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	<title>Player One Podcast &#187; Electronic Gaming Monthly</title>
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	<link>http://www.playeronepodcast.com</link>
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		<title>EGM Covers #1-238</title>
		<link>http://www.playeronepodcast.com/2010/05/04/egm-covers-1-238/</link>
		<comments>http://www.playeronepodcast.com/2010/05/04/egm-covers-1-238/#comments</comments>
		<pubDate>Wed, 05 May 2010 01:32:53 +0000</pubDate>
		<dc:creator>Phil Theobald</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[Video Games]]></category>
		<category><![CDATA[Ziff-Davis]]></category>
		<category><![CDATA[covers]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[Sendai]]></category>
		<category><![CDATA[street fighter]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=1041</guid>
		<description><![CDATA[TweetDuring our most recent episode (#184), we discussed some of the best and worst EGM covers. This was the image that a couple of us were using for reference during that talk. Well, it&#8217;s not the exact image. Some time ago, someone compiled the original image and posted it online, but it only contained covers [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton1041" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2010%2F05%2F04%2Fegm-covers-1-238%2F&amp;via=p1podcast&amp;text=EGM%20Covers%20%231-238&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>During our most recent episode (#184), we discussed some of the best and worst EGM covers. This was the image that a couple of us were using for reference during that talk.</p>
<p>Well, it&#8217;s not the <em>exact</em> image. Some time ago, someone compiled the original image and posted it online, but it only contained covers for the issues up to #232 (the Soulcalibur IV issue). I took it upon myself to edit the image to include the remainder of EGM&#8217;s original run as well as the &#8220;lost&#8221; issue and the two different covers for the reborn EGM.</p>
<p>The gimpy Street Fighter III cover that I mentioned can be seen on the fourth row down, eight over from the right. Just to the right of the Twisted Metal cover (click on the image for a proper view).<br />
<a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/05/EGM-Covers-1-238a.jpg"><br />
</a><a href="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/05/EGM-Covers-1-238a.jpg"><img class="aligncenter size-large wp-image-1042" title="EGM Covers 1-238a" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2010/05/EGM-Covers-1-238a-1024x549.jpg" alt="" width="1024" height="549" /></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>How I Got Back Onto EGM After Quitting Two Years Earlier</title>
		<link>http://www.playeronepodcast.com/2009/03/03/how-i-got-back-onto-egm-after-quitting-two-years-earlier/</link>
		<comments>http://www.playeronepodcast.com/2009/03/03/how-i-got-back-onto-egm-after-quitting-two-years-earlier/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 06:48:40 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=379</guid>
		<description><![CDATA[Tweet[Note: Once again, this is a repost of something I did for my older blog.] During my freshman year of college I tried to keep one hand in the gaming world. I did a little bit of freelance for Intelligent Gamer &#8212; including a couple previews, reviews, and a six-page feature on one of EA&#8217;s [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton379" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F03%2F03%2Fhow-i-got-back-onto-egm-after-quitting-two-years-earlier%2F&amp;via=p1podcast&amp;text=How%20I%20Got%20Back%20Onto%20EGM%20After%20Quitting%20Two%20Years%20Earlier&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><em>[Note: Once again, this is a repost of something I did for my older blog.]</em></p>
<p>During my freshman year of college I tried to keep one hand in the gaming world. I did a little bit of freelance for Intelligent Gamer &#8212; including a couple previews, reviews, and a six-page feature on one of EA&#8217;s first PS1 sports games, NBA Live &#8217;96. If you know me and how absolutely out of touch with basketball I am you&#8217;re probably wondering how the hell I managed that. Well, I have no idea. I tied it to the angle that this was really the first time the series had been done in 3D and how it changed the genre and how EA did sports. It worked.</p>
<p>May rolled around and I put together some cash to get down to LA for E3 with a couple friends. I figured that this was the perfect chance to hook back up with some Sendai work for the summer. So day one of the show rolls around, and the news hits that Ziff-Davis is buying Sendai. When I heard about it, I wasn&#8217;t sure what to think. I knew people at Sendai. Hell, I knew the boss. But this ZD thing was a whole different enchilada. The people at the top probably owned suits&#8211;and wore them to work&#8230;every day. It was an unfamiliar setting, and I heard through the grapevine that they weren&#8217;t going to be hiring anyone or doing another book project like the PS1 guide anytime soon. Aside from maybe an occasional freelance thing, I figured my days of writing about games were over.</p>
<p>So I did what any other college student does during the summer; I got a job as a temp. I started working in a local law firm, typing up documents and transcribing case notes, etc. It was pretty interesting stuff, actually. A week later Joe Funk, former editor in chief of Cinescape and (at the time) editorial director of the Ziff-Davis gaming pubs, dialed me up and told me that they were going to do another book for the launch of the Nintendo 64 and wanted to know if I&#8217;d be interested in working on it. I said &#8220;yes, of course,&#8221; and put in my notice at the law office (after only about two weeks) and spent July and part of August working on Electronic Gaming Monthly&#8217;s Player&#8217;s Guide to Nintendo 64 Video Games with John Ricciardi.</p>
<p>The N64 book was a very different experience than the PlayStation guide. It looked professional (not slapped together), its strategies were useful, it read well, and it gave me the opportunity to spend time back in Sendai&#8217;s Lombard, IL, offices, helping take screenshots for it and do various other little things. I ran into Ed Semrad a few times, too. It was always weird. The guy never looked at me, never acknowledged I was there, and never said hello (though I did, the first time I ran into him, anyway). By this time, EGM had hired a bunch of new editors, and I&#8217;d see them around along with the other people I&#8217;d worked with before. And they all still called me &#8220;Secret Turtle.&#8221;</p>
<p>With the book done, I figured that I would go back to school in the fall and continue my journalism degree at Drake University. But some difficult financial issues put a stop to that. I went in and talked to Joe Funk and told him I&#8217;d be sticking around the area and that if there was a position open on EGM or any other mag I&#8217;d like to come back. A few days later Joe called me and told me that they were looking for someone to help out part-time with EGM&#8217;s massive holiday issues. Sounded good to me so I agreed to do it. But first&#8230;I&#8217;d have to bury the hatchet with Ed. That was really not even an issue for me since EGM&#8217;s staff was fairly different now and I was gonna be in Illinois anyway and didn&#8217;t have to worry about school getting in the way of things. Hell, I could stay at the office 24/7 &#8212; I was gettin&#8217; paid HOURLY! So I met with Ed, shook his hand, buried the hatchet, and boom &#8212; I was back on EGM.</p>
