Posted 27 February 2012 - 05:03 PM
Here are my quick (or not so quick, in the case of Lumines) thoughts after playing a bit of each game:
Lumines - For context, the original is one of my favorite games of all-time. This version smartly gets rid of the pop shit from Lumines 2 and adds a universal leveling mechanic, which is a nice touch for gamers like me who need constant encouragement, but it's very rudimentary. There is a weird option that I don't remember from the second game - the ability to continue from the level you died on while your score completely resets (and no XP is earned). However, you do have to start from the beginning every time you "begin" your journey. I seem to remember Lumines 2 giving you more starting options. Overall, I really enjoy the game, but after a solid day of playing, I feel like I've exhausted most of the content (all I have to do is get the level 5 master achievement and finish collecting the avatars) and honestly, I think I've just played enough Lumines for one lifetime. However, if you've never played Lumines, you're in for a treat. One weird thing - I don't think the World Block mechanic has worked correctly for me yet. I never get to contribute.
Hot Shots Golf - Very similar to my thoughts on Lumines. It's a good version of a game that I've already run into the ground. Thankfully, I really enjoy this game, and the daily tournaments will keep me coming back. I wish the RPG mechanics were better designed and more smartly incorporated into the whole structure of the game, though. This is also the least "next-gen" looking game that I've played on the Vita. It doesn't look a whole lot different than the PSP games. On the positive side, I'm really looking forward to seeing how hideous I can make my online avatar. One weird thing - the timing for getting a sweet shot on your drives on the opening golfers is really, really tight. I don't remember it being like this in other games. You basically have to get a perfect shot or you're in the red.
Uncharted - I've played the least amount of this but because my expectations were low, I've been pleasantly surprised. I still don't like the shooting, but I like all of the other "gimmicky" stuff. I almost think it would be a better game if they completely went away from the combat and focused exclusively on making a platformer/gimmicky puzzle hybrid. And man, it looks goooooood.
Mutant Blobs - Mik was right. This is a really fun game with charming art, great 2D/touch controls, and fun play mechanics. It's the best $8 you can spend on the Vita.
Welcome Park - Fuck the large sliding puzzles. Fuck them really, really hard. My brain just sucks at those, which means I can't get the gold. The touch mini-games were surprisingly good.
I think I want to buy Wipeout next. Talk me into or out of it.