Posted 01 June 2012 - 09:13 PM
Remembering my first time playing it, back in '91:
-The world map, with its pseudo-3D look. It made the levels really feel like part of something larger, and the atmosphere inside the caves or the forest was excellent. I also liked the one secret path that let you look down on Bowser's Castle early.
-Like Jave, I loved the music. Highlights for me were the ominous castle theme, the strange cave theme, and Yoshi adding drums.
-Climbing and punching on the cages.
-The P-Switches and blocks, watching those spray across the map.
-Giant Bullet Bill!
-Fewer, and less interesting, power-ups compared to Mario 3.
-It took me a while to master the cape.
-I was jealous that this game did not look as good as Sonic, and generally I wished the game were a flashier showpiece of what the SNES could do.
-Finding more exits didn't really excite me, and that was a big hook for the game.
Again, this is what I remember thinking ages ago. Those dislikes don't really apply anymore. I realize now that Mario 3's cooler power-ups were too rare to be relevant, the cape controls brilliantly, and the GBA version tracked the Yoshi coins, which is my substitute for caring about the exits.
Sonic still looks better, though.