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E3 is June 11-13! Early discussion, conference chats, livestream links and any other matter of hype and worry can be found in the E3 2013 thread. This is sure to be a doozy.

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This is what a lack of copy edit staff buys you...


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#1401 SickBoy

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Posted 19 March 2013 - 11:11 PM

Read beyond the headline and that really doesn't hold much argument at all.  That article is him making the point that because of how stories are presented in games and the restrictions forced upon by gameplay, what the writers initially put down to paper and what the actual delivery of that writing in the final product can be vastly different.  This is obviously a major difference between being a writer for a game and being a fiction novelist, which is where his use of the phrase "more like journalism" is coming from - it's pretty obviously limited to the "actually experience what the whole thing is" aspect, not him drawing some parallel between his job as a video game writer and journalists putting themselves into the line of fire in an effort to change the world, as suggested by one of the other idiotic comments on that article.

 

And if that article is advertising, then so is every other piece of text posted by any one who's ever worked on a game about the game.  Which is downright silly.

 

I agree, but I thought the comment was funny, too. Could certainly apply it to a lot of videogame press.

 

I think the "it's like journalism" link is pretty tenuous, but I don't have any issue with the article in general.


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#1402 PlayerOneCJ

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Posted 20 March 2013 - 12:33 PM

I know normally links to Kotaku are about Kotaku being terrible, but for once I do so simply for a video compilation they have done.

 

http://kotaku.com/59...-news-discovers

 

Girls play video games, y'all.

 

This is funny to me for a few reasons. I mean, it's a story taken off either the AP Wire or some other news provider's (Reuters?) feed and repackaged/read by whatever local news anchor happens to be working. So it's a supercut of all those but they're reading the same source and the file footage is all the same. It's not like OMG, 50 different news outlets did separate stories on this. How worthless. And also the person at Reuters who even penned the piece should be fired.


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#1403 Indy aka Rex

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Posted 25 March 2013 - 04:46 AM

Ugh, Gawker's hideous redesign finally hit Kotaku. I've been weaning myself off their sites as soon as each one started adopting that shitty redesign, looks like the time has come to jump ship to Joystiq.


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#1404 Kirbutashi

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Posted 25 March 2013 - 06:13 AM

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Looks like they're hot on Polygon's heels! 


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#1405 Jonnjonzz

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Posted 26 March 2013 - 04:31 PM

I haven't been following Simcity, but is that game playable now? If it is Polygon needs to update their score again since its still sitting at 4.0.


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#1406 Ulairi

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Posted 27 March 2013 - 02:22 PM

Can we talk about Eurogamer reporting that Tomb Raider sold 3.4 million copies when the slide specifically says it hasn't sold that. Game writers are so dumb. 


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#1407 Indy aka Rex

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Posted 27 March 2013 - 02:44 PM

Can we talk about Eurogamer reporting that Tomb Raider sold 3.4 million copies when the slide specifically says it hasn't sold that. Game writers are so dumb. 

 

Errr, yes, it does. Read the slide, it says: EXPECTED UNITS SOLD IN FY13.

 

Square-Enix's 2013 Fiscal Year ends on the 31st of this month. If they're expecting 3.4m sold within the next 4 days? They'd have to have sold close to that much to consider that their expected figure.


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#1408 SickBoy

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Posted 28 March 2013 - 06:15 PM

Pretty sure this number needs a fact check:

 

The DS launched in November 2004, and Nintendo eventually sold more than 900 million units. Compare that to the PlayStation 1, 2 and 3, which have sold 326.89 million units combined. Now if only Nintendo could do that again with the Wii U.

 

http://www.wired.com...#slideid-134846


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#1409 Owozifa

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Posted 28 March 2013 - 06:49 PM

Selling as many consoles as 3 times the entire US population would be a neat trick.
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#1410 TheKurichan

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Posted 28 March 2013 - 06:58 PM

According to Wikipedia DS had sold around 130 million by march 2010, so selling nearly 800million in 3 years is amazing.
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#1411 Indy aka Rex

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Posted 28 March 2013 - 07:22 PM

No, no. That number's correct. I literally bought all of Nintendo's leftover Phat and Lite stock to build my new home. The bathroom walls are lined with pink DS Lites and my man cave is made up of coimbination Mario Kart edition DS phats and Brain Age DS lites.

 

Before you ask, yes... They're all running pictochat, and they're all on the highest screen brightness.


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#1412 Compeau

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Posted 28 March 2013 - 07:57 PM

At first I thought that maybe the 900m number was for every Nintendo system combined.  But even then it's too high.


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#1413 richardco

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Posted 05 April 2013 - 01:24 AM

I assume he was looking at this: http://www.nintendo....sales_e1212.pdf  And didn't read the chart closely enough.  His figure comes from life to date software sales, not hardware.


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#1414 famousmortimer

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Posted 05 April 2013 - 09:01 AM

BHGFimiCIAA1JKH.png


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#1415 TheKurichan

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Posted 05 April 2013 - 09:03 AM

Lol, this post take from a 80s post, but the word change.

Fucking classic.

Edited by TheKurichan, 05 April 2013 - 09:04 AM.

