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Episode 289 (05/07/12) - Zombies Ate Our Neighbors


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#1 PlayerOneCJ

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Posted 07 May 2012 - 09:26 PM

This week! We talk a lot about the first chapter of Telltale's The Walking Dead (spoilers from 42:00 - 1:05:00), GT Academy 2012, Mortal Kombat (Vita), Dirt Showdown demo, Uncharted: Golden Abyss. Plus: COD:BLOPS 2, which one of us has seen the most Pokémon movies, new 3DS model expectations, best soundtracks of the 16-bit era, our favorite bands, the handheld experience vs. the console experience, and more!

Check out Greg's new web series Generation 16 (Episode 4 now available) - <a href="http://www.youtube.c.../sewartg">click here.</a> And take a trip over to <a href="http://www.youtube.c...hil">Phil&#39;s YouTube Channel</a> to see some awesome retro game vids.

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Direct download: <a href="http://traffic.libsy...sode289.mp3</a>

<em>Running time: 1:14:00</em>

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#2 TheKurichan

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Posted 07 May 2012 - 10:25 PM

I hate Duck, but I don't have kids so....

Also I believe the correct episode title is:

Spoiler

Edited by TheKurichan, 07 May 2012 - 10:27 PM.

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#3 Phineas Gage

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Posted 08 May 2012 - 01:13 AM

For me the Vita versions of Mortal Kombat and Uncharted are pretty different cases. MK is a little ugly, but I really don't care because it plays so well - and that's really all I want from MK. I feel like Uncharted loses a bit too much in the transition to the handheld. In my opinion it is the characterisation and dialogue that are a large part of what makes the PS3 versions so great (and the multiplayer), and I don't think Sony Bend nailed that stuff at all. I'm not expecting technical parity - I think Uncharted on the Vita misses the mark in other ways (which is not to say I disliked it - I just didn't love it).

Also, someone needs to tell CJ's wife: NZ doesn't do game development.

Edited by Phineas Gage, 08 May 2012 - 03:06 AM.

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#4 Owozifa

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Posted 08 May 2012 - 10:46 AM

Was new 3DS model expectations theoretical musings or did I miss a news story?
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#5 K-S-O

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Posted 08 May 2012 - 02:09 PM

All that 16-bit talk made me want to play Yoshi's Island and Demon's Crest again.
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#6 momerath

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Posted 08 May 2012 - 02:28 PM

All that 16-bit talk made me want to play Yoshi's Island and Demon's Crest again.


I had a similar reaction. The 16-bit era was such a great time for games. Part of that is the nostalgia talking, of course, but I really do believe there was just so much awesome content back in those days...

Also, Greg's idea of replaying Lunar brought back a lot of great memories of that game as well. I'm tempted to give it another playthrough sometime.
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#7 PlayerOneStewy

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Posted 08 May 2012 - 03:10 PM

I think if I do another 24h marathon this year I might do a play through of the original Lunar

That should take up most, if not all, of the time.
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#8 Rex Kramer

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Posted 10 May 2012 - 03:03 AM

Delay Trees, colour me interested. Quick wander over to Amazon UK and maybe buy the CD..... £22.56, jeebus. I'm so nineties when it comes to buying music. Related to this though, the new Shins album has really grown on me over the last few weeks. My only problem with it is it never really soars like the earlier albums. Still good though.
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#9 Jave

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Posted 10 May 2012 - 08:45 AM

(edit... fixed)


Edited by Jave, 10 May 2012 - 03:10 PM.

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#10 Hacker Alias

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Posted 10 May 2012 - 03:47 PM

I love Lunar, and consider the quality of the versions to be as follows

Sega CD = PlayStation = Saturn > that movie Troll 2 > PSP

If Silver Star Harmony hadn't been my first PSP Go purchase, I would have gotten a refund for it.

