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Vita game thread - Let's discuss
#162
Posted 28 March 2012 - 09:18 AM
The only problem i've had is the Vita completely freezing on me. Once while using Netflix, the other while Netflix was running in the background.
#163
Posted 28 March 2012 - 01:40 PM
http://vita.ign.com/.../1221821p1.html
Class of Heroes (was $39.99, is now $14.99)
Crimson Gem Saga (was $29.99, is now $14.99)
Hexyz Force (was $29.99, is now $14.99)
Kenka Bancho: Badass Rumble (was $39.99, is now $14.99)
Knights in the Nightmare (was $29.99, is now $14.99)
Persona (was $39.99, is now $19.99)
Persona 2: Innocent Sin (was $39.99, is now $29.99)
Persona 3 Portable (was $39.99, is now $19.99)
Riviera: The Promised Land (was $14.99, is now $9.99)
Yggdra Union: We'll Never Fight Alone (was $14.99, is now $9.99)
Edited by kakitamike, 28 March 2012 - 01:41 PM.
#164
Posted 28 March 2012 - 01:43 PM
#165
Posted 28 March 2012 - 04:46 PM
Uh, has anyone else's PSV touchscreen gone wonky while playing a game and had to reset the whole handheld because of it? I was doing one of the rubbing sections of Uncharted and mine went crazy, even when I exited the game).
If it happens again, I'd call Sony. I got my Vita replaced because of right stick problems, better to get in early if there is a problem.
Edited by TheKurichan, 28 March 2012 - 04:46 PM.
#166
Posted 29 March 2012 - 02:56 PM
<iframe width="560" height="315" src="http://www.youtube.c...ed/Y6yYCm95lxU" frameborder="0" allowfullscreen></iframe>
#173
Posted 02 April 2012 - 11:51 PM
I was finally able to load Little Big Planet and Pursuit Force on my Vita after the update from today. Those didn't work a few weeks ago (I think).
I wish the other of the two burnout games worked on the Vita. I'd download that shizzle for my long journey to NZ.
They worked before. This was the first thing I thought of when the update hit. Jak and Daxter: The Lost Frontier still not transferable
#177
Posted 03 April 2012 - 12:55 PM
The only bummer is that they adapted the control scheme to the psp fairly decently, so there's no generic control scheme where the dpad controls the camera (which you could then map to the 2nd stick, of course). So there's no way to make it control like a normal game. You just have to get used to spinning the camera around with the should buttons
#180
Posted 03 April 2012 - 02:59 PM
#186
Posted 03 May 2012 - 08:42 AM
Unit 13 is still awesome and I still play it daily.
Disgaea 3 is amazing and I have a feeling I'll still be working on it on 5/3/13.
New track in Ridge Racer is great. I had to delete ridge racer though which lost my save... so im starting over now ><
#189
Posted 05 May 2012 - 11:55 PM
#192
Posted 08 May 2012 - 06:21 AM
I also managed to pick up Mortal Kombat for 23 quid (sub $40) and agree with Mort, so much content that I'll probably never have time to play/master. Fun game in small doses though and looks/runs brilliantly in the fights (outside the fights it looks like a PS2 game though). Unfortunately I'm struggling to get over the fact that Johnny Cage looks like Will Ferrell as the engine cuts into the CG at the beginning/end of fights.
Also read today that Pixel Junk Monsters deluxe is going to be made compatible in a week or so (possibly via a firmware patch which might also make other PSP games work). Can't wait, PJM is awesome.
http://www.thesixtha...ta-on-may-15th/
Edited by Rex Kramer, 08 May 2012 - 06:25 AM.
#193
Posted 08 May 2012 - 08:10 AM
Definitely looking forward to PJM being compatible, 'cuz I would play the hell out of that on the vita again.
#194
Posted 08 May 2012 - 09:49 AM
Unit 13 probably would've benefitted from being a cross-play game just so there'd be a larger pool of players - or, make it free to play on both. If you're not Call of Duty or a franchise - it's extremely hard to get that audience to pay attention. Right?
Definitely looking forward to PJM being compatible, 'cuz I would play the hell out of that on the vita again.
Unit 13 only has 2 player co-op so the player pool only needs to be 1 person big. Finding someone to play with isn't an issue. That's not to say I wouldn't have loved a PS3 version also - i would have... it's a really fun game. But having a bigger player pool isn't an issue for it. Not to mention that it was the #2 selling vita game last month (whatever that means... 5 sold? 50k sold? 500k sold? probably the middle one).
Player pool is a weird thing. I read a thread at neogaf where someone said they paid for and played COD on the 360 only because it has a bigger player pool. This was fucking insane to me. I mean according to activision's numbers there's about 1.5 million at peak on the 360 and 1.2 on the ps3. Is 1.2 million not enough? Last I checked the biggest game is 24 players, so the other 1,199,976 players aren't in your game.
I still play MAG from time to time... the player pool for that is about 4000 at peak and 1000 at its lowest. 1000 isn't a lot. But once i get in a game does it matter that only 1000 are on?
I dunno, i don't get it. I don't mean this directed at you CJ. It just made me think of people, especially at neogaf, that are obsessed with that number... when it really doesn't matter at all.
And yes, the fuck will be played out PJM. I would assume this means all the minis that work in the EU (pretty much anything released in the last few months, plus some old stuff) will work also. I would be excited for Cannabalt with buttons - but nasero says there's no leaderboard. How dumb
#195
Posted 08 May 2012 - 05:51 PM
The third attempt I was matched with a run and gunner I had to revive multiple times, before he left the game. At least the game let me finish alone to get the co-op trophy.
#198
Posted 09 May 2012 - 12:22 AM
I understand that MAG and Socom 4 weren't big hits... pair down the studio a bit and make it vita focused. Don't get rid of the whole fucking thing!
#200
Posted 14 May 2012 - 01:16 AM

3DS FC: 0688-5310-4225 (PM if you add me)
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