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Mega Man Legends 3 Canceled
#2
Posted 18 July 2011 - 09:13 PM
"There's a time to think, and a time to act. And this, gentlemen, is no time to think." --Bud Boomer
#4
Posted 19 July 2011 - 12:53 AM
#5
Posted 19 July 2011 - 01:13 AM
Everyone: Okay.
Capcom: Hrmm... your ideas suck. This game is cancelled, go f**k off.
Twitter: @gameunderphil
#6
Posted 19 July 2011 - 07:12 AM
#7
Posted 19 July 2011 - 07:33 AM
#9
Posted 19 July 2011 - 08:14 AM
#10
Posted 19 July 2011 - 09:24 AM
#11
Posted 19 July 2011 - 09:49 AM
Exactly. Pushing a game makes sense if your reasons have to do with slower than anticipated console sales. Cancelling a game outright indicates there was a problem with the game that couldn't be rectified or that your sales projections came in low enough that you wouldn't want to invest further in a product.Well, the thing about the AC 3DS game, according to recent reports anyway, is that it wound up being spun into Revelations. But 3DS sucking shit at retail is what Sega said when explaining why they are pushing their Crushed remake to February.

#12
Posted 19 July 2011 - 11:36 AM
C'mon Capcom, the last few years have been so great - Megaman 9, 10, Zero Collection...then you cockteased us with the awesome possibilities of Universe only to cancel that, and now you're telling us that the long awaited sequel to one of the best spin-off series ever is canceled? Boo Capcom. Just....boo.
I can't help but feel Capcom is shooting itself in the foot. Megaman has long been their life blood.
Edited by Satoshi_Matrix, 19 July 2011 - 11:37 AM.
#13
Posted 19 July 2011 - 11:51 AM
Edited by I AM JOHN!, 19 July 2011 - 11:54 AM.
#14
Posted 19 July 2011 - 12:28 PM
#15
Posted 19 July 2011 - 12:32 PM
#16
Posted 19 July 2011 - 12:56 PM
#18
Posted 19 July 2011 - 01:25 PM
#19
Posted 19 July 2011 - 03:41 PM
I'm just going to say what we're all thinking - this is for the best. This game was going to be a piece of shit. I'm sorry, but it's true. The "getting the fans involved" crap was the most inorganic, stupid move imaginable that stunk of exactly what it was: Capcom corporate trying to gauge how many people actually give a shit about MML3 because they were willing to gamble on it, but not that much. Hey guys, did it ever occur to you that I don't want to help you make a game? That perhaps I want an artist with a vision to make something and it's totally fine if it doesn't click with me because that's still preferable to someone designing a game "just for me"?
Not sure how you're able to judge how crappy the game was going to be on more than the couple short clips of gameplay from the beta. And the fans had nothing to do with the game other than a few character designs of new characters. NOTHING the fans decided had ANY chance of negatively affecting gameplay.
#20
Posted 19 July 2011 - 05:08 PM
I know the guy has very little fans here so even bringing him up is going to make some people jump down my throats, but Jeremy Parish's poignant, creepily timely piece on Mega Man Legends sums it up perfectly - what made those first two games and Misadventures of Tron Bonne so great was that there was a ton of heart to them. There's an artistic integrity and vision to them that transcends their PS1-game mechanics. Their entire handling of MML3, to me, missed the point of that. Allowing the fans to decide key elements of a game, even if all it ended up being was how a character looks (though, again, you will not convince me that it would've ended there; the fact that Prototype even existed and was not guaranteed to be indicative of the final game is pretty damn clear evidence that they were willing to just throw things out at will based on feedback), is forsaking your artistic vision to placate your audience, end stop. And just like I have a problem with stupidly homogenized, focus-tested Call of Duty brogames that assume I'm stupid and need my hand held throughout, I don't take kindly to design-by-committee. That's not the loving return of a series I want to see and, while it may have been mechanically fine, does nothing to convince me that the game won't be mediocre pandering shit.
If you're going to take a gamble on something--and MML3 obviously was a gamble to Capcom which is why it's now dead--either go big or don't fucking bother. They tried to have it both ways and take a gamble while hedging their bets on getting people to care by getting them involved, and ended up being a transparently obvious case of Capcom once again trying to focus test a successful game into existence while "retaining" the series' creative charm. As far as I'm concerned, we're better off without that.
#21
Posted 20 July 2011 - 07:10 AM

#22
Posted 20 July 2011 - 08:06 AM
Design by committee never feels as organic as design by few. It's why Jak & Daxter (the characters, not the games) seem so bland when compared to Sly Cooper and the gang.
Or why Handy Manny and NiHao Kai Lan aren't as interesting as Bob the Builder and Dora the Explorer.
#23
Posted 20 July 2011 - 08:28 AM
You watch lots of baby shows for someone without kids.Or why Handy Manny and NiHao Kai Lan aren't as interesting as Bob the Builder and Dora the Explorer.

#25
Posted 20 July 2011 - 04:43 PM
I'm puerto rican, who says I don't have kids?
i dont get how that connected to watching kids shows.
#26
Posted 20 July 2011 - 08:38 PM
#28
Posted 21 July 2011 - 06:55 AM
#29
Posted 21 July 2011 - 08:32 AM
OF COURSE YOU WOULDN'T, HONKY!
haha im asian. Also, fun fact, in asia honky is a term for someone from Hong Kong :-p
#30
Posted 21 July 2011 - 09:19 AM
#31
Posted 21 July 2011 - 12:17 PM
#33
Posted 22 July 2011 - 01:40 PM
#34
Posted 23 July 2011 - 11:54 AM
#36
Posted 23 July 2011 - 04:05 PM
#37
Posted 01 August 2011 - 06:01 PM
"We are aware of the fan created Facebook page requesting that we resume development of Mega Man Legends 3. While Capcom has a built a strong relationship with its community and values their feedback, Mega Man Legends 3 development has officially ceased without plans to resume development." - Capcom spokesman Brian Keltner
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