<p>It was really strange since Ed had told everyone that I was bad news and that I&#8217;d tried to bring down the magazine when I was the there the first time (me? One 17 year-old, sully an entire magazine&#8217;s reputation? How would I even be capable of that?). Yet here I was &#8212; back again! Needless to say things started out on a pretty odd note.</p>
<p>My first official issue back is #88, November 1996. I worked on a lot of stuff in that issue but nothing stands out as much as one particular preview&#8230;a line from it landed on the cover of one of the worst games ever made. More about that next time!</p>
<p><em>[And of course if you've been listening to the podcast for a while you know exactly what I'm talking about. Har. :'(]</em></p>
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		</item>
		<item>
		<title>The Summer of PlayStation</title>
		<link>http://www.playeronepodcast.com/2009/02/23/the-summer-of-playstation/</link>
		<comments>http://www.playeronepodcast.com/2009/02/23/the-summer-of-playstation/#comments</comments>
		<pubDate>Tue, 24 Feb 2009 07:05:24 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=381</guid>
		<description><![CDATA[Tweet[NOTE: This, too, is a repost of a blog entry I did a couple years back. Originally posted July 1, 2004. Enjoyyyyy. -CJ] During the summer of &#8217;95 I got to come back and do another project for Sendai—a one-shot PlayStation guide. Both the PlayStation and Saturn were scheduled to hit in the fall and [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton381" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F02%2F23%2Fthe-summer-of-playstation%2F&amp;via=p1podcast&amp;text=The%20Summer%20of%20PlayStation&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><em>[NOTE: This, too, is a repost of a blog entry I did a couple years back. Originally posted July 1, 2004. Enjoyyyyy. -CJ]</em></p>
<p><img class="alignright size-full wp-image-382" style="margin: 10px;" title="psxbook" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/02/psxbook.gif" alt="psxbook" width="85" height="123" />During the summer of &#8217;95 I got to come back and do another project for Sendai—a one-shot PlayStation guide. Both the PlayStation and Saturn were scheduled to hit in the fall and they wanted to have two books ready for both of those consoles&#8217; release dates. (Of course, the Saturn launched early, kind of messing up that half of the project, but they still did the book anyway.) As luck would have it, I got the better end of the deal and got to work on the PlayStation guide. (Brian Goss, another fanzine editor who did a fine &#8216;zine called The Guru, did the Saturn book.)</p>
<p>I couldn&#8217;t have asked for a sweeter deal. They paid me $5,000, the first $2k of it up front, and set me up with a Japanese PlayStation console and about 10 games. If I met all of three milestone deadlines, I could keep the PS and half of the games. Not bad for a summer job in between high school and my first year of college. With the money they&#8217;d given me up front I bought a brand spankin&#8217; new Mac (before that all I had at home was an Apple IIGS, albeit nicely decked out), and churned out the book.</p>
<p>There was a slight snag though. I didn&#8217;t have a memory card, which was kind of a necessity for a lot of early PS1 games. And I only had three weeks to do the book (broken into three end-of-week milestone deadlines). So while I was working on one of the sections, like the Ridge Racer chapter, I&#8217;d have to leave the system on and just barrel through the game and take as many notes as possible. After I&#8217;d unlocked everything I could in one game, I&#8217;d power down for a while and move to the next&#8230;and saved nothing. (So if I&#8217;d messed up and forgot to write something down I had to do it all over again. Luckily that only happened once.)</p>
<p>Since the system was brand new, a lot of import shops were sold out of memory cards. So I spent about a week without one &#8217;til NCS (National Console Support) had restocked. I&#8217;d asked Sendai if they&#8217;d pop for it, but they refused and they didn&#8217;t have one in the office either. Getting the card from NCS saved me for the last two milestones, but after that point I&#8217;d already done most of the strategy without it.</p>
<p><img class="size-full wp-image-383 alignleft" style="margin: 10px;" title="ridgelayout" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/02/ridgelayout.gif" alt="ridgelayout" width="250" height="163" />This was the first time I had written strategy of any kind and it&#8217;s a very dry read. The &#8220;reviews&#8221; of each title that serve as intros follow the same formula from paragraph for paragraph. But it&#8217;s far from the worst I&#8217;ve ever done. The deadlines went without a hitch and by the end of the summer I was $5,000 richer and had a Japanese PS1 and 5 games. Not bad.</p>
<p>While I thought the final product would be all gussied up like EGM, it&#8217;s more like 100 pages of layout diarrhea. Imagine EGM from back then without funky type treatments or wacky colors in the background and you&#8217;ll have a good mental picture of it. It&#8217;s like they imported my text straight into a 4-column Quark layout and dumped screenshots around it randomly. I probably could&#8217;ve done a better job myself. Thankfully it still looks better than most of the competing books (some of which had no screenshots at all), but it&#8217;s far from compelling by today&#8217;s standards.</p>
<p>Like my previous EGM work, it&#8217;s full of lines that are stone-cold stunners, like:</p>
<p><strong>Ridge Racer tip:</strong> &#8220;Pick a fast car if you can.&#8221; (Lovely strategy that can be applied to just about any racing game, when you think about it.)</p>
<p><strong>Battle Arena Toshinden: </strong>&#8220;It is truly one of the great home video games ever made.&#8221; (Wow, I&#8217;d like to take that one back&#8230;)</p>
<p><strong>Cyber Sled hint:</strong> &#8220;&#8230;just keep at it. Eventually you will fine-tune your own game play strategy.&#8221; (Ha, and you thought I&#8217;d written this book to give you my strategy. Fool!)</p>
<p><strong>Air Combat:</strong> &#8220;Air Combat has a lot of playability.&#8221; (&#8220;Playability&#8221; is one term that shows up in a lot of reviews that has zero meaning to me. If you can explain to me what you think it means, please do-&#8217;cuz to me it means the reviewer is grasping at straws trying to fill a word count. Calling something &#8220;playable&#8221; means that you can push buttons and things happen on-screen. It&#8217;s an EMPTY statement. If you&#8217;re a reviewer, please don&#8217;t ever use this term, and if you&#8217;re a reader-this word should set off your bullshit alarm. Why do you think I used it here? I was bullshitting.)</p>
<p style="text-align: center;"><img class="aligncenter size-full wp-image-384" style="margin-top: 10px; margin-bottom: 10px;" title="tama" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/02/tama.gif" alt="tama" width="150" height="87" /></p>
<p><strong>Tama:</strong> &#8220;Tama is a fun game, but the concept pales in comparison to other &#8216;guide the ball&#8217; games.&#8221; (??? What other &#8220;guide the ball&#8221; games?)</p>
<p><strong>PlayStation:</strong> &#8220;The PlayStation is turning out to be a system that has almost every type of game available for it.&#8221; (Huh&#8230;well, I guess it&#8217;s true. I mean it has the market cornered on the &#8220;guide the ball&#8221; genre.)</p>
