired by the podcast I sat down to start them the other day. Is there no way to change the X and Y axis in these games? I was unable to play it with everything being backwards from how I prefer to play.
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#108 Wenny

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Posted 06 December 2010 - 10:26 AM

I have all three of these and inspired by the podcast I sat down to start them the other day. Is there no way to change the X and Y axis in these games? I was unable to play it with everything being backwards from how I prefer to play.

Did you check the settings menu?
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#109 aspro73

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Posted 06 December 2010 - 01:16 PM

Did you check the settings menu?

Yes, and the manual. I know it can be changed with the PS3 collection, but doesn't seem to be a way on the first Sly (at minimum). I will look again though.
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#110 Wenny

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Posted 06 December 2010 - 01:19 PM

Yes, and the manual. I know it can be changed with the PS3 collection, but doesn't seem to be a way on the first Sly (at minimum). I will look again though.

I no longer have my original copy so can't help out too much...sorry!
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#111 JohngPR

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Posted 31 January 2011 - 10:22 PM

One of the good things (if any) that came from my PS3 messing up repeatedly the other night is that it made me get up off my ass and finish this game since I was on my way to getting a Platinum. The save is copy protected, so I basically played it all night that night and finished the last few hours hoping my PS3 wouldn't die. Great game, and really fun platformer. It was made on the cusp when games started being a little more player friendly, so there's still a decent amount of challenge in there. I had beat this on PS2, but it was still a blast to play.

I never did get around to playing Sly 2 and 3 so I'm looking forward to those. Also this makes platinum numero 3!

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#112 Wenny

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Posted 31 January 2011 - 11:16 PM

One of the good things (if any) that came from my PS3 messing up repeatedly the other night is that it made me get up off my ass and finish this game since I was on my way to getting a Platinum. The save is copy protected, so I basically played it all night that night and finished the last few hours hoping my PS3 wouldn't die. Great game, and really fun platformer. It was made on the cusp when games started being a little more player friendly, so there's still a decent amount of challenge in there. I had beat this on PS2, but it was still a blast to play.

I never did get around to playing Sly 2 and 3 so I'm looking forward to those. Also this makes platinum numero 3!

I think Sly 2 is better in nearly every way...though you might be disappointed that the "challenge" (one-hit kills, static number of lives, in-frequent check points) is ratcheted down. To compensate, it's at least twice as long.
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#113 atat23

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Posted 03 February 2011 - 03:09 PM

To compensate, it's at least twice as long.


I thought they dragged on too long, Sly 2 not so much but I just wanted Sly 3 to be over so badly, it just seemed to keep going. I was glad when I finally finished and could just play the single standing master missions.

Spoiler

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