
E3 is June 11-13! Early discussion, conference chats, livestream links and any other matter of hype and worry can be found in the E3 2013 thread. This is sure to be a doozy.
Episode 298 (07/09/12) - Procedural Generation
#1
Posted 08 July 2012 - 04:45 PM
Check out Greg's new web series Generation 16 (Episode 4 now available) - click here. And take a trip over to Phil's YouTube Channel to see some awesome retro game vids.
Own an iPhone/iPod touch? We've got an app for that--the Player One Podcast player app is available now. Play shows new and old, read show notes, access the show Twitter, website, email, voicemail line and more! Plus, you'll be able to access bonus audio and video content (soon, once we figure out what that is). Click here to download.
Got an Android device? You can now download our app on the Android Marketplace. Find out all about it here.
Follow us on twitter at twitter.com/p1podcast.
Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. Don't forget to join our forums if you haven't already!
Direct download: 07_09_12-Episode298.mp3
Running time: 1:40:00
#4
Posted 08 July 2012 - 08:38 PM
The appeal of the game and of all but the most hardcore roguelikes is that they require you to be resourceful and think on your feet. In a game with more elegant level design, there's usually a way that the developers intended you to do things. The puzzle has a correct solution, in other words. In Spelunky, you're given a number of tools, some of which have uses that are not immediately apparent, and thrown into situations where it doesn't really matter how you survive, as long as you do, and the best solution is the one that depletes the least amount of resources. You can throw rocks in the path of arrow traps, for instance, to set them off without getting hurt. Doing so isn't the solution to anything, it's just a thing that happens on account of how arrow traps work. There's UFOs in later stages that shoot lasers at you that destroy the terrain, and you can exploit this to make them dig tunnels for you.
The fact that it's different every time means you can't just figure out the best strategy for each part then slowly put it all together. You need to figure out each situation as it comes to at you. It's probably for the best not to look at it in terms of progress, because it's theoretically possible to clear the whole game in under 8 minutes without taking shortcuts. Instead, just try to stay in the moment, and learn the mechanics of the world around you.
... and yeah, saying this game "gets hard" is an understatement. It's fucking murder!
Edited by Jave, 09 July 2012 - 06:49 PM.
- Teach a man to fish and you feed him for life
- Sell a man a fish and he'll have to buy another one tomorrow
#5
Posted 09 July 2012 - 03:27 AM
For me, by the end of the chapter, I had changed into the man of action, I have now embraced survival. That alone makes this game amazing, just that real emotional change that gradualy happened over the course of the two chapters, going from mr nice to mr fuck you all.
No Sly talk?
Edited by TheKurichan, 09 July 2012 - 03:28 AM.
#6
Posted 10 July 2012 - 07:57 PM
#8
Posted 10 July 2012 - 08:07 PM

#9
Posted 10 July 2012 - 08:45 PM
As someone who hasn't played the Walking Dead games (or read the comic or watched the show) I LOVED the spoiler-cast. It was like you guys were talking in another language but still enjoyable nonetheless. Especially when it was about eating people.
Wenny, I didn't play them, but I do go through them using YouTube playthroughs. I enjoy them for their stories and YouTube can give that to you.
P.s. I haven't seen the show or read the comic but that's not important to the game.
It was the first episode spoiler cast that got me to go find the game in the first place so I see what you mean

0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users


















