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Super Metroid (SNES)


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#1 PlayerOnePhil

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Posted 17 August 2010 - 03:55 AM

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The last Metroid is in captivity.

The galaxy is at peace...


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Holy cow! We're finally doing another Game Club!

In celebration of our 200th episode of the Player One Podcast and the upcoming release of Metroid: Other M for Wii, we are taking a look back at one of the most acclaimed titles for the Super NES, Super Metroid.

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Despite all of the praise that Super Metroid has gotten over the years, the game is over 15 years old now. Does it still hold up after all this time?* Let's find out by playing it together! Bust out your old cartridge or pick up the game for 800 Nintendo Points from the Wii's Virtual Console.

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We'll be discussing Super Metroid on episode 201 of the Player One Podcast, so get playing and share your comments and/or memories. You can post them in this thread, drop us an email, or leave a voicemail (713-893-8069).

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#2 Wenny

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Posted 17 August 2010 - 06:15 AM

Well there's goes my plan to get back into Dragon Age.
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#3 Kirbutashi

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Posted 17 August 2010 - 06:49 AM

How many times have I replayed this game?

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#4 PlayerOneStewy

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Posted 17 August 2010 - 06:55 AM

I managed to get myself stuck within the first hour. There's a gate that won't open from my side, and a long room with a floor I need to dash over :(
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#5 Kirbutashi

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Posted 17 August 2010 - 07:58 AM

If I remember correctly, you should still be able to run (hold the button) over that floor without the dash boots. It has a closing gate, right?
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#6 PlayerOneStewy

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Posted 17 August 2010 - 08:34 AM

There's a run button? :)
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#7 Kirbutashi

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Posted 17 August 2010 - 08:42 AM

:|
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#8 Chairman Steve

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Posted 17 August 2010 - 09:37 AM

I couldn't really get into the original Metroid or Metroid 2 when I was a child, but Super Metroid hooked me instantly. It's been lingering in my VC library for a couple years now, but this Game Club gives me a decent enough excuse to play through it one more time.

The soundtrack is especially phenomenal, and has really held up well over time. The SNES could sure churn out some crazy good music.

On a totally random note, I loved being able to save the little alien critters during the climactic end-game escape. The little speck flying away from the explosion was a nice touch.
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#9 Kirbutashi

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Posted 17 August 2010 - 09:58 AM

I think the key feature Super Metroid has over what Other M appears to lack is subtlety. It did a great job of showing rather than telling all the way up to the last encounter.

I'm really curious about what Sakamoto's first 3D Metroid is going to be like aside from the monotone Samus accompanied with equally painful dialog. I'm sure it'll go out of its way to make you not care about a backstory that otherwise seemed interesting the first time Yoshio told it through the form of a manga. Now we have BABY BABY BABY BABY BABY BABY.


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#10 PlayerOneStewy

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Posted 17 August 2010 - 10:17 AM

The first metroid was great, but it was an incredibly daunting game. No map feature meant lots of graph paper and memorization.

metroid II was just a straight action game, wasn't it?
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#11 Chairman Steve

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Posted 17 August 2010 - 10:35 AM

From what I remember, Metroid 2 still had the open, non-linear design, but you had to kill a set number of Metroids that were scattered all over the place. The character model was so large that it was really difficult to effectively fend off a quick-moving flying enemy.

Metroid simply was not meant to be on a tiny monochrome screen.
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#12 Cambot

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Posted 17 August 2010 - 10:40 AM

I have a one-month-old baby at home and I didn't know how I was going to be able to play Super Metroid. Then it occurred to me. I'm officially declaring this week "Bring Your Super Nintendo To Work Week!" Next week, too! I have a CRT TV in my office.

The perfect crime.
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#13 Wenny

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Posted 17 August 2010 - 11:06 AM

The first metroid was great, but it was an incredibly daunting game. No map feature meant lots of graph paper and memorization.

Not to mention those pesky save codes.
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#14 PlayerOneStewy

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Posted 17 August 2010 - 12:34 PM

I have a one-month-old baby at home and I didn't know how I was going to be able to play Super Metroid. Then it occurred to me. I'm officially declaring this week "Bring Your Super Nintendo To Work Week!" Next week, too! I have a CRT TV in my office.

The perfect crime.


Those young ones tend to sleep pretty soundly, and they're rather portable. Don't overlook the whole "baby asleep on the chest while playing Metroid" possibility.

