Spoiler

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Beyond Good & Evil (GameCube, PC, PS2, Xbox)
#42
Posted 16 March 2011 - 11:44 AM
#43
Posted 16 March 2011 - 12:44 PM
That thing.
Right.
I guess I missed the DomZ sea serpent boss, and I knew there was a head of one in a cave, but I didn't think dead things counted because you can't take a picture of the cow in the freezer. But yeah, I totally forgot I had that thing because I just assumed it showed you where animals were, not just ones you haven't photographed yet.
#44
Posted 17 March 2011 - 06:34 AM
#45
Posted 17 March 2011 - 07:57 AM
#46
Posted 17 March 2011 - 08:07 AM
The dead cow area is really just a spot to get a pearl and some animals. The second fuse isn't used until you are on your way out of the factory. Have you met up with Double H yet?
Yep, sure have. Did that whole thing. Now I'm supposed to take an elevator down. A non-working elevator at the moment.
#47
Posted 17 March 2011 - 08:22 AM
Just try to leave the facility once Double H is following you. And don't forget the pearl left behind by the first boss you encountered.
#51
Posted 17 March 2011 - 08:20 PM
I seem to have stumbled upon a showstopping bug...
Spoiler
Upon checking the gamefaqs boards, it seems this is a pretty common occurrence. And I didn't keep any recent extra save file...
Guess I won't be finishing this anytime soon.
This is one of those "you-weren't-supposed-to-do-that" glitches. Have you tried dying in various areas? If that doesn't work, you can start over and get back to that area in about an hour now that you've just done everything.

#54
Posted 17 March 2011 - 09:06 PM
Nope. There's no way to do that at this point.
Reset?

#56
Posted 17 March 2011 - 09:50 PM
I still loved this game...but that's kinda obvious of me owning multiple copies of it. The flow of the game was just so interesting back in 2003, and it's so sad it was so badly shunned by Ubisoft and the Prince of Persia (first) reboot. The virtually no-marketing for this game hurt it so bad.
I remember picking it up at the Christmas after it came out, which was what? A month if I remember right? I was in Best Buy, not a huge amount of time after it had opened in my city. We were in there looking for Christmas presents, and I stumbled upon the game. I first played it back on an OPM demo disk...well....months before hand, and in the magazine, and ESPECIALLY on the OPM Forums, there was a great hype around the game. Everyone said it was something special, but no one was buying it. I remember buying it for $30....and was remarkably sad at how fast the price dropped.
There's just something special about the game, and to be honest, I'm still to this day, not exactly sure what it is. The story's great, the combat is standard, but yet something constantly draws me back to the game. Back when I first started University in 2006, I didn't bring my PS2 with me, and I really wanted to keep playing this game. I ended up picking up a copy for PC that was bundled with Jedi Knight: Jedi Academy, Operation: Desert Storm 2: Back to Baghdad, and a Championship Manager for $25, all brand new. Still was totallly worth it. That game brought me a great amount of joy, and I was able to introduce it to a lot more people on my floor. I really, really hope we get a sequel eventually...
#57
Posted 17 March 2011 - 10:59 PM
#58
Posted 17 March 2011 - 11:32 PM
Nope. There's no way to do that at this point.
I'm surprised you didn't make a separate save before you
Super suck, though
Edited by Owozifa, 18 March 2011 - 01:17 AM.
#59
Posted 18 March 2011 - 01:07 AM
There's just something special about the game, and to be honest, I'm still to this day, not exactly sure what it is.
I know what you mean.
I'm surprised you didn't make a separate save before you went to the moon, since that seemed like an obvious Point Of No Return.
To the WHAATT?? Whoa... spoiler.
(Just kidding, I already beat it)

#60
Posted 18 March 2011 - 01:16 AM
So I don't feel guilty at all.
#61
Posted 18 March 2011 - 05:02 PM
For instance, in the factory I just noticed that when Pey'j is helping Jade push a crate, he says:
Pey'j: "Yer gonna make me go and wear out my jet boots, Jade!"
Jade: (jokingly) "The latest style in...transportation!"
Pey'j: "That's not all, Jade... that's not all."
When you get near the end of the game, it becomes apparent what a big role the Jetboots (and Pey'j) play in the larger story. Such an awesome game.

#63
Posted 20 March 2011 - 02:36 PM
Or I could just marathon the thing in one sitting.
If CJ doesn't finish you are in a very good position for mocking, sir.
#64
Posted 21 March 2011 - 03:09 PM
I know probably one of the things that's going to get brought up is the game is a little janky in parts. I definitely felt like it was a game of its time period. A lot of the issues and problems I ran into were not alien to me having recently played the older Ratchet and Clank games from around that time period on PS2. I had one instance where I broke away from the world and wound up stuck not being able to move, but that also happened once in Ratchet and Clank: Going Commando, so on the whole I didn't really feel it was that unpolished. I think Ratchet and Clank is a good comparison, since vehicle sections, the controls, and the camera, all just felt kind of like that to me.
That said, thinking about where Ratchet and Clank has gone since then, and was able to take what was good and really up the narrative and gameplay in this generation, that really gets me thinking about a Beyond Good and Evil sequel. There were lots of seeds planted here that I can see growing into something very awesome. After being glued to this game for its duration, I'm really left with a desire to see what that game would be if expanded upon today, because I don't think anybody has made that game yet, and I'm waiting to play it.
In fact, if I have one criticism it's that there's so little of the game. It's a strength that there are a million tiny details in this game world that I wanted to see expanded. Minor characters that have no purpose in the plot are interesting to me. I think a good example of one of those moments is (going to spoiler this even though it's barely one)
I guess what I mean is though the game is almost small in scope, every character felt like they had a backstory you just didn't know, and it felt refreshing to be in a game world that felt deeper than what you could see. It wasn't always presented with the utmost elegance, but this aspect is what makes me yearn for a sequel because I think it could be something really great.
Edited by Owozifa, 21 March 2011 - 03:10 PM.
#65
Posted 26 March 2011 - 08:58 PM
#67
Posted 19 April 2011 - 10:09 AM
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