<p>Maybe I&#8217;m being too hard on myself. The book is actually pretty good and served its purpose, despite the shoddy layout and loads of poorly chosen screenshots. Many of the sections have huge shots of title screens. Just look at that Ridge Racer layout&#8211;one picture of the title screen and another of the pre-title loading screen. WTF? I can&#8217;t be blamed for those though &#8212; I had no hand in taking any screenshots for the thing. I just wrote the text. And I did it all without having to deal with Ed. My contact was strictly with editorial director Joe Funk and Sendai&#8217;s director of operations, Marc Camron.</p>
<p>More to come&#8230;</p>
]]></content:encoded>
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		<item>
		<title>My first job at Electronic Gaming Monthly, Part II</title>
		<link>http://www.playeronepodcast.com/2009/02/05/my-first-job-at-electronic-gaming-monthly-part-ii/</link>
		<comments>http://www.playeronepodcast.com/2009/02/05/my-first-job-at-electronic-gaming-monthly-part-ii/#comments</comments>
		<pubDate>Thu, 05 Feb 2009 14:30:39 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[EGM]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=227</guid>
		<description><![CDATA[Tweet[Note: This is a continuation of the story that starts in this post. You may want to read that before going on.] I don&#8217;t know if you&#8217;ve ever had to go into your boss and say, &#8220;hi, I&#8217;m overworked, can I get a little help here?&#8221; but when you&#8217;re 17 years old and the guy [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton227" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F02%2F05%2Fmy-first-job-at-electronic-gaming-monthly-part-ii%2F&amp;via=p1podcast&amp;text=My%20first%20job%20at%20Electronic%20Gaming%20Monthly%2C%20Part%20II&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><em>[Note: This is a continuation of the story <a href="http://www.playeronepodcast.com/2009/01/22/my-first-job-at-electronic-gaming-monthly/" target="_self">that starts in this post.</a> You may want to read that before going on.]</em></p>
<p>I don&#8217;t know if you&#8217;ve ever had to go into your boss and say, &#8220;hi, I&#8217;m overworked, can I get a little help here?&#8221; but when you&#8217;re 17 years old and the guy at the top is a lot older than you and already doesn&#8217;t like you, it can be a harrowing experience. I&#8217;d already been on Ed&#8217;s shit list. In one issue of EGM2 I&#8217;d used black and white photos of a little Sega PDA/toy device because it was the only assets of it available at the time. I&#8217;d written the article, dropped in the pictures and everything was cool&#8211;the issue was signed off and went to the printers. But when it came back, I got yelled at for using black-and-white anything in the magazine&#8211;even though he (Ed) had supposedly signed-off on those very same pages just a week or two earlier. Surely this was something he saw and could&#8217;ve brought up then? Getting yelled at by Ed was the worst part of the EGM job. He had this way of making you feel like you&#8217;d committed an unbelievable atrocity for which there was no forgiveness. Something inhuman, immoral, and that your own mother would disown you for. Ask anyone who&#8217;s worked for him and you&#8217;ll hear similar tales.</p>
<p>But I thought that this meeting would go differently. It had to. After all, Ed had a son/stepson in high school himself and would surely understand. And when you think about it, I was getting paid hourly at that point and didn&#8217;t have Sendai&#8217;s health insurance benefits or anything, so&#8211;what was the harm? Less hours means they wouldn&#8217;t have to pay me as much. It&#8217;s win-win&#8230;right? So I went in, asked if I could have a moment of his time, and began talking. I explained that I was 17, and that since I was going to school full-time, maybe I could cut down on some of the amount of work I&#8217;d been assigned (3 sections, 2 magazines, plus special features, deadlines every 2 weeks). By that time I had also been recruited to help Todd Mowatt with a lot of his work as well, so I felt I had a justifiable reason to beg for leniency. If I could offload one section or not need to be Mowatt&#8217;s monkeyboy then everything would be fine. Just a little mercy. Please?</p>
<p><span id="more-227"></span></p>
<div id="attachment_228" class="wp-caption alignleft" style="width: 149px"><img class="size-full wp-image-228" style="border: 0pt none; margin-left: 5px; margin-right: 5px;" title="egm2" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/egm2.gif" alt="EGM2 Issue #2" width="139" height="180" /><p class="wp-caption-text">EGM2 Issue #2</p></div>
<p>I could tell just by the expression on his face that my argument was not falling upon receptive ears. But I didn&#8217;t know how extreme the backlash would be. It came swift: &#8220;Are you telling me that you can&#8217;t do your job?&#8221; No&#8211;that wasn&#8217;t what I was saying at all. I can still do my job, just&#8230;I&#8217;d like to do a little less of it for a while so I could&#8230;oh, I dunno&#8230;finish high school? &#8220;What I&#8217;m hearing is that you don&#8217;t want to do your job.&#8221; At that point the &#8220;I can&#8217;t believe what I&#8217;m hearing&#8217;s&#8221; began. While my memory&#8217;s blurry on some of this, I remember that he insinuated that I was bringing down the magazine and they couldn&#8217;t have someone that didn&#8217;t pull their weight, and at one point stormed off to get Sendai&#8217;s legal counsel guy so I could apparently announce that I was not able to perform my job to someone else. It was not going well. When he couldn&#8217;t find that guy, he stormed back in and told me to say that I didn&#8217;t want to do my job into a tape recorder. (Probably so he could listen to it in his car and laugh maniacally&#8211;or maybe I&#8217;m just imagining that.) I refused. After a little more arguing and apologizing on my part, it was made clear that I would do my job and maybe get one small project that I&#8217;d been doing for Mowatt taken off of my shoulders.</p>
<p>When I left the office that evening I&#8217;d more or less decided that I didn&#8217;t want to work at EGM anymore. The pay was good and I loved games and my friends were jealous, but the hours and the people (except for a small few) just sucked beyond all imaginable bounds of suckitude. I&#8217;d spent three-plus months there and had only recently received a shitty Mac to do work on at my ramshackle desk and the people I worked with were a-holes. Why would I want to spend any more time there? I talked it over with my parents and made up my mind.</p>
<p>I decided that instead of telling Ed I was leaving and open up another can of worms, that I&#8217;d go straight to the top and tell Steve first. I figured&#8211;he&#8217;d hired me, if I&#8217;m going to leave I should break it to him my own way (especially so he didn&#8217;t hear any stories of how I &#8220;can&#8217;t do my job, blah-blah-blah&#8221;). So I dropped by his office, handed him a letter that I&#8217;d typed saying I was quitting&#8211;effective immediately. I stuck around and talked to him for a bit about a few of the reasons why. He understood. He was sorry to see me go. But he also left it open so that if I wanted to come back anytime, I could. And that part cheered me up a bit. Maybe I could come back sometime and do some other work for Sendai that didn&#8217;t involve working with Ed. That&#8217;d be nice.</p>
