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E3 is June 11-13! Early discussion, conference chats, livestream links and any other matter of hype and worry can be found in the E3 2013 thread. This is sure to be a doozy.

Indy aka Rex

Member Since 06 Mar 2007
Online Last Active Today, 12:22 PM
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Posts I've Made

In Topic: E3 2013 — Now with 30% less live snark :(

Today, 10:39 AM

The problem is that it's not going to add immersion. Since they can't control the "stuff" in your house around your TV, or the lighting levels, it's just going to be light tricks. You've actually got it backwards as this is nothing more than smoke and mirrors. Love it or hate it, kinetic gaming brought way more to the table (it just was't for everyone).

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Actually, it can "control" the stuff around your TV, atleast as far as your visual perspective is concerned. It uses both Kinect and the projector to work, so it's not just lighting tricks - obviously it's not going to work in a bright-lit room or against clear windows. The video I posted just shows part of the effects, the videos on this talk about the specifics of how it works and what it's capable of:

 

http://www.viddler.com/v/abdabf16

 

It's not ideal for everyone, but this is far more interesting than waggle or kinect for motion controls and has potential for more than spazzing out in front of a TV to control something in a game.


In Topic: E3 2013 — Now with 30% less live snark :(

Today, 10:11 AM

Yeah, I don't want that shit at all.

 

Not enough Phineas and Ferb? It's okay, it's understandable. Wenny has parental needs that Xbawx can't cover with its Halos.

 

So to use it you need to have a projector, but play your game through a tv?  What?  Why not just use the projector to play games on a huge screen?

 

And do they really expect devs to render objects off of the screen like in those examples?  That wastes processing cycles and resources.

 

They're demoing it on a prototype, that doesn't mean the final product will use any off-the-shelf projector or that it'll require the next XB's CPU to work, they could use a built-in processor for it. Regardless, Kinect's lack of a processor didn't make games run/look worse when it was in use.

 

The point of it is immersion, beyond the screen, not "Oh it's a big picture!" stuff like the snow on living room furniture or UI elements off-screen, or in a best-case scenario, an Eternal-Darkness-esque survival horror game where the sanity effects "bleed out" from the screen into reality via illumiroom. Yeah there's a shit-tn of problems that'll not make it ideal for everyone, but it's certainly way more promising than Kinect or Wii waggle.


In Topic: E3 2013 — Now with 30% less live snark :(

Today, 09:46 AM

What the fuck is Illumiroom?

 

http://www.theverge....lumiRoom-teaser

 

http://www.theverge....r-for-next-xbox

 

 

 

 

There's a 10 minute or so video on engadget or joiystiq as well that goes more in-depth with the effects.


In Topic: E3 2013 — Now with 30% less live snark :(

Today, 09:10 AM

Shit's getting real:

 

 

Dammit BBCode.

 

CJ posted it!

 

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In Topic: Third Annual Gran Turismo 5 GokieKS Memorial series

Today, 08:49 AM

WHAT JUST HAPPENED?! THIS THREAD WAS DEAD!