I have a picture of me doing this with my daughter. I'll have to find it.
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#15 Hacker Alias

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Posted 17 August 2010 - 12:52 PM

mon visage quand shinespark


I honestly don't have the words to express my joy at seeing this being a gameclub title

And hey, Chairman Steve? I had my time down to about 1:11 in Metroid 2. Such a fun game.
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#16 Chairman Steve

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Posted 17 August 2010 - 01:17 PM

I'm quite jealous, HA. I wish I could have found enjoyment in Metroid 2. :(

I did really like the music, though.
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#17 Kirbutashi

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Posted 17 August 2010 - 01:34 PM

I beat Metroid 2 while waiting at the dentist's. I spider-ball'd EVERYWHERE.
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#18 Kirbutashi

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Posted 17 August 2010 - 02:27 PM

Some great Super Metroid related scans over at Metroid Database

EGM review and a Making Of interview (excellent choices on the Super Metroid screens, of course. :| ):

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#19 Cambot

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Posted 17 August 2010 - 08:03 PM

Those young ones tend to sleep pretty soundly, and they're rather portable. Don't overlook the whole "baby asleep on the chest while playing Metroid" possibility.


Yes, she's a sleeper and a half. I have multiple SNESes so I'll just bring the cartridge back and forth. It's a slow week at work and no one works out of my office but me. And I only see my boss about once every three months. I wish there was a way to transfer saves from Virtual Console to my antiquated gametapes, though. Ah, well. I like SNES controllers better than Wii Classic Controllers.



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#20 Chairman Steve

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Posted 17 August 2010 - 09:24 PM

Some great Super Metroid related scans over at Metroid Database

EGM review and a Making Of interview (excellent choices on the Super Metroid screens, of course. :| ):

Spoiler

Holy crap! I loved that issue of Game Players, and I've been trying to remember for years what that magazine was called. The Super Metroid feature in that issue is what convinced me to buy the game when it was released. Wow, that brings back memories...
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#21 Casual_Alcoholic

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Posted 17 August 2010 - 10:10 PM

I'm so incredibly happy Game Club is back! I've played Fusion and Zero Mission but not Super Metroid, hopefully I'll be able to get into it.
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#22 PlayerOnePhil

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Posted 17 August 2010 - 11:00 PM

I'm so incredibly happy Game Club is back! I've played Fusion and Zero Mission but not Super Metroid, hopefully I'll be able to get into it.

I envy you. You are in for a treat.
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#23 Chairman Steve

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Posted 18 August 2010 - 09:06 AM

After beating the Chozo boss last night with 2 health remaining, I realized that I had completely forgotten how hard this game is before you collect a good number of energy tanks.

It's been 16 years since I first played Super Metroid, and I'm loving it just as much now as I did then. My only real complaint is that the controls are VERY awkward, but that's mostly because of how the buttons on the controller are placed. My thumb hurts. :(
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#24 DistantStorm

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Posted 18 August 2010 - 11:06 AM

as one of the few still boxed SNES games i still own, i doubt there will be better reason than Game Club to dig out the ol' Super Nintendo and do this up the right way.

full disclosure: i've never actually finished a Metroid game, even though the series has been a love of mine since the NES days.
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#25 Casual_Alcoholic

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Posted 18 August 2010 - 01:35 PM

I'm having one major problem transitioning from the portables to this game. I don't want X to be shoot anymore! Please god make it stop! I'm definitely fumbling with the controls a lot. I basically have to unlearn my mastery of the portable ones, which I just 100%'d back to back over the last 2 weeks. Playing those so much first is really kicking me in the ass now.
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#26 PlayerOneStewy

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Posted 18 August 2010 - 06:45 PM

You can change the control scheme in the options menu.
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#27 Casual_Alcoholic

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Posted 19 August 2010 - 06:20 AM

You can change the control scheme in the options menu.


Wow I'm clueless. Well this game just got 8 million times better for me. I tried doing it in game, but never would have guessed it was in the start up menu.

Edited by Casual_Alcoholic, 19 August 2010 - 06:42 AM.

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#28 Hacker Alias

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Posted 19 August 2010 - 10:12 AM

I feel that this is a very relevant image, regarding the gameclub. I wish it had been the image FOR this gameclub, because she's such a notable character, but oh well.

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#29 mrplaid

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Posted 19 August 2010 - 10:54 AM

That is going right up on my van next to Naked Lady Warlock on Unicorn.
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#30 Hacker Alias

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Posted 19 August 2010 - 02:57 PM

It started out as that two-page spread in Nintendo Power (the VERY same issue where Nintendo said that Super would be the last Metroid title) and I had to do a lot to clean it up and cut it back together.