<p>Since I didn&#8217;t leave any real personal belongings at the office anyway, all I had to do was pick up my backpack and go. I had quit EGM.</p>
<p>TO BE CONTINUED&#8230;</p>
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		<title>A Fool to Remember</title>
		<link>http://www.playeronepodcast.com/2009/01/29/a-fool-to-remember/</link>
		<comments>http://www.playeronepodcast.com/2009/01/29/a-fool-to-remember/#comments</comments>
		<pubDate>Fri, 30 Jan 2009 04:59:25 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[april fools]]></category>
		<category><![CDATA[EGM]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=298</guid>
		<description><![CDATA[Tweet[Note: This too is a repost of an entry I did for my personal blog some years ago. One of the things I enjoyed working on the most during the time I was at EGM was the April Fools jokes. I grew up reading EGM and fondly remember things like the Simon Belmont in TMNT2: [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton298" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F01%2F29%2Fa-fool-to-remember%2F&amp;via=p1podcast&amp;text=A%20Fool%20to%20Remember&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><em><img class="alignright size-full wp-image-302" style="margin: 10px;" title="egm057t" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/egm057t.jpg" alt="egm057t" width="200" height="260" />[Note: This too is a repost of an entry I did for my personal blog some years ago. One of the things I enjoyed working on the most during the time I was at EGM was the April Fools jokes. I grew up reading EGM and fondly remember things like the Simon Belmont in TMNT2: The Arcade Game for NES or Sheng Long in Street Fighter II. I'm happy to say that I was behind such memorable April Foolin's as the warehouse of Sega Neptunes, Sonic &amp; Tails in Super Smash Bros. Melee and the Dead or Alive Beach Volleyball nude trick. But anyway, this blog entry is not about those -- it's about the one April Fool's joke that wasn't. Enjoy.]</em></p>
<p><em><strong>Originally posted June 28, 2004</strong></em> &#8212; I must confess that I don&#8217;t know <em>all</em> the details of the story I&#8217;m about to tell you about here. I wasn&#8217;t working at EGM at the time this happened. But I did catch wind of the aftermath. So I&#8217;ll tell you what I know here, and if someone else knows the rest, they can <a href="mailto:playeronepodcast@gmail.com">e-mail me</a> and I&#8217;ll gladly add it (anonymously, if they&#8217;d like). Anyway, on with it:</p>
<p>If you&#8217;ve read EGM for any length of time you know that every April issue brings with it an April Fool&#8217;s joke. That&#8217;s just how it is. EGM&#8230;April issue&#8230;there&#8217;s a joke. But not in April 1994.</p>
<p>And I can almost understand it. When you&#8217;re working on a magazine, after a while the deadlines kind of mush together. Sometimes you&#8217;re usually not even cognizant of what month it is (what, it&#8217;s December already?). You&#8217;re especially not thinking of something as small and insignificant as April Fool&#8217;s Day. I mean, it&#8217;s not even a postal holiday. And in 1994 when the staff was working on the April issue, everyone forgot what month it was and that there was supposed to be a joke in there. Even the editor in chief, Ed Semrad &#8212; the guy who had been there for years and you would think would remember &#8216;cuz it&#8217;s tradition &#8212; forgot.</p>
<p>I&#8217;d like to imagine the staff was completely oblivious to it until they opened snail mail letters with people guessing what the April Fool&#8217;s joke was. &#8220;You almost had me there &#8212; those Babalities in Mortal Kombat II have <em>got</em> to be fake,&#8221; &#8220;Handheld Genesis? What kind of an idiot do you take me for!&#8221; or even &#8220;I believe that ad in your magazine is a joke. No company would ever call their game &#8216;<a href="http://www.geocities.com/TimesSquare/Fortress/6019/" target="_blank">Plok</a>.&#8217;&#8221;</p>
<p>But what I do know is that upon the discovery of this royal f-up, Ed called everyone into a big meeting where he proceeded to yell at the staff for a <em>long </em>time. Tears were shed (by him, if I remember the story correctly), people were blamed, fingers&#8230;pointed. Evil eyes&#8230;given. It was a bad scene. But what&#8217;s done was done.</p>
<p><img class="alignleft size-medium wp-image-303" style="margin: 10px;" title="egm057z" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/egm057z-300x285.jpg" alt="egm057z" width="300" height="285" />Now&#8230;the best joke would&#8217;ve been to <em>admit</em> that there wasn&#8217;t one; that readers had spent time looking for a joke that wasn&#8217;t there. Now that would&#8217;ve been funny. Instead, it was damage control time. A decoy was acquired &#8212; a typo on the April cover. While EGM of that vintage was often a hotbed of typos and grammatical errors on the <em>inside</em>, this time one had broken free and somehow worked its way onto the magazine&#8217;s front. Thank god for that li&#8217;l cock-up, eh? Thus, &#8220;STREEETS OF RAGE 3&#8243; (with an extra &#8220;E,&#8221; &#8216;case you missed it) became the &#8220;joke.&#8221; In the next issue they passed it off as such, proudly pointing out the typo as if it was deliberate. A brilliant gag, huh?</p>
<p>If you have the May 2004 issue of EGM handy (#178, MGS3 cover), flip to page 57 and you&#8217;ll see the first public acknowledgment that this &#8220;joke&#8221; was actually just a mistake and a close-up picture of the typo. But that piece doesn&#8217;t go into too much detail. It&#8217;s such a funny story that it was one I&#8217;d tell any new staff member come April Foolin&#8217; time.</p>
<p>TO BE CONTINUED&#8230;.</p>
<p>&#8212;&#8211;</p>
<p>There&#8217;s more talk of EGM April Fools jokes <a href="http://en.wikipedia.org/wiki/EGM_April_Fools%27_jokes" target="_blank">at this Wikipedia page</a> (btw anyone remember what the 1996 joke was? Did they forget that year too? It&#8217;s not listed here).</p>
<p>And when I was <a href="http://www.1up.com/do/minisite?pager.offset=1&amp;cId=3149975" target="_blank">a guest on EGM Live (the 3/26/07 episode)</a> we talked about April Fools jokes a bit.</p>
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		<title>Super-Secret Gaming Ninja, Sushi-X</title>
		<link>http://www.playeronepodcast.com/2009/01/29/super-secret-gaming-ninja-sushi-x/</link>
		<comments>http://www.playeronepodcast.com/2009/01/29/super-secret-gaming-ninja-sushi-x/#comments</comments>
		<pubDate>Thu, 29 Jan 2009 14:20:09 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[Sushi-x]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=284</guid>
		<description><![CDATA[Tweet[NOTE: This is a repost of a blog entry from my old personal blog.] Originally posted June 26, 2004 &#8212; Now&#8217;s a good time to take a moment and talk about one of EGM&#8217;s mainstay characters &#8212; Sushi-X. While other people can probably tell this story better than I can from the beginning, I&#8217;ll take [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton284" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F01%2F29%2Fsuper-secret-gaming-ninja-sushi-x%2F&amp;via=p1podcast&amp;text=Super-Secret%20Gaming%20Ninja%2C%20Sushi-X&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><em>[NOTE: This is a repost of a blog entry from my old personal blog.]</em></p>
