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Posts Tagged ‘game club’

Episode 158 (11/02/09) – Castro the Friendly Ghost

November 1st, 2009

This week! A packed show! We’ve got Modern Warfare 2 leaked footage (if you’re trying to remain a MW2 virgin it’s between 12:45-29:35), Nintendo’s DSi LL/XL announcement, a Game Club segment on Luigi’s Mansion for GameCube, then we launch into the games of the week before playing through the finalists in our theme song contest. Games discussed in this episode include Tekken 6, Loco Roco Midnight Carnival, Tales of Monkey Island Chapter 4, Uncharted 2, Ratchet & Clank A Crack in Time, DJ Hero, GTA IV: Lost and Damned and Ballad of Gay Tony and more!

As mentioned we played the finalists in our theme song contest. You have until Friday, November 6 to get your vote in on songs 1, 2, 3 or 4. Email your selection to playeronepodcast@gmail.com.

Follow us on twitter at twitter.com/p1podcast.

Thanks for listening! Don’t forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don’t forget to join our forums if you haven’t already!

This week’s links:

Red Eye Blog: Original DJ Heroes

Super Mario 128 demo video

DJ Hero educational video

Direct download: 11_02_09-Episode158.mp3

Chris Johnston Episodes, Game Club , , , , , , ,

Episode 142 (7/13/09) – Walk Like They Do On The Moon

July 12th, 2009

This week! We talk all about our Game Club game, Michael Jackson’s Moonwalker for the Sega Genesis. Plus a whole lot about Transformers 2 (the movie) and some PC game talk including the recent LucasArts rereleases on Steam and Telltale Games’ latest, Tales of Monkey Island. Interspersed in there as well is some InFamous, Uncharted, Blaz Blue, Xbox Live woes, Tomb Raider, some iPhone stuff and a whole lot more. It’s a long show this week, over 2 hours.

We normally don’t do this but since this episode is so long, here’s an approximate rundown of what we talk about:

0:00-3:00: Intro
3:00-19:15: Transformers 2
19:16-54:41: Game Club: Moonwalker
54:42-1:36:49: CJ and Phil WBP (LucasArts PC/Telltale talk)
1:36:50-1:59:04: Gregs Ford and Sewart WBP
1:59:05-2:05:44: Talk about next Game Club and Ending

Thanks for listening! Don’t forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don’t forget to join our forums if you haven’t already!

Running time: 2:05:44

Direct download: 07_13_09-Episode142.mp3

This week’s links:
Moonwalker (Arcade)
Moonwalker commercial
Tales of Monkey Island trailer
Megatron vs. Starscream
Bebot
Galaxyquest

Chris Johnston Episodes, Game Club , ,

Game Club #20 – Michael Jackson’s Moonwalker

July 6th, 2009

Moonwalker_Box
On June 25, 2009, Michael Jackson’s death caused this fairly common Genesis game to skyrocket in value. A game that could previously be found for a couple bucks was now selling for hundreds of dollars. Even so, it was pretty clear that this would have to be our next Game Club title.

Moonwalker 01 Moonwalker 02

As of now, Michael Jackson’s Moonwalker is only available on the Sega Genesis, Master System, or Game Gear. For our Game Club, we will be talking about the Genesis version, but if you want to comment on the other ports, please do. If you don’t have access to the Genesis cartridge, we’re sure that you will find some way to play it.

The game will be discussed in episode #142, so get playing and leave us your comments and memories of the game. As always, you can post them on this blog, in the forums, drop us an email, or leave a voicemail (713-893-8069).

Moonwalker 03 Moonwalker 04

YouTube Links:

Michael Jackson’s Moonwalker – Full Game (Part 1 of 3)
Michael Jackson’s Moonwalker – The Movie (Part 1)

Phil Theobald Episodes, Game Club, Video Games , , , ,

Game Club #19 – Sly Cooper and the Thievius Raccoonus

May 30th, 2009


sly_japanesebox
It looks like CJ never got around to whipping up a proper Sly Cooper Game Club blog post, so I’m gonna take care of it. :P

First a quick announcement: This Game Club was originally scheduled for episode #136, but we have pushed it back until episode #138. We rambled a little long when we recorded #136, and we didn’t want to do a half-hearted Game Club discussion by cramming our Sly Cooper discussion in afterward. So what does this mean for you? Well, if you’ve not done so already, there’s still time to get some playtime in and leave us your comments!

sly_stealth

With the recent release of Sucker Punch’s Infamous, we wanted to turn back the clock and revisit one of the developer’s earlier titles, Sly Cooper and the Thievius Raccoonus for PS2. This was the company’s second game, and its first one developed for a Sony system (its first was Rocket: Robot on Wheels for N64).

