I played a bit last night. I'm not sure what to think. The gameplay seems pretty basic...nothing overly complicated. Its very very very pretty and the music and sound is awesome but as far as a game....perhaps I'm just not feeling it yet. I wanted to really love this game, but so far, I guess I just like it.
I thought it'd be more like Grove Coaster, but its a very different game. It actually reminds me more of Tempest 2000.

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Dyad on PSN
Started by levitynyc, Jul 19 2012 11:47 AM
7 replies to this topic
#2
Posted 20 July 2012 - 07:54 AM
I'm enjoying it quite a bit. Not my typical genre of music, but it is definitely the kind of music to zone out to.
I've been trying to make an attempt to do the trophy levels right after I finish each level, which I found out is not the way to play the game at all. This weekend I'm going to try and just finish the normal modes and then I'll attack the trophy levels again.
I agree with the Tempest comparison, but the movement in the tunnel is so much more fluid and smooth then tempest.
I've been trying to make an attempt to do the trophy levels right after I finish each level, which I found out is not the way to play the game at all. This weekend I'm going to try and just finish the normal modes and then I'll attack the trophy levels again.
I agree with the Tempest comparison, but the movement in the tunnel is so much more fluid and smooth then tempest.
#6
Posted 24 July 2012 - 09:57 PM
I'm really enjoying the game but there are times where I want to smash my TV in. What's frustrating is that the game is two faced. It rewards precision but at the same time displays visual effect overload which disrupts necessary precision. For example, in the "hook 25 pairs" trophy level, every time you speed boost, you are met with a huge smear on the screen making it difficult to know where the bullets are and where you want to hook next. I also hate how the line just barely misses what you are trying to hit because the tunnel is curving and you mistakenly hit another marker to hook.
#7
Posted 25 July 2012 - 02:03 PM
I'm glad they put out a demo. Definitely not my cup of tea.
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