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Win a Copy of 180 for iPhone!


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#1 PlayerOnePhil

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Posted 06 May 2010 - 12:18 AM

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Thanks to the good folks at Headcase Games, we have two copies of their excellent new iPhone puzzle game, 180, to give away.

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If you would like to win a copy, simply post a comment in this thread. That's all. It doesn't even have to be anything clever (although you might want to share your OpenFeint name). Your post number will be your entry. If you haven't signed up for our forums yet, this is as good an excuse as any. Hey, it's free, so why not?

Make your post by 11:59 PM PST on May 14, 2010. After then, we'll use a random number generator to choose two winners. The winner will receive a private message through our forums with a promo code for the game.

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So what is 180? Here's what Headcase Games has to say about it:

Think quick! In the action-puzzler 180, you must flip, shoot, and match combos before the wall of coins can crush you.

Each piece on the gameboard has 2 sides. Touch any coin to flip it 180 degrees. Tap in the empty area to shoot your next coin. Shoot to connect 3 or more of the same front-side color to clear.

If you enjoy games like Tetris and Bejeweled but want something new and addicting, 180 is the game you've been waiting for!

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Full Version Features:

  • 3 Unique game modes: Score Attack, Drop Attack, and Endless
  • Easy and Hard levels
  • Set up complex chain reactions and magnificent combos, and be rewarded with huge scores!
  • OpenFeint integration, challenge your friends on the leaderboards to see who's the champ.
  • Comprehensive stat tracking
  • Colorful, detailed graphics and hi-quality sound effects.
  • Extremely simple to learn, with very deep gameplay that will keep you coming back for more.
  • Great for kids, adults and hardcore gamers alike, 180 is a unique game that's suitable for anyone to enjoy.

This is a fairly informal contest, so there's no laundry list of official rules. Still, here are a few important notes:

  • Only one entry per person. Feel free to post multiple times in the thread, but only your first post counts as your entry ticket.
  • In order to play the game, you will need an iPhone, iPod touch, or an iPad. The game requires iPhone OS 2.2 or later.
  • You'll also need access to the iTunes App Store in order to redeem the promo code to download the free game.
  • Even if you don't win, you should buy the game anyway. It's pretty darn good, and it's only $1.99.
About Headcase Games

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Headcase Games is an independent mobile game developer comprised of a small team of industry veterans, whose previous credits include creative development on several popular AAA titles – Tony Hawk’s Pro Skater series, Neverwinter Nights 2, Alpha Protocol, Heroes of Might and Magic IV, Caesar III, Knights of the Old Republic II, and several others.

Contact:
http://www.headcasegames.com/
info@headcaseGames.com


Links:
What is 180?
180 iTune App Store Link
Headcase Games Blog: Retro Game of the Day
Gameplay demonstration on YouTube

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#2 LiK

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Posted 06 May 2010 - 12:19 AM

Phil, i wuv you.
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#3 Xris

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Posted 06 May 2010 - 04:33 AM

Awesome! I love Puzzle Games! And I Love my iPhone, so... yeah! there you go =D
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#4 richrad

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Posted 06 May 2010 - 05:15 AM

Me am want free things.
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#5 lactose

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Posted 06 May 2010 - 06:51 AM

Looks like fun
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#6 juanster

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Posted 06 May 2010 - 06:56 AM

My OpenFeint name is juanster and this is me entering the contest.
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#7 SwimOdin

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Posted 06 May 2010 - 08:04 AM

180 get
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#8 mik

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Posted 06 May 2010 - 08:13 AM

poop
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#9 Banzaiaap

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Posted 06 May 2010 - 08:21 AM

I'd love a code, but I'm afraid these are US store only..
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#10 Kayma

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Posted 06 May 2010 - 08:24 AM

Well, that seems easy enough. Consider me entered.
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#11 lawblob

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Posted 06 May 2010 - 08:34 AM

Looks fun
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#12 minus_273

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Posted 06 May 2010 - 08:37 AM

Mega man
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#13 Brennzky

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Posted 06 May 2010 - 09:01 AM

If I wasnt in Deutschland I would love a free copy, might even just pick it up to support them for support P1P
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#14 BlindGuardian12

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Posted 06 May 2010 - 09:49 AM

Shaka zulu... Shaka zili... Shaka whaka... Shaka wiki ... Would love a code for the game. Thanks p1p for the contest. Btw, i wuv u too phil.
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#15 sjmck

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Posted 06 May 2010 - 09:50 AM

Gimme.
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#16 BeauRosser

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Posted 06 May 2010 - 11:15 AM

LOL free games.