<p><em><strong><img class="alignleft size-full wp-image-285" style="margin: 10px;" title="egm_sushix" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/egm_sushix.jpg" alt="egm_sushix" width="100" height="99" />Originally posted June 26, 2004</strong></em> &#8212; Now&#8217;s a good time to take a moment and talk about one of EGM&#8217;s mainstay characters &#8212; Sushi-X. While other people can probably tell this story better than I can from the beginning, I&#8217;ll take a stab at explaining some of what I know about this mysteriously pseudonymed character.</p>
<p>The way I figure it (and I&#8217;m guessing here, since he appeared in EGM before my time), the Sushi-X persona was inspired by Famitsu&#8217;s Taco-X, a reviewer often dressed as a ninja. Since EGM&#8217;s Review Crew style is a direct rip-off from Japanese gaming magazine Famitsu&#8217;s review style, this hypothesis of mine probably isn&#8217;t too far from the truth. The Sushi-X that most EGM fans know and love was the one that was a master of fighting games, hated Game Boy titles just because he could, and was often the &#8220;swing reviewer&#8221; who would pan something the other guys liked. The guy who played Sushi-X for the longest amount of time was Ken Williams. (Ken now helps run <a href="http://www.vgevo.com" target="_blank">video game site vgevo.com</a> with Trickman Terry.) Ken had been Sushi-X for a good long time before I started in 1994. And his personality was exactly that of the Sushi-X in the magazine &#8212; he loved fighting games and had a passionate disdain for anything Game Boy or that involved turn-based role-playing. When a new fighting game would come into the office he&#8217;d spend hours on it &#8212; whether it was an upright machine or something that could be plugged into the office&#8217;s Super Gun. While I was working there, Super Street Fighter II Turbo arrived and the guy went nuts on it, practicing combos, refining his technique &#8212; it was insane to watch. I never considered myself very good at fighting games, but I did get schooled by Ken a couple times. And I mean&#8230;<em>rocked</em>. Some of his techniques and skills would show up in the magazine as strategy guides or in special fighting game guides that EGM would publish from time to time. EGM did print a picture of Ken at one time semi-hinting that he was Sushi-X. At one of the early &#8217;90s Consumer Electronics Shows, the Sendai booth had a Street Fighter machine set up where people could challenge a staff member. I forget which issue it was, but there is a picture of that scene in the magazine. Of course, no one figured that the white guy with the EGM jacket playing against them was Sushi. Most thought Sushi was a Japanese guy, which had never been the case.</p>
<p><span id="more-284"></span></p>
<p>But at some point later (after I&#8217;d already left EGM the first time &#8217;round), Ken Williams departed the magazine and started working on Sendai&#8217;s pre-Gamespot deal/Videogames.com web-project, a site called NUKE. He gave up his Sushi-X duties, and soon everyone else on staff was taking turns playing Sushi-X (much like I described the middle-days of Quartermann in the first entry of this blog). And that&#8217;s where things derailed as far as Sushi maintaining a consistent personality. Suddenly he liked a couple GB games and RPGs. He was still generally played as the harsher reviewer but it was definitely different.</p>
<p>When I came *back* to work on EGM part-time in 1996 (issue 88), the Review Crew had changed. It was now Dan &#8220;Shoe&#8221; Hsu, Shawn Smith, Crispin Boyer, and Sushi-X. Continuing to do Sushi at this point was like beating a dead horse, but we did it because readers were attached to the character. During this era, a guy named Scott Parus played the part of Sushi (although a different guy had dressed up in the ninja suit for pictures), but sometimes others would chime in too. Some of those Sushi reviews were written by other members of the Crew, who&#8217;d already written their own reviews of the same title as themselves, trying to reflect the Sushi-X persona (which would also give one an anonymous chance to rail on a particularly crap title).</p>
<p>Then an interesting thing happened. Ken Williams <em>returned</em> to EGM as Managing Editor in October of &#8217;96. So suddenly, the old Sushi-X was back. (Nothing was said in the magazine about this though, since technically, Sushi-X had never left.) If you&#8217;re keeping track, that means that issues 89-104 have the original Sushi doing reviews again. Of course, when Ken left Ziff-Davis in March of &#8217;98, the dead-horse beatings began anew.</p>
<p>As we were planning the drastic redesign of EGM that was scheduled to hit with issue 120 (July 1999), the entire staff made the decision to axe Sushi-X from the Review Crew for good. The concept of the character had long since worn out its welcome, and as a staff we wanted to move the magazine in a different, more mature, direction. One without pseudonym characters giving opinions. When that issue reached readers, they replied immediately with: <em>&#8220;What happened to Sushi-X?&#8221;</em> A fair question, and one we got several hundred times. After all, they&#8217;d gotten to know him over the course of many years (even if he was but a weak imitation of his former self by now). So he was brought back to answer questions in a Letters section sidebar called &#8220;Ask Sushi.&#8221; (Written by Che Chou.) But it didn&#8217;t last and a few months later the character slipped into the mists of time and disappeared.</p>
<p>That is&#8230;until another Ziff-Davis magazine, GameNOW, brought him back in early 2003. For those of you who missed checking out GameNOW when it was around, the thought was that EGM would be the games mag for the older crowd, and GameNOW (rising from the ashes of Expert Gamer/EGM2) would service the younger readers. So resurrecting the Sushi-X character in GN made perfect sense. This new Sushi was a bit different (and more hip with the street lingo) but he still loved a good fighting game and not much else. Sadly, GameNOW closed in late 2003, thus closing the book for good on Sushi-X&#8217;s tale.</p>
<p>But who knows, maybe this gaming legend will be back someday&#8230;</p>
<p>TO BE CONTINUED&#8230;.</p>
<p>&#8212;-</p>
<p>Little post-script to this entry. A few months after I posted this I got an email from David Siller, one of the founding editors of EGM who later went into development and worked on Aero the Acro-Bat and Maximo: Ghosts to Glory. Here&#8217;s the email:</p>
<blockquote><p>Sushi-X was <strong><em>not</em></strong> originally Ken Williams&#8230;Sushi-X was created by David Siller and did those game reviews until issue 22. It ended there after he and Steve Harris had a major falling out. Siller also created Sam Mori and Terry Aki. It was also Siller’s idea to put the <em>Famitsu</em> style Review Crew into the magazine. Harris didn’t like the idea originally, but later relented. Sushi-X in name was indeed patterned after Taco-X which referred to [the Japanese word for octopus], not a Mexican taco. All of the early International Reviews and Japanese game news scoops were done by Siller as well after his travels to Japan. His writing style was and continues to be copied long after he stopped writing magazine articles combining wit with humor and style. Mr. Williams as well as others have written as Sushi-X. Mr. Siller also wrote on occasion the “Quartermann” gossip articles or contributed news bits to them. Steve Harris later granted David Siller the rights to use Sushi X in an actual video game, and that will come to reality in the near future.</p></blockquote>
<p>I&#8217;ve no idea about the &#8220;rights&#8221; to Sushi-X, but there you have it.</p>