TOTALLY worth it.
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#31 DistantStorm

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Posted 19 August 2010 - 08:44 PM

I'm having one major problem transitioning from the portables to this game. I don't want X to be shoot anymore! Please god make it stop! I'm definitely fumbling with the controls a lot. I basically have to unlearn my mastery of the portable ones, which I just 100%'d back to back over the last 2 weeks. Playing those so much first is really kicking me in the ass now.


yeah, i know what you mean. i dug out the old system and fired the game up this afternoon and man, it's not easy going home again. the SNES pad, once amoung my favorite controllers, is not the comfy experience it once was. the button layout, and controls in general, are definitely my biggest issue with the game at the moment. reacclimating to precison platforming with a D-pad is definitely taking a little time.

other than that, it's as awesome as i remember.
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#32 poopmasterfunk

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Posted 19 August 2010 - 09:11 PM

LOVING the return of gameclub! It's weird though, I'm going through this game, and although it hasn't been 15 years since my last playthrough, I recall just about everything up to the halfway point. After that something new comes out, and this game gets put aside yet again... I just may start from one of these saves, and use something to get on track... Maybe after that, it will be like playing it again for the first time! Only finished this one once... In '95. Great game to go back to during new release droughts!
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#33 MojoBox

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Posted 20 August 2010 - 09:44 AM

Awwww shit yeah!!

Super Metroid is without a doubt my favorite game of all time. I play it at least once a year. I'm a pretty big SNES fan in general, I don't have to dig it out because it never gets unhooked from my TV :D

I could go on about Super Metroid for ever, but I'll leave it at that I think it's required playing for anyone who would like to tell stories in videogames. Show don't tell indeed!
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#34 Ginormousj

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Posted 20 August 2010 - 09:53 AM

I know some of you are playing for the first time, so I don't want to spoil anything, but was anyone else stuck on the glass tube back in the day? I remember not figuring that out for...maybe weeks. Pretty sad. Never knew if that was a stumper, or if I was just unusually dumb.
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#35 MojoBox

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Posted 20 August 2010 - 10:47 AM

I know some of you are playing for the first time, so I don't want to spoil anything, but was anyone else stuck on the glass tube back in the day? I remember not figuring that out for...maybe weeks. Pretty sad. Never knew if that was a stumper, or if I was just unusually dumb.


Pretty sure that's a completely optional thing to do, almost an easter egg.
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#36 Kirbutashi

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Posted 20 August 2010 - 11:08 AM

It may only be optional by means of crazy sequence breaking, but I can't confirm it. I typically watch the sizzle reels for games and Super Metroid's shows off the exploding tube. :(
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#37 Casual_Alcoholic

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Posted 20 August 2010 - 03:15 PM

Crap. My worst fears have come alive. I'm missing one super missile and one regular missile expansion, and I have no idea which ones. Even worse, I can't get back to finish collecting! The door in Tourian locked behind me. I am so incredibly sad now.

Edited by Casual_Alcoholic, 20 August 2010 - 03:22 PM.

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#38 MojoBox

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Posted 20 August 2010 - 08:14 PM

Damn, I wasn't sure if I was actually going to play through this for GameClub, but I came home today and ran through it. Clear time was 2:03 with 63% collection. This game is still as fucking awesome as ever!

It was doubly fun to have my roommate who's never really played Metroid before sitting on the couch watching me and just commenting "This game looks confusing. This game looks really hard" as I made a beeline through the game, wall and bomb jumping around.

Edit: And on the previous point, I concede. The tube bombing isn't necessarily mandatory, but it's the most obvious route. Getting through without breaking it would involve a lot of backtracking if it is indeed possible.
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#39 Cambot

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Posted 20 August 2010 - 11:23 PM

Well, it finally happened. The save battery pooped out a couple hours into the game. Either that or my SNES glitched at the wrong time or something. I turned it on this evening and there was "no data" in any of the save slots. If it's the battery, this is the first time this has ever happened to me with a Nintendo cart. I'm glad I have this on Virtual Console. I even have a save close to where my cartridge died.

Time to break out the Club Nintendo Super Famicom Classic Controller.

Edited by Cambot, 20 August 2010 - 11:23 PM.

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#40 poopmasterfunk

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Posted 21 August 2010 - 02:19 PM

It's amazing. I know most of this game so well, but it never fails... there is always a bit where I am so lost, and just as it gets frustrating, oh... That's where I need to go, nice! It never last too long, and before I know it, I'm back on track. Devs should STILL learn a thing or two from the game design of this brilliant classic title!
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