Can this (slightly) older game stand up to today’s best platformers? Give it a try and let us know! You should be able to find used copies of the game at just about any GameStop for the low, low price of $5.

sly_lasers
Be sure to leave us your comments here, in our Game Club forum, via e-mail, or on our voicemail line (713-893-8069).

YouTube Links:
Tutorial
Tides of Terror – Part 1

sly_props

Phil Theobald Episodes, Game Club, Video Games , , , ,

Episode 131 (04/27/09) – Don’t Got Time for a Time Attack

April 26th, 2009

This week! Games, tangents, and a game club on Ys Book I & II. Plus, we have a special guest–8-4’s John Ricciardi. Games we talk about this week include Outrun Online Arcade, Final Fantasy XIII, Sonic’s Ultimate Genesis Collection, Monster Hunter 3, Dynasty Warriors Gundam and PlayStation Home.

Thanks for listening! Don’t forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don’t forget to join our forums if you haven’t already!

Running time: 2:15:27

This week’s links:
John Ricciardi’s Twitter
www.8-4.jp
CJ’s Twitter
Sewart’s Twitter

Direct download: 04_27_09-Episode131.mp3

Chris Johnston Episodes, Game Club , ,

Game Club #18 – Ys: Book I & II

March 28th, 2009


ys_box
Ys, the ideal utopia. Once a country so peaceful and prosperous, a country where children were as free as the wind. A country where harmony blew through the hearts of all men.

Ys, a kingdom rules by the wisdom and charity of its six powerful priests. An empire watched over and blessed by the enchanting aura of its two beautiful goddesses.

Ys, the seemingly tranquil paradise, suddenly pulled from the height of its civilization to the empty abyss of infinite isolation.

How could such a land of promise simply vanish from the face of the planet? How could such prosperity be forgotten?

The legend has been silenced for over seven hundred years. And now the mystery unfolds.

ys_titlescreen
After our Beyond Oasis Game Club, we’ve decided to keep the action-RPG train going with Ys: Book I & II (for the record, it’s pronounced “ease,” not “whys”). This was one of the very first console games to be released on CD in the U.S. back when it came out for the TurboGrafx-16. The series has earned a lot of fans over the years, but will newcomers to the series enjoy the simplistic “run into enemies to damage them” combat system? That’s what we wanna find out.

Since most of you probably don’t have a TurboGrafx to play the original on, your best best is to get the game through the Wii’s Virtual Console (only 800 Wii Points, and you can now play it straight off an SD card!). Atlus also recently released a graphically updated version of the game(s) for the Nintendo DS under the title Legacy of Ys: Book I & II. You won’t get the true old school Ys experience playing this version, but if that’s all you got, then go for it.

ys_cinema ys_boat

To be honest, we don’t have an exact episode in mind yet for us to discuss this game. We’re figuring it’ll be about two to three weeks from now. In the meantime, get playing and get us your comments and/or memories. As always, you can post them on this blog, in the forums, drop us an email, or leave a voicemail (713-893-8069). We’ll update here once we get a proper episode number and cutoff date for comments, so check back often semi-often occasionally.

Ye Olde YouTube Links:
Intro Sequence
Gameplay Footage

ys_field ys_dungeon

Phil Theobald Game Club, Video Games , , , , ,

Episode 124 (03/09/09) – Horshack Test

March 8th, 2009

watchmen-babies

It’s a long episode this week, but hopefully you’ll find it entertaining. Kenneth “Slim” Miller joins the lineup of CJ, Phil and Greg Sewart this week to talk about Street Fighter, arcades, Watchmen and video games. More specifically, we discuss game tapes like Street Fighter IV, Bomberman Live, House of the Dead Overkill, Peggle DS, Top Trumps: Doctor Who, Watchmen The End is Nigh, Legacy of Ys Books I & II, Mass Effect, Star Ocean 4, Dead Rising Chop Till You Drop, Phantasy Star Portable (or more specifically, the PS3’s AdHoc Party app) and more! Plus we’ve got a Game Club segment all about Beyond Oasis.

Thanks for listening! Don’t forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don’t forget to join our forums if you haven’t already!

Running time: 2:20:06

Direct download: 03_09_09-Episode124.mp3

This week’s music:
“There Are Only 152 Pokémon” by PlayItLoud!
“Leviathan” by Falco Lombardi
“…..Its OK You’re Safe Now” by Falco Lombardi
“The Dine and Dash” by morgieporgie

Chris Johnston Episodes, Game Club , ,

Game Club: Beyond Oasis

February 18th, 2009

Two Game Clubs in one month? Surely not!

Because we haven’t pimped Sonic’s Ultimate Genesis Collection enough, the next Game Club is all about Sega’s oft-overlooked adventure game, Beyond Oasis. Let’s see if this masterpiece from Yuzo Koshiro’s Ancient development house stands the test of time.

Get your stories/comments/memories of this game post to the blog/forum/email or voicemail (713-893-8069) by Friday, February 26. We’ll be talking about the game in Episode #123.

