
E3 is June 11-13! Early discussion, conference chats, livestream links and any other matter of hype and worry can be found in the E3 2013 thread. This is sure to be a doozy.
Episode 284 (04/02/12) - No Foolin'
#1
Posted 02 April 2012 - 10:21 PM
Check out Greg's new web series Generation 16 (Episode 3 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids.
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Direct download: 04_02_12-Episode284.mp3
Running time: 1:12:00
#3
Posted 03 April 2012 - 09:49 AM
Boo, i miss sewart already
"The april fools was that it wasn't an april fools" <---PT.... I tried so hard to come up with something funny to say about april fools on twitter and I couldn't. So kudos to you, mr theobald.
I hate indie puzzle platformers. I appreciate that the people making them are talented, but I have no interest in playing them. Braid made my brain hurt and lacked fun.
I want Sine Mora on steam. Pa-lig-a-nul? Not poly-gon-al?
"I guess that's just the old man in me" "It is." hahahahah, eat it phillips.
Fuck the OMGPOP CEO. And also, how hard is it for them to add words? The fact that they have such a limited amount of words in mind boggling.
Ha, mike just said that.
I can't muster up any caring about sega. I mean it sucks that people are losing their jobs, but it's been very rare over the last 4 or so years that I've given a crap about a sega game. Basically Sonic Generations and... I think that might be it.
"That is actually not an integer, I don't know if you know that." lol
This lumines game is clicking with me also, CJ. The other ones seemed neat but i never really 'got it' so to speak.
Suda 51 is the stupidest name. Stupidest!
I would add platinum games to that list. Their games are ok, not terrible... but not anywhere near as fucking amazing as their cult of followers make them out to be.
Awesome show gents, as usual.
Hidden track: My wife is a teenage girl evidently because she loves every single one of those shows. She is going to be on say yes to the dress though, she is doing makeup for one of the brides picked.
I love phil's idea for dance mom.
#5
Posted 03 April 2012 - 10:38 AM
I'm actually interested in playing the game but I have a backlog to go through.
#6
Posted 03 April 2012 - 06:55 PM
I too am tired of the indie puzzle platformer with a unique art style genre.
Braid pissed me off. Basing puzzles off of mechanics that the player could only discover by accident is equivalent to only telling half of a riddle. Just because it's hard to figure out doesn't make it clever.
The more I play Sine Mora, the more I dislike it.
Sure, it looks great, and the story is amazing, but it's just not well-made.
Now Jamestown, there's a game you can sink your teeth into.
If any game could convince me to buy a Vita, it'd be PSO2, so I really, really hope Sega's still got that one up their sleeves.
- Teach a man to fish and you feed him for life
- Sell a man a fish and he'll have to buy another one tomorrow
#8
Posted 03 April 2012 - 09:00 PM
Anyway, it's not just as straight forward as adding a dictionary or random words. They each have to get associated a difficulty. Yeah, not a big deal, but it does mean they probably run it past a committee or something.
But sad to see CJ not in it anymore. Is Phil around for games?
Best wishes on your trip over to NZ, CJ!
#9
Posted 03 April 2012 - 09:57 PM
Haven't played the Closure demo or anything yet, though.
Edited by Owozifa, 03 April 2012 - 09:58 PM.
#10
Posted 03 April 2012 - 10:35 PM
I'm totally taking partial credit for co-starting the recent wave of donations. Me and that other guy [I forget his hacker alias.]
#11
Posted 04 April 2012 - 10:45 AM
No, I actually am pretty sick of the IPPWAUA. The more I see/play of them, the more they all start to smack of style over substance. They all seem to rely on one gameplay hook, but rarely develop their mechanic beyond that basic level. Usually, I'm tired of the gimmick by the time the demo ends. Like Mike said in this episode, in many cases I end up seeing what I have to do to clear the stage, but I don't feel like being bothered to actually do it.I suspect Phil might be attempting to stir a pot (say it ain't so) with this indie puzzle platformer thing. I'm a pretty big fan of puzzle platformers, but mainly because I find them fun. A unique art style never HURT any game. I just think a lot of these games aren't entirely fun. One of my favorite puzzle platformers is still Crystal Caves for good old MS-DOS. I would buy up a remake of that business in a second.
Haven't played the Closure demo or anything yet, though.
As for the art style of the games, I get the vibe from them like the high school kid who decides to stand out from his peers by adopting a goth dress style. He thinks he's being very unique and expressing his individuality, but he doesn't realize that about a third of his classmates are expressing their individuality the exact same way.
#12
Posted 04 April 2012 - 10:54 AM
In a similar way, I quickly got tired of the word "zombie" being thrown into almost everything.
#13
Posted 04 April 2012 - 03:31 PM
Dennis Dyak, what? He made like 1 good game, and I don't find it nearly as good as everyone makes it out to be.
Tim Schafer, haven't cared about any of his games. Probably liked Brutal Legend the most and that was only slight more than everyone else likes it, which isn't very much.
#16
Posted 04 April 2012 - 04:18 PM
Eternal Darkness was some of the most fun I had with "survival horror" since Resident Evil 2. Just a really fun experience that I enjoyed from start to finish (and over again - I completed that game twice to see some multiple endings).
And Too Human - it's the only game that has ever succeeded in making me consistently laugh throughout, at both its gameplay and story. Its supreme badness is also its greatest greatness. (Yes I meant to type that.) And its combat was pretty damn good/fresh. I had way too much fun with that game, and am genuinely upset we'll never see another one. I have never been so entertained playing a multiplayer game as I was with that game.
#19
Posted 05 April 2012 - 06:25 AM
Luckily I've managed to just overlook the vast majority of IPPWAUA for a long while so that Fez won't be too blasé once I get my hands on it. The other strike against it for most people will be that its yet another pixel art indie platformer, too.
#20
Posted 05 April 2012 - 10:46 AM
Yeah I'm not crazy about Tim Shafer either.
But you should love Dyack for his Metal Gear port.
Yeah. I liked Twin Snakes but Dyak really doesn't get the credit for that one, although he did do a decent job not messing up a great game.
BTW, the whole pre-mik/post-mik discussion. I started listening when I heard mik was on the show. So take that for what its worth.
Edited by TylDurden, 05 April 2012 - 10:49 AM.
#23
Posted 09 April 2012 - 02:40 AM
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