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1st Annual Retro Game LAD's -Super Mario World (SNES)


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#1 JoelWmusic

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Posted 01 June 2012 - 03:13 PM

So here's the format:

Game: Super Mario World (SNES)

Likes:


Dislikes:

Just put things that you remember, don't bother going back to play the game. Pure nostalgia talking. If you have any games that you would like to gush on or bash just direct message me the title and I'll make that game the next one.

Edited by JoelWmusic, 01 June 2012 - 03:39 PM.

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#2 Jave

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Posted 01 June 2012 - 03:45 PM

So it kinda borks the rules if I did replay SMW recently, by coincidence?

Game: Super Mario World

Likes:
- The music, especially that longass tune that plays over the ending.
- Yoshi. This was back before Yoshi made horrible screeching noises all the time.
- The cape, and in particular, how precise the gliding controls were.
- The fact that you heard an echo on everything when you were underground. It's cheesy now, but it blew my mind at the time.
- The sunken ghost ship. I played that level over and over and over again as a kid.
- When you beat the last special stage and "you are a super player" is spelled out in coins. It was tradition in my house to run past those coins and not collect a single one.
- The battle with Bowser at the end is still epic IMO.
- Having that extra inventory slot at the top of the screen.

Dislikes:
- Tubular. That stage is a motherfucker!
- Only being able to save at castles or ghost houses.
- Some of the most masochistic and infuriating romhacks ever made.
- That one stage on Chocolate Island where the pipes never take you to the same place. Each time I replayed the game, I had to re-learn that nonsense all over again.
- Mario 3 vs Mario World arguments.
- The complete absence of Shy Guys. (okay, now I'm reaching, I'll stop on that one)
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#3 SickBoy

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Posted 01 June 2012 - 04:12 PM

I honestly never played a ton of Mario World -- we were a Genesis family and I didn't have a SNES until much later.

Like the game in general... but for some reason back in the day I didn't like the graphics. Clearly it benefits from the 16-bit upgrade, but something about its overall appearance just didn't do anything for me.

Certainly didn't help anything when Yoshi's Island came out and was awesome, in gameplay and especially art style.
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#4 JoelWmusic

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Posted 01 June 2012 - 04:26 PM

So it kinda borks the rules if I did replay SMW recently, by coincidence?


Not at all, if anyone wants to go back and play them. I just didn't want anyone to see this as a chore. BTW, I love that items lot as well. If they could find a way to bring that back that would be nice.
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#5 Raughn

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Posted 01 June 2012 - 09:13 PM

Remembering my first time playing it, back in '91:

Likes:
-The world map, with its pseudo-3D look. It made the levels really feel like part of something larger, and the atmosphere inside the caves or the forest was excellent. I also liked the one secret path that let you look down on Bowser's Castle early.
-Like Jave, I loved the music. Highlights for me were the ominous castle theme, the strange cave theme, and Yoshi adding drums.
-Climbing and punching on the cages.
-The P-Switches and blocks, watching those spray across the map.
-Giant Bullet Bill!

Dislikes:
-Fewer, and less interesting, power-ups compared to Mario 3.
-It took me a while to master the cape.
-I was jealous that this game did not look as good as Sonic, and generally I wished the game were a flashier showpiece of what the SNES could do.
-Finding more exits didn't really excite me, and that was a big hook for the game.

Again, this is what I remember thinking ages ago. Those dislikes don't really apply anymore. I realize now that Mario 3's cooler power-ups were too rare to be relevant, the cape controls brilliantly, and the GBA version tracked the Yoshi coins, which is my substitute for caring about the exits.

Sonic still looks better, though.
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#6 JoelWmusic

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Posted 01 June 2012 - 09:35 PM

I really liked the end of the level field goal posts where you have to hit the moving bar as high up as possible. When they added up to 100, you got to play a minigame for extra lives. Also, me and my brother would go to the secret area in the second world that let to get Yoshi and any power-up equipped with a back up in the box up top. You could also go back into that place with Yoshi and get an extra man as many times as you want. That, as Jave would say, "borks" the game a little, but I usually only went when I was down to 1 life and got it to 5 or 6 and then went back to playing.

I didn't like those fuzzy looking black things on the wires...still creep me out.
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#7 levitynyc

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Posted 01 June 2012 - 10:22 PM

Its funny...I loved that echo as well.
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#8 Reivax

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Posted 02 June 2012 - 03:39 PM

Haven't played in a long time. Certainly there are dozens of things worth mentioning, but here's a few -

At the time it came out the visuals blew my mind. I have vivid memories of seeing the game for the first time and how amazed I was.
It's one of those games where I become a completionist and have to unlock every hidden level and get all 5 yoshi coins in each of them, but I never felt annoyed by it. It was fun and never too hard to figure out where that 5th coin was, or how to find out how to unlock the alternate path. I also agree with many of things mentioned previously.

When it comes to dislikes, I guess it could be seen as too easy. It's pretty much impossible to run out of lives and you can just go back and double up on the feathers any time you die and want to restart a level already powerful. I also always to chase down my Yoshi every time I lost him. I just hated letting him get away and I'd more often than not end up getting even more hurt in the chase.

Great game.
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