<p><a href="http://www.sega-16.com/feature_page.php?id=261&amp;title=Interview:%20David%20Siller" target="_blank">Sega-16 has an interview with David Siller</a> that talks a little bit about EGM and Sushi-X.</p>
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		<title>Defending Chi-Town</title>
		<link>http://www.playeronepodcast.com/2009/01/27/defending-chi-town/</link>
		<comments>http://www.playeronepodcast.com/2009/01/27/defending-chi-town/#comments</comments>
		<pubDate>Wed, 28 Jan 2009 02:35:45 +0000</pubDate>
		<dc:creator>Greg Sewart</dc:creator>
				<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[james mielke]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/?p=272</guid>
		<description><![CDATA[TweetAs a reader, I’m a James Mielke fan. When the guy is covering a game or a developer that he’s interested in, he generally does a fantastic job at it. He’s truly passionate about certain games, and it comes through wonderfully in his writing. I’ll even admit that he’s far better at covering the games [...]]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton272" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F01%2F27%2Fdefending-chi-town%2F&amp;via=p1podcast&amp;text=Defending%20Chi-Town&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p><img class="size-full wp-image-280 alignright" style="margin: 10px;" title="egm_logo" src="http://www.playeronepodcast.com/blog/wp-content/uploads/2009/01/egm_logo.gif" alt="egm_logo" width="300" height="108" />As a reader, I’m a James Mielke fan. When the guy is covering a game or a developer that he’s interested in, he generally does a fantastic job at it. He’s truly passionate about certain games, and it comes through wonderfully in his writing. I’ll even admit that he’s far better at covering the games he likes than I probably ever was, or ever will be. I also thought that the final issues of EGM – the ones under his direction – were fabulous. He managed to inject that kind of passion and enthusiasm throughout the entire magazine, even though he liked to pat himself on the back a bit too much in his editorials.</p>
<p>Even on a personal level, I like the guy. Whenever I would take trips out to our San Francisco office he was always friendly and helpful, fun to be around, and just an all-around good guy.</p>
<p>That’s probably why, when he chose to fellate himself for about 11,000 words on his weblog, it didn’t really bother me for the most part. I rolled my eyes at a lot of it, because despite some real accomplishments during his career, it’s hard not to see the whole thing as one massive ego stroke where his apparent greatness is more than a little exaggerated.</p>
<p>And that leads me to my third relationship with James Mielke – as a co-worker. As a co-worker, I had a real problem with the Milkman. And normally, I’d keep that kind of feeling to myself. But two paragraphs in his recent blog post misrepresented the then-crew of EGM so badly – a group of people I love and respect – that I feel like I need to defend them (and myself) publicly.</p>
<p><span id="more-272"></span></p>
<p>I’m going to quote the two paragraphs here in their entirety; just to be sure I’m not accused of taking anything out of context. I apologize for the length.</p>
<blockquote><p>During my early years at EGM, it was interesting. I was, being the only EGM representative on the West Coast, always in meetings with PR people, who found it a relief that they didn&#8217;t have to fly out to Oakbrook to show EGM a game. I&#8217;d do the meeting, get the assets, write the preview. Of course, many people still did fly out to see the guys, but it wasn&#8217;t as mandatory any more. The magazine that really suffered at the time was Game Informer, since they were usually only visited if a PR person was already in the area to see EGM. It wasn&#8217;t easy to get to where they are based. This was, of course, back when their circ was only in the 115k range, before they got bought and became what they are now. But, I remember a couple of the guys I&#8217;d worked with thinking I was always freeloading, since I was usually AFK in a demo meeting, and not responding to AIM all day long. It actually became harder for me when Dan Hsu came back (he, who I voted for when we were asked to pick between him and Simon Cox to be the new EIC of EGM when John Davison left to be EIC for OPM) because the gripers suddenly had a sympathetic ear. &#8220;Milky&#8217;s just having free lunches,&#8221; and &#8220;Milky&#8217;s never around when you need him&#8221; were the common misconceptions of those who shall remain nameless, but John Davison put an end to that. He saw just how hard I was working, whether it was meeting with publishers for demos all day, or fulfilling various off-site TV appearances on CNN for the marketing department, or working overtime on Gamers.com V2 (which Ziff acquired for a bit after Gamespot was sold to CNET) with Sam Kennedy, or staying late to help freelancers and former Gamers.com alumni Christian Nutt and Shane Bettenhausen into the office. I usually had to show those guys where to store previews and screenshots that we&#8217;d taken onto the servers, which were abysmally slow, since the downloads we put on the server in San Francisco actually were routed to the East Coast, before being bounced back to Chicago. It literally often took something like a 2 meg zip file almost 3 or 4 hours to upload to EGM&#8217;s server.</p>
<p>But it was John Davison who &#8211;in the two weeks he spent in San Francisco a month&#8211; saw how much work I was doing &#8212; and getting no credit for. He set the record straight about my contribution, and shortly after the entire Ziff Davis Game Group were moved out to San Francisco. It didn&#8217;t get easier for me once they moved out, though. Sam and I were used to being the only console guys in the office, along with the CGW crew, who enjoyed our loud music and good natured ways. The EGM guys were used to much quieter working conditions, which I totally didn&#8217;t get, since we were in the entertainment business. People would holler at me to turn down my music, and they would play games with headphones on. I distinctly remember John Davison asking me to turn my music up. The EGM staff needed to loosen up, was his (and my) opinion. Games are using surround sound, or 5.1, live a little, guys. We&#8217;re lucky enough to work in the entertainment industry. I thought &#8220;How can we make a fun product if we&#8217;re not having fun?&#8221; Anyway, I didn&#8217;t mesh well with the suddenly-relocated formerly Chicago-based staff of EGM, and I often clashed with Shoe over random things. He&#8217;s a very detail-oriented, anal kind of guy, which is great, because EGM under his watch was an immaculately finessed publication. I, on the other hand, didn&#8217;t like some of his cover choices, the politics of which I won&#8217;t go into, but I probably could have handled things better myself too and been a little more discreet in my reactions to certain things. I chalk it up to being younger. But veterans like Jeff Green used to pull me aside and tell me &#8220;You&#8217;re the best thing they&#8217;ve got going for them, why is he giving you such a hard time?&#8221; With Jeff and John Davison in my corner, I always managed to get through the day, but the guy who would prove truly pivotal in my career at Ziff was perhaps my least-expected ally. Enter: Simon Cox.</p></blockquote>