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#1416 Indy aka Rex

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Posted 05 April 2013 - 09:03 AM

Well then, I can't wait to watch characters undressed from 80's style.


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#1417 Owozifa

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Posted 05 April 2013 - 09:21 AM

The player WILL BE addicted to new version of Double Dragon II.

 

Developed in North Korea.


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#1418 Compeau

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Posted 05 April 2013 - 09:22 AM

Well then, I can't wait to watch characters undressed from 80's style.

 

That sounds modern sexy.


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#1419 Indy aka Rex

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Posted 05 April 2013 - 09:24 AM

That sounds modern sexy.

 

I feel never been experienced world before!


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#1420 PlayerOneCJ

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Posted 05 April 2013 - 12:07 PM

https://twitter.com/...233808647565314

 

Durr, wha?


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#1421 momerath

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Posted 05 April 2013 - 12:50 PM

https://twitter.com/...233808647565314

 

Durr, wha?

 

:huh:


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#1422 dammitmattt

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Posted 05 April 2013 - 01:40 PM

BHGFimiCIAA1JKH.png

 

I've never been more sold on a game.  This guy should write all of those blurbs!


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#1423 Indy aka Rex

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Posted 23 April 2013 - 01:35 PM

http://kotaku.com/th...eo-ga-478120280

 

Oy.

 

I like Jason, he's a nice guy, but this is the second time Kotaku's western writers have pulled off this kind of stuff. It's prime example of cultural ignorance. Plunkett did it with Kamiya when he essentially insulted the guy for a not being more interested in PC gaming, and now there's this. Now there's this. The progressive "rah-rah feminists! rah-rah, objectified females!" attitude isn't well-suited against a country that's intensely traditional and misogynist. This isn't a problem with an artist, it's a problem with Japan. Insulting a developer for his over-sexualized female art when you're this foreigner, unaware of the culture this person lives in?  Reeks of western overreach, it's like FEMEN protesting "Islam" because it's sexist - a bunch of atheist white girls who never lived in this world scolding it because they know better.

 

Is Schreier ultimately right about it being sexist? Fuck yeah, but he handled it with no tact whatsoever and insulted the guy because "sexism." Not taking into account anything beyond that label. Like a bunch of angry white girls protesting something they're completely unaware of.


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#1424 PlayerOneStewy

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Posted 23 April 2013 - 04:19 PM

I'm really happy that the sexism and misogyny both in the industry and in our games is being talked about now. But too many in the enthusiast press have taken it up as a cause seemingly for the clicks it brings. So many of them come off as pandering for the sake of it - usually the ones shouting the loudest. 

 

And speaking of needing a copy editor...18,000 words on BioShock Infinite. I don't even know what it says. I just can't get over the sheer length of the article or the ego required to write it. 


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#1425 MojoBox

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Posted 23 April 2013 - 04:27 PM

Final line:

 

 

 

In closing: I love the ambient sound design. I am not kidding. I played this game with big headphones on. I’d listen to the airship engine thrum on loop for literally eight hours a day (if it were included on my iOS “White Noise” app).n closing: I love the ambient sound design. I am not kidding. I played this game with big headphones on. I’d listen to the airship engine thrum on loop for literally eight hours a day (if it were included on my iOS “White Noise” app).

 

Yup, totally worth nearly 18,000 words of build up.


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#1426 Jonnjonzz

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Posted 23 April 2013 - 06:39 PM

Tim rogers is like the uber hipster. Oh and he also must have some kinda problems reaching orgasm since anything he ever rights is just him jerking himself off for a minimum of 10,000 words.


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#1427 gokieks

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Posted 24 April 2013 - 11:00 AM

I'm really happy that the sexism and misogyny both in the industry and in our games is being talked about now. But too many in the enthusiast press have taken it up as a cause seemingly for the clicks it brings. So many of them come off as pandering for the sake of it - usually the ones shouting the loudest. 

 

And speaking of needing a copy editor...18,000 words on BioShock Infinite. I don't even know what it says. I just can't get over the sheer length of the article or the ego required to write it. 

 

I hovered over the link, saw the domain and thought "why does that sound familiar".  Then I clicked the link, saw it was Tim Rogers, and it all made sense.

 

And I went ahead and just closed the tab.

 

He does (very) occasionally write something interesting, but most of them make me want to beat his keyboard with a sledgehammer.


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#1428 MojoBox

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Posted 24 April 2013 - 11:06 AM

I just noticed I double pasted that quote. I guess it says something for his writing that I did not notice at all when I was posting it.


Edited by MojoBox, 24 April 2013 - 11:06 AM.

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#1429 SickBoy

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Posted 24 April 2013 - 11:14 AM

Even the generic capsule text is wordy: a review of BioShock Infinite
a videogame developed by Irrational Games
and published by 2K Games
for PC, the microsoft xbox 360 computer entertainment machine and the sony playstation 3 computer entertainment system

 

EDIT: Heh... he recorded a video reading (and Q&A) of the review. Runtime? 2:52

 


Edited by SickBoy, 24 April 2013 - 11:15 AM.

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