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Episode 297 (07/02/12) - Pants-free Clancy


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#1 PlayerOneCJ

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Posted 01 July 2012 - 02:49 PM

This week! It's the week of Independence Day and Canada Day, so of course we talk about fireworks and the sale of fireworks. But there are also games to talk about, like: The Legend of Zelda: Skyward Sword, The Walking Dead, F1 Online, Penny Arcade's On the Rain-Slick Precipice of Darkness 3, Resident Evil Umbrella/Darkside Chronicles, Order Up, SSX, Gravity Rush, and The Pinball Arcade. Plus: mature subjects in games, McNuggets, "risky" games, JRPGs and plenty more.

Check out Greg's new web series Generation 16 (Episode 4 now available) - <a href="http://www.youtube.c.../sewartg">click here.</a> And take a trip over to <a href="http://www.youtube.c...hil">Phil&#39;s YouTube Channel</a> to see some awesome retro game vids.

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Direct download: <a href="http://traffic.libsy...sode297.mp3</a>

<em>Running time: 1:20:20</em>

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#2 PlayerOneStewy

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Posted 02 July 2012 - 05:55 AM

Sounds like we're catering to a very niche market.
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#3 Seekerpilgrim

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Posted 02 July 2012 - 08:26 AM

Another great show, gentlemen. I heard Mike mention the F2P racing offering from EA, Need For Speed World, and while Greg didn't seem impressed with it I'd recommend Mike take it for a spin (see what I did there?). I've never been interested in ANY racing game, but decided to try all of EA's current F2P roster, and while I really didn't expect anything I'd found that a couple of hours had passed very quickly. Compared to most games I'm sure the controls and concept are simple, but it is addictive, and there is plenty to do. A great entry level racer for the newbie, I think he just might like it.
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#4 TheKurichan

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Posted 02 July 2012 - 09:04 AM

Sounds like we're catering to a very niche market.


I am with you on this very serious issue.
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#5 gokieks

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Posted 02 July 2012 - 04:24 PM

This must have been before I found the podcast... what is this about Phil replaced by Sarah Chalke now?

(I ask mainly because coincidentally I just finished marathon-ing through the entirety of Scrubs over the past week and a half).

Edited by gokieks, 02 July 2012 - 04:24 PM.

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#6 vintageclubjunkie

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Posted 02 July 2012 - 05:01 PM

I just finished listening to Pants-Free Clancy. I spent 5 impressionable years outside of Chicago in Northwest Indiana, so I immediately knew the "There's more than corn in Indiana reference, as well as the abundancy of fireworks in Indiana. Used to buy bottle rockets in bricks down the street from my house and go crazy for a week following. Thanks for the memory refreshers, guys!
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#7 TheKurichan

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Posted 02 July 2012 - 05:48 PM

This must have been before I found the podcast... what is this about Phil replaced by Sarah Chalke now?

(I ask mainly because coincidentally I just finished marathon-ing through the entirety of Scrubs over the past week and a half).


Pretty sure Phil was never in Roseanne.
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#8 JoelWmusic

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Posted 02 July 2012 - 05:54 PM

I honestly just can't wait for the Walking Dead spoiler cast next week.
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#9 Jave

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Posted 02 July 2012 - 07:21 PM

The thing about older JRPGs is that there was a constant game of resource management and risk assessment going on. Dungeons were large and filled with random battles, and both MP and restorative items were scarce, so there was this tension, and you needed to consider your actions carefully, and when things looked dire, turn back and regroup, and you were in better shape every time you did because you gained some more experience points, and maybe enough money to afford some better equipment.

the point being, individual battles were not a particularly big deal outside of being a drain on your resources, and the dungeon in it's entirely was the challenge. (Dragon Quest is still the master of this formula)

These things were always frustrating to the player, but the thing is that as designers worked on ways to fix them, we were left with games that were less frustrating, but we lost that resource management element that was part of the game, and in it's place, we've placed a greater emphasis on individual battles. Except that grinding was always kind of a chore, so as battles got more involved, they also got easier. So the battle systems were made more technical, so that you needed to really know what you were doing, but if you did, then fights were still not that hard. Then, to adjust for the increased complexity, the penalty for failure was reduced.

The culmination of all this is Final Fantasy 13, a game where you're fully restored after every battle and you can immediately retry any battle and can never get lost or pulled off the main path, and on the flip side, every battle is a clusterfuck where every split second counts and you need to juggle several systems, variables, and party builds in real time and crushing death can potentially come at any moment.

Meanwhile, Dragon Quest refined it's traditional systems to the point where DQ9 might as well be digital crack. But it's not in HD, so naturally, it didn't find an audience in the West.

That's my little history extrapolation, anyway. If you guys want to read a VERY in-depth retrospective, I'd highly recommend The Rise and Fall of Final Fantasy by Pat R. Just clear some time off your calendar before you start.

Sounds like we're catering to a very niche market.


I think you mean a nitch market.
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#10 Compeau

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Posted 03 July 2012 - 09:47 PM

I think you mean a nitch market.


Yup. Niche rhymes with rich.

Merriam-Webster
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#11 TheKurichan

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Posted 04 July 2012 - 12:12 AM

Yup. Niche rhymes with rich.

Merriam-Webster


Fuck that bullshit.


http://www.worldwide.../qa/qa-nic1.htm
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#12 mik

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Posted 04 July 2012 - 01:10 AM

So, that link also says that, in America, we say it so it rhymes with "rich." I think this case is closed.
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#13 TheKurichan

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Posted 04 July 2012 - 02:09 AM

So, that link also says that, in America, we say it so it rhymes with "rich." I think this case is closed.


Yeah, but Sewart is Canadian. And Americans are just plain wrong.
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#14 PlayerOneStewy

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Posted 04 July 2012 - 05:44 AM

So, that link also says that, in America, we say it so it rhymes with "rich." I think this case is closed.


I'm not American
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#15 SickBoy

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Posted 04 July 2012 - 05:45 PM

I'm going to have to listen to the rest of the show now... I'm all for "neesh," perhaps thanks to having a little bit of French language knowledge.

I also meant to post it in the Walking Dead thread, but there was apparently an issue with the PS3 version early (since patched) that screwed up when it came to save files. I wonder if that was his problem...

Edited by SickBoy, 04 July 2012 - 05:45 PM.

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#16 Jave

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Posted 07 July 2012 - 08:21 PM

So, that link also says that, in America, we say it so it rhymes with "rich." I think this case is closed.


I'm not in America.
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#17 GSRJedi

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Posted 07 July 2012 - 11:45 PM

I was wondering if Mike or Greg were playing the Resident Evil Chronicles with the PS Move gun attachment thing from Sony. I picked one up on sale a while ago and since I don't own any PS3 FPS' to try it out other than demos, it works great for House of the Dead IV. I'd imagine it would be good for the RE Move games as well as other light gun games. Really gives you that arcade feeling of holding a plastic gun to aim at stuff.
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#18 Arwin

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Posted 09 July 2012 - 12:11 PM

I'm not American


I think Americans who say nitch are a bunch of dotchbags.;)

Edited by Arwin, 09 July 2012 - 12:11 PM.

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#19 Wenny

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Posted 11 July 2012 - 05:40 AM

Yup. Niche rhymes with rich.

Merriam-Webster

You might want to research better. It has three pronunciations according to your source, which is a decidedly American dictionary.
http://www.merriam-w...=0&t=1342006532

niche noun \ˈnich also ˈnēsh or ˈnish\


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