Greg Sewart Game Club, Video Games ,

Episode 120 (02/09/09) – The Bird and the Bear

February 8th, 2009
Game Club returns in this episode and we spend the last segment talking about Rare's original Banjo-Kazooie game for the Nintendo 64/Xbox Live Arcade. CJ and Phil and joined once again by Gregs Sewart and Ford for that plus a discussion of the game tapes that took up our free time in the last week. Those include R-Type Dimensions, Dead Space, 3 on 3 NHL Arcade, Fable II, Killzone 2 (demo), Halo Wars (demo), Ratchet & Clank: Quest For Booty, Sonic's Ultimate Genesis Collection, Burnout Paradise, Far Cry 2, Donkey Kong JENGA, DJ Max Fever and Phantasy Star Portable, among others.

Thanks for listening! Don't forget to visit our new web site at www.playeronepodcast.com. You can leave us a voicemail by calling 713-893-8069 or you can send a comment via MP3 to our email address, playeronepodcast@gmail.com. Don't forget to join our forums if you haven't already!

Running time: 2:03:43



This week's links:
Our forum topic on Sonic's Ultimate Genesis Collection
MTV Multiplayer: Halo Wars feels like a Diablo RTS
Direct download: 02_09_09-Episode120.mp3

Bonus image:

Chris Johnston Episodes, Game Club , , ,

Reminder: Banjo-Kazooie Game Club

February 3rd, 2009

The next episode of the Player One Podcast will contain a Game Club segment where we discuss Rare’s Nintendo 64 platforming epic (and Mario 64 wannabe) Banjo-Kazooie. Participating is easy. You can discuss the game on our forum, reply to this blog post, leave us a voicemail (713-893-8069), or email us an audio comment.

To get you warmed up, here are some of my thoughts.

Some of the bad:

Swimming. My god, what the fuck. Swimming in this game is just a cluster. It’s nearly impossible to aim yourself with any amount of precision or make any kind of quick movements. Clanker’s Cavern was pissing me off while playing tonight,  especially the bit where you’re underwater 100 feet underneath him trying to turn this goddamn key and it’s just impossible to aim it right. I’d try, miss, then attempt to turn around. Oh no wait now I’m running out of air. Where’s the little fish that lets out air bubbles? Oh shit, he’s behind me I’m never going to be able to turn around in time. Now I’m on the last bit of my air. Oh shit, I’m dead…REPEAT. Thank effing god that swimming in video games has gotten better over the years (Ratchet & Clank FTW!). Flying is equally annoying but at least you can turn around pretty quick in the air. :)

Level design. Again, what in the goddamn hell is Rare thinking? Their level design is based around making it as tedious as possible for the player. I’ll just give you Bubble Gloop Swamp as an example. So in this level, you can’t run in the swamp water without the boots power-up (which wears off after 20 or so seconds). Yet they have put power-ups, notes, jinjos, etc. in places all over the level where you’d either have to use the boots multiple times to get at them ( likely dying many times over in the process) OR wait until you go to Mumbo’s Hut and turn into a little alligator so you can wander the swamp areas unharmed.

banjokazooie3smallThey’ve also got this nasty habit of giving you enemy encounters in very close quarters. Yet Banjo doesn’t have any really good close-quarter attacks. The only one is the punching which you have to be absolutely still to even pull off with your hands off the directional. I usually fall back to the rolling attack, which can be suicide if you roll, end up behind an enemy as they turn and proceed to gank you (or they barely touch your back, yet hit you). Or you roll and fall off a cliff.

Health items that often fall to areas you can’t get to safely. So I’m gonna talk about Bubble Gloop Swamp again. They’ve got honey combs set up near the swamp so when you hit them, they inevitably drop one of their precious life-giving combs into the bog. The bog you loose life in once you step in it. And it’s because the honeycombs kind of burst out of their little hive and bounce 2-3 times before coming to a stopping place.

The hub world. Where is the design in this? You unlock a new world by filling in the pieces of the puzzle or whatever with your jiggies, and then the level isn’t even in the same friggin’ room where you just did that. Instead it shows you some OTHER area where it just opened up the level and you’re supposed to somehow find that area in a series of tunnels and disjointed paths with no hub world map. Eff you, Rare. You have the painting conceit of Mario 64 right there with the puzzle pieces and you can’t just transport yourself into the world from there? What the hell, man.

And the good…

The music. I gotta say the music in B-K is pretty dang awesome. I like the consistent theme that changes as you go in/out of areas or under the water. It gets in your head and that main theme is very memorable. Me likey.

The Mumbo transformations. They’re fun! It mixes things up a bit.

I’m sure there’s something else in there that’s good that I’m not thinking of now. :) More on this weekend’s episode (#120).

Chris Johnston Game Club , ,