(Open Feint is) beaurosser

ALSO: One of the two games should obviously go to me, as I have more Beau in my name than any other person on the message board.
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#17 gokieks

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Posted 06 May 2010 - 11:52 AM

I see you guys really came up with a unique contest for this. :P
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#18 Hacker Alias

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Posted 06 May 2010 - 12:04 PM

I'M GONNA TAKE YOU FOR A RIIIIIIIIIIIIDE
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#19 Jeffcon5

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Posted 06 May 2010 - 03:38 PM

I can't find my luck dragon!
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#20 RareMonkey

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Posted 07 May 2010 - 11:06 AM

I like free and fun so this sounds good.
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#21 GSRJedi

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Posted 10 May 2010 - 08:34 AM

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#22 Balb

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Posted 11 May 2010 - 12:20 AM

balls
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#23 daviddoel

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Posted 11 May 2010 - 10:05 AM

Definitely would love a free iPhone game. I can only play Bejewelled Blitz and Word With Friends for so long!
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#24 Spiz

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Posted 14 May 2010 - 02:25 AM

First
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fart


#25 Ginormousj

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Posted 14 May 2010 - 11:22 AM

Huzzah!
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#26 mrplaid

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Posted 14 May 2010 - 03:21 PM

Well, if your display target was 1080p, you might render at 2160 internally so that you get free full screen anti-aliasing when the scaler chip does it's magic to provide your output.

It's a perfectly legitimate way to increase your render rate, since you get to turn off all the AA features on the iPhone, sparing you clock cycles to do fancy lighting effects etc. You've got a shit load of pixel throughput on that sucker in every clock cycle, so any time you get more cycles, you can do more in terms of using your shaders. This was a pretty common strategy on the Dreamcast (though it didn't have "shaders," it was fixed-function).

1080p 180 confirmed.

===

Back of the envelope math here: 3,840x2,160 = 8,294,400

Approximate iPhone pixel fill rate per second: 4 gigapixels = 4,294,967,296 pixels

4,294,967,296/8,294,400 = 518 (this happily ties to the iPhone's clock speed of 500 mhz)

518 / 60 = 8.6 (or 500 / 60 = 8.333 )

So, you get 8 safe passes per frame at that resolution, and you get FREE full screen anti aliasing, so you can ignore all that sort of stuff on the iPhone.

Note that at 720p, you get 19 passes using the same strategy. Angry Birds probably had the opportunity to use 38 passes since it ran at 30 frames per second instead of 60. Gee, I wonder why it looked so fantastic?

===

I just noticed that the 4 gigapixels thing includes multiple samples. So you can probably multiply that figure for passes by like, four, eight, or possibly sixteen if they completely turn off antialiasing. Doing it on the scaler is the best way to maximize effects.

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#27 Shakey Steve

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Posted 14 May 2010 - 04:28 PM

I have an iPhone and I will have an iPad 64Gig-3G on May 28th...YEEEE-HAWWWWWW!!!
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#28 Shakey Steve

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Posted 14 May 2010 - 04:31 PM

I'd love a code, but I'm afraid these are US store only..



Pssst...just create an account on the US store...
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#29 PlayerOnePhil

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Posted 15 May 2010 - 03:21 PM

The contest has ended!


Thanks to everyone who entered. A good, old fashioned random number generator has determined our two winners:

juanster and Shakey Steve

Congratulations, gentlemen. Be sure to check your private messages for your promo codes.

And a special thanks once again to Headcase Games for providing us with these promo codes to give away. Even if you didn't win, be sure to check out 180. It's a very fun game, and at $1.99, it's a darn fine deal.
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#30 mrplaid

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Posted 15 May 2010 - 05:40 PM

I feel I should point out a flaw in the manner you used to choose the winners. Random number generators you download on the Internet aren't true random number generators (TRNGs), rather they are psuedo-random number generators (PRNGs). As the word 'pseudo' suggests, pseudo-random numbers are not random in the way you might expect, at least not if you're used to dice rolls or lottery tickets. Essentially, PRNGs are algorithms that use mathematical formulae or simply precalculated tables to produce sequences of numbers that appear random. A good example of a PRNG is the linear congruential method. A good deal of research has gone into pseudo-random number theory, and modern algorithms for generating pseudo-random numbers are so good that the numbers look exactly like they were really random.

The basic difference between PRNGs and TRNGs is easy to understand if you compare computer-generated random numbers to rolls of a die. Because PRNGs generate random numbers by using mathematical formulae or precalculated lists, using one corresponds to someone rolling a die many times and writing down the results. Whenever you ask for a die roll, you get the next on the list. Effectively, the numbers appear random, but they are really predetermined. TRNGs work by getting a computer to actually roll the die or, more commonly, use some other physical phenomenon that is easier to connect to a computer than a die is.