<p>Throughout the entire, 11,000 word history lesson, James tends to represent himself as some sort of misunderstood or undiscovered genius. And if that’s how people saw him (or how he saw himself), that’s fine by me. But this “early years at EGM” story paints the crew as some sort of lynch mob who would rather pick on him and tear him down than thank whatever god they prayed to that they were lucky enough to be in his presence. It’s a bit oversimplified, definitely one-sided, and absolutely unfair.</p>
<p>As early as the second sentence, it seems like James’ massive ego has altered his memory. James wasn’t the “only EGM representative on the west coast” at all. Within three months, Ryan Lockhart was out there as well, and after him Che Chou. The service of both, apparently, have been lost to the ravages of time, as James states that he and Sam Kennedy were still the only two console guys on the West Coast when us Midwesterners eventually showed up and ruined the party.</p>
<p>In fact, I’m going to go ahead and say that Sam Kennedy was originally hired as an EGM rep, as well, before John Davison moved to OPM and recruited him as that magazine’s newshound. At least, that’s how the hirings were explained to us at the time.</p>
<p>As for the “couple of guys who shall remain nameless” thinking James was freeloading, and who got a “sympathetic ear” in Dan Hsu…well, that just ain’t the case. What is true is that James wasn’t communicative at all. We would never know where he was, due to his apparently busy schedule and bad tendency to roll into the office sometime between noon and 2pm most days (something he was still doing during his GMR tenure, when I left), which translated to us not being able to reach him until around 4pm in Chicago.</p>
<p>I’m sure he was working hard, but his increasingly bad reputation was based on other problems – missed deadlines; simply disappearing during important times of the day and month; tantrums; “issues” with personal game requests from publishers; problems with west coast coworkers; reviewing games without telling us his name could also be found in the credits; the list goes on…<br />
Yes, James definitely liked to do things his way, and sometimes that’s to his credit. But in an environment where everyone relies on everyone else to deliver, and deliver on time, or else everyone’s workload increases, he was a liability a lot of the time. And this was despite the great things he brought to the table, such as generally representing the magazine really well and assisting in some cover and exclusive preview deals.</p>
<p>But he did get credit for all of that good stuff, even if his fragile ego didn’t allow him to see it. Maybe it was the fact that everyone else on the magazine got the same amount of credit for putting together a kick-ass publication every month? I don’t really know.</p>
<p>The part of this blog that’s really upsetting, though, is the insinuation that the relocated EGM crew wouldn’t put up with his loud, obnoxious ways because they were somehow out of touch with the entertainment business – apparently too uptight to have fun while working in a fun industry.</p>
<p>Now, let’s have a little perspective here, before we swallow what James is shoveling during this part of his story. At the Chicago offices of EGM, we had pretty much daily game nights; we had the cone of violence; we flushed GBAs down the toilet in the name of research; we had pantsless NFL Blitz tournaments; we set up Big Mouth Billy Bass on top of urinals just to scare the shit out of whichever poor, unfortunate soul simply wanted to go pee; we chucked Frisbees at each other down dark corridors in the hope hitting our prey in the neck; we set Crispin belly down on a motorized skateboard and used him as a battering ram on a pile of whatever we could find around the office that night; we did untold amounts of property damage with our antics; we had regular scooter races around the cubicles until “the man” confiscated our wheels; I came in one day to find a plushy beaver wearing a maple leaf hat hanging from a VGA-cord noose above my cubicle; we blasted some of the most obscene songs we could find at 1 in the morning just to keep the mood light during deadlines; we watched Crispin paint a wall with soy sauce after succumbing one too many times to Jon Dudlak’s ridiculous skill with a sniper rifle in Halo; we all laughed when an overly-affectionate Jeanne Kim fan sent nude photos of himself to her attention. And so on.</p>
<p>Clearly, we’d lost our ability to have fun doing this work.</p>
<p>But we also respected each other. If we were under a particularly strained time crunch, and we knew some (or all) of us were working our asses off to make that deadline, or needed a bit of peace in order to get their job done properly, we understood that and acted accordingly.<br />
James never seemed to get that. And things weren’t nearly as bad as he’s saying in his story. I only remember one time that he was “hollered at” to turn down his music, and it was during a particularly bad deadline (the Vice City issue, I believe – the first issue after the big move), and following a lengthy amount of time where all of us had put up with his loud music and game play without any complaint.</p>
<p>It bothers me that his complete disrespect for his coworkers at the time is somehow translated publicly to his coworkers being total squares who just didn’t recognize that he was trying to save us all from ourselves. I don’t know if he really feels that way, or if he’s simply representing the situation that way to make himself look better in the eyes of his readers while relaying his personal history. All I know is that, in my eyes, it required a bit of perspective from those of us who worked with him at the time.</p>
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		<title>Episode 116 (01/12/09) &#8211; End of one era, start of another</title>
		<link>http://www.playeronepodcast.com/2009/01/11/episode-116-011209-end-of-one-era-start-of-another/</link>
		<comments>http://www.playeronepodcast.com/2009/01/11/episode-116-011209-end-of-one-era-start-of-another/#comments</comments>
		<pubDate>Mon, 12 Jan 2009 05:09:46 +0000</pubDate>
		<dc:creator>Chris Johnston</dc:creator>
				<category><![CDATA[Episodes]]></category>
		<category><![CDATA[1UP]]></category>
		<category><![CDATA[1UP.com]]></category>
		<category><![CDATA[EGM]]></category>
		<category><![CDATA[Electronic Gaming Monthly]]></category>
		<category><![CDATA[ford]]></category>
		<category><![CDATA[Gifford]]></category>
		<category><![CDATA[Pfister]]></category>
		<category><![CDATA[sewart]]></category>
		<category><![CDATA[Skip]]></category>
		<category><![CDATA[UGO]]></category>
		<category><![CDATA[ZD]]></category>
		<category><![CDATA[Ziff-Davis]]></category>

		<guid isPermaLink="false">http://www.playeronepodcast.com/forum/index.php?showtopic=4112</guid>