It was garbage.
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#11 Raggen1

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Posted 11 May 2012 - 04:03 PM

Keane? Oh dear:-)
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#12 Rex Kramer

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Posted 12 May 2012 - 07:39 AM

At least it wasn't Snow Patrol.
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#13 Jindofox

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Posted 14 May 2012 - 02:35 PM

I had a similar reaction. The 16-bit era was such a great time for games. Part of that is the nostalgia talking...

Part of that is the nostalgia talking, FULL STOP.

I am a little older than you guys, and part of me died a little when I walked into the arcade and realized everything was a variation on "run to the right and stomp/beat/shoot the things." Then the arcade pretty much went away and all that was left was $60 SNES and Genesis cartridges that did the same thing.

There was just as much warmed-over shit back then as there was on the Atari VCS, as there was on the Playstation, and there is on the XBOX 360.

"Golden Oldies" are a function of your age and how old you were when they came out, not the quality of the music/movies/games at the time. Studios and budgets were smaller, so design specs were less movie-like, and tech specs were modest all around so we didn't have the rush to make everything photorealistic. I agree that they've aged better than early polygon games, but when you young'uns start claiming that monochrome GameBoy games were better than they were, I barf in my hat.



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#14 mik

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Posted 14 May 2012 - 03:23 PM

I am old.

The 16-bit era was great, nostalgia or no.

Edited by mik, 14 May 2012 - 03:23 PM.

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#15 momerath

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Posted 14 May 2012 - 03:24 PM

Part of that is the nostalgia talking, FULL STOP.

I am a little older than you guys, and part of me died a little when I walked into the arcade and realized everything was a variation on "run to the right and stomp/beat/shoot the things." Then the arcade pretty much went away and all that was left was $60 SNES and Genesis cartridges that did the same thing.

There was just as much warmed-over shit back then as there was on the Atari VCS, as there was on the Playstation, and there is on the XBOX 360.

"Golden Oldies" are a function of your age and how old you were when they came out, not the quality of the music/movies/games at the time. Studios and budgets were smaller, so design specs were less movie-like, and tech specs were modest all around so we didn't have the rush to make everything photorealistic. I agree that they've aged better than early polygon games, but when you young'uns start claiming that monochrome GameBoy games were better than they were, I barf in my hat.





Fair enough. Though I would definitely never argue that monochrome GameBoy games are better than just "meh." Those have almost universally aged horribly, no matter how much I loved them back in the day.

SNES games have aged infinitely better by comparison IMO. I can pop in my copy of Yoshi's Island and still thoroughly enjoy myself but I can't pop in my copy of Super Mario Land and feel the same way.


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#16 JoelWmusic

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Posted 23 May 2012 - 11:01 PM

Did anyone save Doug? Does Carley actually die if you do? And if you choose to save the other guy instead of duck, do you actually save him? P.s. I didn't "play" the game but I watched a play through online and the second battery is on the floor close to clementine but it's possible that it's not there until after zombie lady shoots herself
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#17 TheKurichan

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Posted 24 May 2012 - 03:03 AM

You can never save the dude who is not duck.
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#18 JoelWmusic

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Posted 24 May 2012 - 04:26 AM

So I guess the only difference is that Hershel is not as mad at Lee? They must mention that Hershel had a son that was killed by the walkers in season two of the show, because otherwise he probably would've been savable It's still wierd...when you choose duck it's not even you that saves him anyway.
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#19 juanster

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Posted 24 May 2012 - 06:49 AM

I saved Doug. You never know when you'll need a tech wizard.

Spoiler

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#20 Wenny

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Posted 24 May 2012 - 07:20 AM

I am old.

The 16-bit era was great, nostalgia or no.

I'm also old. The text adventure era was great. nostalgia or no.
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#21 momerath

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Posted 24 May 2012 - 11:00 AM

Real gamers play Tennis for Two.

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#22 Wenny

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Posted 24 May 2012 - 12:02 PM

Games were more real back then. And more awesome.
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