PRNGs are efficient, meaning they can produce many numbers in a short time, and deterministic, meaning that a given sequence of numbers can be reproduced at a later date if the starting point in the sequence is known. Efficiency is a nice characteristic if your application needs many numbers, and determinism is handy if you need to replay the same sequence of numbers again at a later stage. PRNGs are typically also periodic, which means that the sequence will eventually repeat itself. While periodicity is hardly ever a desirable characteristic, modern PRNGs have a period that is so long that it can be ignored for most practical purposes.

These characteristics make PRNGs suitable for applications where many numbers are required and where it is useful that the same sequence can be replayed easily. Popular examples of such applications are simulation and modeling applications. PRNGs are not suitable for applications where it is important that the numbers are really unpredictable, such as data encryption and gambling.

Therefore, I demand you choose another winner.


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#31 Shakey Steve

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Posted 15 May 2010 - 06:15 PM

I feel I should point out a flaw in the manner you used to choose the winners. Random number generators you download on the Internet aren't true random number generators (TRNGs), rather they are psuedo-random number generators (PRNGs). As the word 'pseudo' suggests, pseudo-random numbers are not random in the way you might expect, at least not if you're used to dice rolls or lottery tickets. Essentially, PRNGs are algorithms that use mathematical formulae or simply precalculated tables to produce sequences of numbers that appear random. A good example of a PRNG is the linear congruential method. A good deal of research has gone into pseudo-random number theory, and modern algorithms for generating pseudo-random numbers are so good that the numbers look exactly like they were really random.

The basic difference between PRNGs and TRNGs is easy to understand if you compare computer-generated random numbers to rolls of a die. Because PRNGs generate random numbers by using mathematical formulae or precalculated lists, using one corresponds to someone rolling a die many times and writing down the results. Whenever you ask for a die roll, you get the next on the list. Effectively, the numbers appear random, but they are really predetermined. TRNGs work by getting a computer to actually roll the die or, more commonly, use some other physical phenomenon that is easier to connect to a computer than a die is.

PRNGs are efficient, meaning they can produce many numbers in a short time, and deterministic, meaning that a given sequence of numbers can be reproduced at a later date if the starting point in the sequence is known. Efficiency is a nice characteristic if your application needs many numbers, and determinism is handy if you need to replay the same sequence of numbers again at a later stage. PRNGs are typically also periodic, which means that the sequence will eventually repeat itself. While periodicity is hardly ever a desirable characteristic, modern PRNGs have a period that is so long that it can be ignored for most practical purposes.

These characteristics make PRNGs suitable for applications where many numbers are required and where it is useful that the same sequence can be replayed easily. Popular examples of such applications are simulation and modeling applications. PRNGs are not suitable for applications where it is important that the numbers are really unpredictable, such as data encryption and gambling.

Therefore, I demand you choose another winner.




Too bad sucka! I already used the code :)
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#32 PlayerOnePhil

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Posted 15 May 2010 - 08:59 PM

Words, words, words.


But I used the "True Random Number Generator" at Random.org (the website you link to in your spoiler) to determine the winners...

:unsure: :unsure: :unsure:
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#33 Wenny

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Posted 15 May 2010 - 09:09 PM

I fail to see how a die is a true random number generator when they only allow selections of a limited, pre-determined set of numbers. To be truly random, nothing should be pre-determined in advance.

Also, congrats to the winners. It's a wonderful game and I've really enjoyed playing it.
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#34 mrplaid

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Posted 16 May 2010 - 09:58 AM

I fail to see how a die is a true random number generator when they only allow selections of a limited, pre-determined set of numbers. To be truly random, nothing should be pre-determined in advance.

Also, congrats to the winners. It's a wonderful game and I've really enjoyed playing it.


I see your point, but in the context of computers a die is only truly random because the outcome of a die roll isn't generated by an algorithm. If you know the algorithm, it's possible you could predict the result of a random number generator.

But I used the "True Random Number Generator" at Random.org (the website you link to in your spoiler) to determine the winners...

:unsure: :unsure: :unsure:


I only copy and pasted the first few paragraphs of the link in my spoiler. I didn't read much more of the site than that. Yeah, I'm lazy, wanna fight about it?

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#35 Shakey Steve

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Posted 16 May 2010 - 12:36 PM

I fail to see how a die is a true random number generator when they only allow selections of a limited, pre-determined set of numbers. To be truly random, nothing should be pre-determined in advance.

Also, congrats to the winners. It's a wonderful game and I've really enjoyed playing it.


It's great, though quite addictive. So addictive, in fact, that my wife pulled an Elin Nordegren and grabbed my iPhone because she thought I was texting to someone all morning :(
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#36 BeauRosser

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Posted 17 May 2010 - 12:52 AM

Hey, fuck you, Phil!

I'm sorry. That was... that was just out of line. Please forgive.
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#37 juanster

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Posted 17 May 2010 - 01:58 PM

Thanks, Phil! This game is fun and worth buying.
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