		<description><![CDATA[No game talk this week. Instead, we dedicate the whole episode to talking about EGM's closure and the 1UP layoffs in the wake of Hearst/UGO's purchase of 1UP.com. In addition to regular hosts Chris "CJ" Johnston (ex-EGM News Editor) and Phil Theobald (ex-EGM editor and former GameNow Reviews Editor), we welcome a couple more ex-Ziff guests to the program: Kevin Gifford (ex-1UP editor and gaming magazine expert/Magweasel), Greg Sewart (ex-EGM Previews and Reviews Editor), Greg Ford (EGM Managing Editor), and Andrew "Skip" Pfister (ex-EGMer, GMRer and 1UP.com Reviews Editor/Podcast Producer).<br /><br />Thanks for listening! You can leave us a voicemail comment by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. <a href="http://www.playeronepodcast.com/forum" target="_blank">Don't forget to join our forums if you haven't already!</a><br /><br />Running time: 1:54:27<br /><br /><object align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" height="30" id="pcpp" width="300"><param name="allowScriptAccess" value="sameDomain"></param><param name="movie" value="http://www.podcastpickle.com/media/podPlayer/pcpp.swf?URI=http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3&#038;instantLoad=0&#038;instantPlay=0"></param><param name="quality" value="high"></param><param name="bgcolor" value="#FFFFFF"></param><embed align="middle" bgcolor="#FFFFFF" height="30" name="pcpp" src="http://www.podcastpickle.com/media/podPlayer/pcpp.swf?URI=http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3&#038;instantLoad=0" type="application/x-shockwave-flash" width="300"></embed></object><br /><br />This week's links:<br /><a href="http://twitter.com/andrewpfister" target="_blank">Andrew "Skip" Pfister on Twitter</a><br /><a href="http://andrewpf.1up.com/" target="_blank">Andrew "Skip" Pfister's page on 1UP.com</a><br /><a href="http://www.1up.com/do/my1Up?publicUserId=5434859" target="_blank">Greg Ford's page on 1UP.com</a><br /><a href="http://rebelfm.libsyn.com/" target="_blank">RebelFM</a><br /><a href="http://www.eat-sleep-game.com/" target="_blank">Eat-Sleep-Game.com (RebelFM folks)</a><br /><a href="http://www.talkingorange.com/" target="_blank">Talking Orange (ex-1UP Show folks)</a><br /><a href="http://www.magweasel.com/" target="_blank">Magweasel</a><br /><a href="http://www.gamesetwatch.com/2009/01/column_game_mag_weaseling_prin.php" target="_blank">GSW: Opinion: Print Game Media - [Still] Not Dead, [Maybe] Getting Better</a><br /><a href="http://www.gamesetwatch.com/column_game_mag_weaseling/" target="_blank">GSW: Game Mag Weaseling</a><br /><a href="http://sewart.wordpress.com/" target="_blank">Greg Sewart's Wordpress blog</a><br /><a href="http://twitter.com/superpac" target="_blank">Chris "CJ" Johnston's Twitter</a><br /><a href="http://www.1up.com/do/my1Up?publicUserId=5442762" target="_blank">Phil Theobald's page on 1UP.com</a><br /><a href="http://www.joystiq.com/2009/01/10/future-publishing-experiences-increase-in-gaming-mag-sales/" target="_blank">Joystiq: Future Publishing experiences increase in gaming mag sales</a><br /><a href="http://www.paidcontent.org/entry/419-ziff-davis-sells-1up-digital-net-to-hearst-shutters-egm-mag" target="_blank">PaidContent.org - Ziff Davis Gets Out Of The Game</a><br /><a href="http://www.neogaf.com/forum/showthread.php?t=348037" target="_blank">NeoGAF: Listing of 1UP/EGM folks' blogs and Twitters</a><br /><br />Direct MP3 download: <a href="http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3" target="_blank">http://media.libsyn.com/media/playerone/01...-Episode116.mp3</a><br /><br /><a href="http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewPodcast?id=202883543" target="_blank"><img src="http://homepage.mac.com/chris_johnston/itunesbadge.jpg" border="0" class="linked-image" /></a><br /><br />RSS: <a href="http://playerone.libsyn.com/rss" target="_blank">http://playerone.libsyn.com/rss</a><br />Show blog: <a href="http://www.playeronepodcast.com" target="_blank">http://www.playeronepodcast.com</a>]]></description>
			<content:encoded><![CDATA[<div id="tweetbutton6" class="tw_button" style=""><a href="http://twitter.com/share?url=http%3A%2F%2Fwww.playeronepodcast.com%2F2009%2F01%2F11%2Fepisode-116-011209-end-of-one-era-start-of-another%2F&amp;via=p1podcast&amp;text=Episode%20116%20%2801%2F12%2F09%29%20%26%238211%3B%20End%20of%20one%20era%2C%20start%20of%20another&amp;related=p1podcast:Player+One+Podcast%27s+Twitter+account&amp;lang=en&amp;count=horizontal" class="twitter-share-button"  style="width:55px;height:22px;background:transparent url('http://www.playeronepodcast.com/blog/wp-content/plugins/wp-tweet-button/tweetn.png') no-repeat  0 0;text-align:left;text-indent:-9999px;display:block;">Tweet</a></div><p>No game talk this week. Instead, we dedicate the whole episode to talking about EGM&#8217;s closure and the 1UP layoffs in the wake of Hearst/UGO&#8217;s purchase of 1UP.com. In addition to regular hosts Chris &#8220;CJ&#8221; Johnston (ex-EGM News Editor) and Phil Theobald (ex-EGM editor and former GameNow Reviews Editor), we welcome a couple more ex-Ziff guests to the program: Kevin Gifford (ex-1UP editor and gaming magazine expert/Magweasel), Greg Sewart (ex-EGM Previews and Reviews Editor), Greg Ford (EGM Managing Editor), and Andrew &#8220;Skip&#8221; Pfister (ex-EGMer, GMRer and 1UP.com Reviews Editor/Podcast Producer).</p>
<p>Thanks for listening! You can leave us a voicemail comment by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. <a href="http://www.playeronepodcast.com/forum" >Don&#8217;t forget to join our forums if you haven&#8217;t already!</a></p>
<p>Running time: 1:54:27</p>
<p><object align="middle" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,0,0" height="30" id="pcpp" width="300"><param name="allowScriptAccess" value="sameDomain"></param><param name="movie" value="http://www.podcastpickle.com/media/podPlayer/pcpp.swf?URI=http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3&#038;instantLoad=0&#038;instantPlay=0"></param><param name="quality" value="high"></param><param name="bgcolor" value="#FFFFFF"></param><embed align="middle" bgcolor="#FFFFFF" height="30" name="pcpp" src="http://www.podcastpickle.com/media/podPlayer/pcpp.swf?URI=http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3&#038;instantLoad=0" type="application/x-shockwave-flash" width="300"></embed></object></p>
<p>This week&#8217;s links:<br /><a href="http://twitter.com/andrewpfister" >Andrew &#8220;Skip&#8221; Pfister on Twitter</a><br /><a href="http://andrewpf.1up.com/" >Andrew &#8220;Skip&#8221; Pfister&#8217;s page on 1UP.com</a><br /><a href="http://www.1up.com/do/my1Up?publicUserId=5434859" >Greg Ford&#8217;s page on 1UP.com</a><br /><a href="http://rebelfm.libsyn.com/" >RebelFM</a><br /><a href="http://www.eat-sleep-game.com/" >Eat-Sleep-Game.com (RebelFM folks)</a><br /><a href="http://www.talkingorange.com/" >Talking Orange (ex-1UP Show folks)</a><br /><a href="http://www.magweasel.com/" >Magweasel</a><br /><a href="http://www.gamesetwatch.com/2009/01/column_game_mag_weaseling_prin.php" >GSW: Opinion: Print Game Media &#8211; [Still] Not Dead, [Maybe] Getting Better</a><br /><a href="http://www.gamesetwatch.com/column_game_mag_weaseling/" >GSW: Game Mag Weaseling</a><br /><a href="http://sewart.wordpress.com/" >Greg Sewart&#8217;s WordPress blog</a><br /><a href="http://twitter.com/superpac" >Chris &#8220;CJ&#8221; Johnston&#8217;s Twitter</a><br /><a href="http://www.1up.com/do/my1Up?publicUserId=5442762" >Phil Theobald&#8217;s page on 1UP.com</a><br /><a href="http://www.joystiq.com/2009/01/10/future-publishing-experiences-increase-in-gaming-mag-sales/" >Joystiq: Future Publishing experiences increase in gaming mag sales</a><br /><a href="http://www.paidcontent.org/entry/419-ziff-davis-sells-1up-digital-net-to-hearst-shutters-egm-mag" >PaidContent.org &#8211; Ziff Davis Gets Out Of The Game</a><br /><a href="http://www.neogaf.com/forum/showthread.php?t=348037" >NeoGAF: Listing of 1UP/EGM folks&#8217; blogs and Twitters</a></p>
<p>Direct MP3 download: <a href="http://media.libsyn.com/media/playerone/01_12_09-Episode116.mp3" >http://media.libsyn.com/media/playerone/01&#8230;-Episode116.mp3</a></p>
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<p>RSS: <a href="http://playerone.libsyn.com/rss" >http://playerone.libsyn.com/rss</a><br />Show blog: <a href="http://www.playeronepodcast.com" >http://www.playeronepodcast.com</a></p>
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